I attempted to build an Sumarian Ziggurat, but something was wrong. There was no good pack for it. So I'll bring change to that.
This texture-pack will contain dozens of middle-eastern textures, inspired by that book; 1001 Nights (I'm reading it atm), the paintings of Ludwig Deutsch, some parts of Don Quixote and some parts of Lovecraft.
It wasn't all too long ago when Arabia was synonymous to mystery, like the Aztecs are now. Poe used Arabian elements in some of his stories as to set a mysterious and unsetting setting, Lovecraft described entire lost Arabian cities.
Wether you're trying to recreate Lovecraft's Nameless City, or Sherezade's Iram Of The Thousand Pillars, this is the package you should keep an eye on.
So far I only made my own sand- and wood-texture, but there's more on the way.
Don't be affraid that this pack will only affect desert-areas, because I'll be editing all textures, so that all will look a tad more dusty and dried-up.
Keeping with the philosophy of Glimmar, I'll try to make buidlings look good, rather than landscapes, and I'll make 'em look good on megalomaniac scales. this does not mean I'll leave out all detail, but it means that the detail shouldn't make it look ugly when used in mass or when seen from a distance.
Here's a picture of the new sand and wood.
The building is half-way done.
This texture-pack will contain dozens of middle-eastern textures, inspired by that book; 1001 Nights (I'm reading it atm), the paintings of Ludwig Deutsch, some parts of Don Quixote and some parts of Lovecraft.
It wasn't all too long ago when Arabia was synonymous to mystery, like the Aztecs are now. Poe used Arabian elements in some of his stories as to set a mysterious and unsetting setting, Lovecraft described entire lost Arabian cities.
Wether you're trying to recreate Lovecraft's Nameless City, or Sherezade's Iram Of The Thousand Pillars, this is the package you should keep an eye on.
So far I only made my own sand- and wood-texture, but there's more on the way.
Don't be affraid that this pack will only affect desert-areas, because I'll be editing all textures, so that all will look a tad more dusty and dried-up.
Keeping with the philosophy of Glimmar, I'll try to make buidlings look good, rather than landscapes, and I'll make 'em look good on megalomaniac scales. this does not mean I'll leave out all detail, but it means that the detail shouldn't make it look ugly when used in mass or when seen from a distance.
Here's a picture of the new sand and wood.
The building is half-way done.
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"This may hurt a little, but it's something you'll get used to...."
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