Very nicely done,this makes the game look so much better than normal without taking away from the 'feel' of it like some of the bright and colorful packs do.
I'm currently using this texture pack and I haven't touched MC Patcher yet. I've watched most of TobiwanK3nobi's videos, and that's how I found this texture pack. If anyone doesn't want to mess with that patcher they can just use this: OptiFine HD_D3. It's working fine for me with v13 of the texture pack.
[color="#FF0000"][font="Impact"][size="5"]NOW UPDATED FOR 1.0[/size][/font][/color]
[color="#FF0000"]December 24, updated to version 13. Most of the changes are to the natural environment - the overworld is now very attractive. For next update, I'm planning on working on all 'furniture' textures(chests,furnaces,etc. - anything that goes in your home).Please tell people about my pack! Also, check out my YouTube channel if you haven't before: [url="http://www.youtube.com/user/TobiwanK3nobi"]TobiwanK3nobi[/url][/color]
[b][size="7"]INFORMATION[/size][/b]
Hi! My name is Tobiah, a.k.a. [b]TobiwanK3nobi[/b], and I've labored excessively to make Inspiration a contender among texture packs.
[b]Inspiration[/b] is a texture pack designed for people who like to build [b]massive and realistic structures[/b]. The goal for this pack is to provide textures which are perfectly seamless and rich in color and detail so that your architecture looks as lovely as you hoped it could. I've thrown all my creativity into this so I hope you like it.
[b]To do:[/b]
The rest of the mobs
Character armor models
Wall art
[u]Facts[/u]
[size="1"][list]
[*]I've devoted approximately 900 hours of work to the creation of this pack over the course of about six months.
[*]If I were getting paid(local) minimum wage for those hours, it would equal about $9000. Fortunately for you, the pack is free to use. If you would like to make sure I receive compensation for my labor of love, please spread the word about my YouTube channel or this texture pack. Tell all your friends, please!
[*]I have a YouTube channel. Check it out for interesting architecture, let's plays of Minecraft and various other games(in the future), and updates and art videos(mob skinning) relating to the texture pack. [url="http://www.youtube.com/user/TobiwanK3nobi"]TobiwanK3nobi[/url]
[*]I had very little prior experience in digital art before I started this pack. I learned by scrutinizing the excellent works of Doku, Glimmar, and John Smith.
[*]I use Photoshop CS5.
[*]derpaderp
[/list][/size]
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[b][size="7"]WHAT'S NEW[/size][/b]
[u]v13[/u]
[list]
[*]New dirt and dirtgrass
[*]New red and yellow Flowers
[*]New sand
[*]New log
[*]New birch log
[*]New pine log
[*]New pine leaves
[*]New tall grass
[*]New fern
[*]New vines
[*]Changed stone brick
[*]Changed glowstone
[*]New sandstone
[*]New brick
[*]New netherbrick
[/list]
[u]Previous Versions[/u]
[spoiler]
[u]v12[/u]
[list]
[*]Classy new start screen. :smile.gif:
[*]New stone again. Smoother. More defaulty. Better for building.
[*]New stone slabs
[*]New stone brick, will update cracked and mossy later
[*]New sand
[*]New iron block
[*]A few minor changes to grass texture and biome colors(swamps still look like crap, literally)
[*]New desert shrub
[*]Reverted to an older, simpler glass. I just can't seem to find one I really like.
[*]New ice
[*]Changed clay to tile better
[*]New glowstone
[*]New torch
[*]New redstone torch, lines, and repeater! Too garish? Too confusing to work with? Let me know.
[*]New enchanting table. Added sparkly particles that fly out of bookshelves instead of letters. Made spellbook in english.
[*]New sandstone, better for building
[*]New netherbrick, made it default coloration so that default users see closer to what you see.
[*]New lapis block
[*]New potion item icons
Halved the particles sheet resolution to maybe make my pack easier on weaker computers.
[/list]
[u]v11[/u]
[list]
[*]Added some 1.9 stuff, put default textures in place as placeholders too. Pack should be 1.9.6 compatible. Did I miss anything?
[*]New leaves, very proud of them!
[*]New stone
[*]New iron ore
[*]New coal ore
[*]New diamond ore
[*]New diamond block
[*]Modified all diamond items to match new diamond color.
[*]New gold ore
[*]New gravel
[*]New stone slab
[*]New grass top
[*]New iron block
[*]New glass
[*]New stone brick, cracked stone brick, and mossy stone brick
[*]New cobble and mossy cobble
[*]New netherrack
[*]Changed soulsand
[*]New mushroom biome stuff - all giant mushrooms textures, mycellium top and sides
[*]New lapis block (made it in 5 mins just before this release, so if it sucks, that's why XD)
[*]Changed crafting table top
[*]Changed wood planks. Good or no?
[*]Changed brick. Much better.
[*]New bedrock
[*]Added nether brick. Probably will change later. Supposed to look like bronze right now.
[*]Added enchanting table
[*]Added nether wart. Eyeball stalks. :smile.gif: Pretty cool concept I think, but needs work, as it blends in too well with soulsand right now.
[*]Some changes to water, still needs improvement. :sad.gif:
[*]Removed custom fire textures, as 1.9 breaks them. I'll have to do new ones later I guess. Le sigh.
[*]Uhh... changed sand and sandstone some. Bleh.
[*]As usual, there's probably more, but I can't remember.
[u]v10[/u]
[list]
[*]Added textures for 1.8 blocks and items. Pack is now compatible with 1.8
[*]Added sheep mob skin
[*]New water! Much improved!
[*]New stone, not so cobblestoney, but still a little 'rpg'
[*]New gravel
[*]New gold block
[*]Improved grass
[*]New dirt-grass sides
[*]Desaturated and brightened dirt some more, made it less orangey.
[*]New sandstone
[*]Gave iron ore a bit more 'depth'
[*]New cactus
[*]Changed sugar cane
[*]New biome color sheet
[*]New red mushroom
[*]New brown mushroom
[*]New wood block
[*]Minor adjustments to certain wool colors.
[*]There's probably more, but I can't remember.
[u]v9[/u]
[list]
[*]New stone
[*]New wood planks
[*]New wood door(with viewport!)
[*]New chests
[*]New glass
[*]New netherrack
[*]New soul sand
[*]New stone slab - tell me if you think it should have divisions on top, or just be smooth.
[*]New diamond ore
[*]New diamond icon
[*]New iron block
[*]Changed all iron items to match iron block - no more dark iron, all is bright and shiny
[*]New sandstone - good, no good? lmk
[*]New ice
[*]Changed biome colors to default because there were still saturation issues in certain biomes. I'll make another custom color spectrum later.
[*]Changed bed a little
[*]Restored 128x mobs, with some brightness and saturation changes
[/list]
[u]v8[/u]
[list]
[*]New creeper and zombie - decided to take the mobs down to actual 32x to fit the pack. If you preferred the 128x skins, don't worry - I'll be making them available in the customizer later.
[*]New grass
[*]New cobblestone
[*]New brick
[*]New clay
[*]New wood (log)
[*]New spruce wood
[*]New trap door
[*]New gold block
[*]New wools (again - I think I did really good this time)
[*]New lapis block
[*]New sign
[*]Biome grass color changes (no more poop colored grass)
[*]Minor changes to the boat
[*]New sandstone, but will be properly attended to in v9
[*]Brightened and desaturated planks some more.
[*]I THINK that's all. Don't worry, if the texture you have a problem with wasn't changed, be sure that I'll get to it in the future. Working hard on getting the customizer worked out too(it requires a lot of tedious and time-consuming texture selection, isolation, and uploading).
[/list]
[u]v7[/u]
[list]
[*]Made lots of textures brighter to make the pack easier on the eyes.
[*]New wood planks again. Pretty sure I've found the right ones.
[*]New glass
[*]I'll get back to you. See, I stayed up all night to try and get the spider done. I failed. And it's about eight hours past my bedtime so I can't really think of what else I changed. :unsure.gif:
[/list]
[u]v6[/u]
[list]
[*]New creeper skin! Very creepy.
[*]New wood planks - much improved
[*]New map texture and map symbols
[*]That's all... I think.
[*][color="#FF0000"]P.S. Since I can't seem to get everything done that I wan't to get done every week, I'm going to start updating biweekly instead of weekly. So check back [i]every other[/i] Friday. Next update will be on August 5.[/color]
[/list]
[b][size="3"][u]Creeper texture[/u][/size][/b]
[u]v5[/u]
[size="1"][list]
[*]New water animation - much better - took 20 grueling hours to animate, during which time I made the blow-my-brains-out gesture at least a dozen times. :laugh.gif:
[*]New title screen - very classy
[*]New grass+dirt sides and recoloring of dirt to be more brown, less reddish
[*]Wildgrass compatibility restored!
[*]New iron bindings(again) on everything that has them
[*]New iron door, with viewport/slit as requested by a few people
[*]New gargoyle jack-o-lantern, as requested by dist7action
[*]New wool textures, hopefully a happy medium between pixel art and decorative uses
[*]New lapis block - not very good, just a temp fix
[*]No new mobs. :sad.gif: Water took up too much time.
[/list][/size]
[u]v4[/u]
[size="1"][list]
[*]New zombie texture! Check out the video below to see a time lapse of me drawing it.
[*]New iron braces on everything that has them - chests, repeaters, etc. - everything but iron door, which I didn't have time to do. I'll get it synchronized next update.
[*]New netherrack, apparently. It was actually just a test texture, but it ended up in the release. Oops. Oh well, if many like it, it can stay.
[*]That's all I guess. Just wanted to get that zombie texture out there.
[/list][/size]
[u]v3[/u]
[size="1"][list]
[*]New stone! Changed all ore textures to tile with it.
[*]New stone slab/fixed messed up stone slab
[*]Desaturated all stone textures to make them all greyscale - looks cleaner I think
[*]New lapis lazuli block
[*]New oak sapling
[*]New snow-dirt
[*]New snow
[*]New bush sprite
[*]Improved diamond block tiling
[*]Fixed cake sides being invisible
[/list][/size]
[u]v2[/u]
[size="1"][list]
[*]Added pistons!
[*]Added shears
[*]New leaves
[*]New bedrock
[*]New glass
[*]Moss Stone changed to blend with Cobblestone better
[*]Wools standardized(no more patterns) for pixel art use
[*]Contrast/saturation/brightness changed on dirt and grass to make them more interesting
[*]Stone slab is now messed up due to some changes by Mojang in the way it's displayed. Not cool guys. Will fix later.
[/list][/size]
[u]v1[/u]
[size="1"]First Release![/size]
[/spoiler]
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[b][size="7"]INSTALLATION - PLEASE READ[/size][/b]
1. Download the pack from one of the links below.
2. Place the downloaded .zip file in your texture packs folder.
(default:C:\Users\username\AppData\Roaming\.minecraft\texturepacks)
[b]3. Download and install the latest [url="http://www.minecraftforum.net/topic/232701-611-update166-compatible-mcpatcher-hd-fix-210-02/"]MCPatcher HD Fix[/url]. [color="#FF0000"](Do this before you install any other mods)[/color][/b]
4. Run Minecraft, select the pack in the MODS AND TEXTURE PACKS menu, load a world, and enjoy.
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[b][size="7"]DOWNLOADS[/size][/b]
Using the primary link through Planet Minecraft helps increase the popularity, and thus the visibility, of my pack there. Thanks for your support! If you would really like to help me out, tell people about my pack! It's hard to spread the word about it when the only way people can find it is when it's on the first page of the texture packs subforum, which is rare.
[b][size="3"]
[url="http://www.planetminecraft.com/texture_pack/inspiration-by-tobiwank3nobi/"]Primary(v13): Download at Planet Minecraft[/url][/size][/b]
[color="#FF0000"][size="1"][/size][/color]
[url="http://download1443.mediafire.com/2tjxsu6b1sng/40l0mmjwvl7u41k/Inspiration%2832x%29by+TobiwanK3nobi+v13.zip"]Alternate(v13): Mediafire(direct)[/url]
[url="http://dl.dropbox.com/u/34848977/Inspiration%2832x%29by%20TobiwanK3nobi%20v13.zip"]Alternate(v13): Dropbox(direct)[/url]
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[b][size="7"]VIDEO PREVIEWS[/size][/b]
[spoiler]
[size="3"]Some videos of the pack in action, and the making of.[/size]
[media]http://www.youtube.com/embed/uatAFriwDVg[/media]
[media]http://www.youtube.com/embed/O2wyZkpX3_A[/media]
[media]http://www.youtube.com/embed/RhMs4eHw2Qo[/media]
[media]http://www.youtube.com/embed/jhzPNcCdyG4[/media]
[media]http://www.youtube.com/embed/iU3ypfMS23I[/media]
[media]http://www.youtube.com/embed/e-y8ujIYNsI[/media]
[/spoiler]
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[size="7"][b]Important Conditions of Use[/b][/size]
Inspiration by TobiwanK3nobi is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
This means I'm not allowing [b]distribution[/b] of remix packs(feel free to remix for personal use) or modified textures unless you get permission from me first, and even then I'm asking that you give proper credit in your original post, along with a link back to this thread. If you use any of my textures in a pack you upload for others on this forum, and you haven't first asked and received permission or given due credit, you are breaking the forum rules and [b]the law[/b]. Sorry. If you're serious about using my textures in a pack, just message me. :smile.gif:
Also, it is strictly forbidden to include any of my textures in your pack if you plan on making money from it, whether by asking for donations or by making use of 'adf.ly' in your thread.
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uhh.... what happened to the brick block? it is 1/4 nether portal, 1/4 fire, 1/2 brick. no rush but...
I stumbled upon your Creeperskin creation video on teh Youtubes (Apparently, I found it on another one of your videos, the Melon farm video), and was so impressed that I checked your description, low and behold to find a link to this. Due to the immense detail I had seen you put into the Creeper, I knew I had to check it out...
900 hours, and it's not even finished...Man, you have some dedication. I've taken the time to look at some of your other videos, such as the Water Temple, the Cathedral in Eden, and that spiral stair case one (Don't remember what it's called). You seriously have some skill in Minecraft, even IF you use World Edit (and other mods) for builds and such. You have immense talent, and even a great review from one of your great inspirations (Glimmar). I looked at his texture pack as well, and no doubt he is amazing at what he does as well. I can see why you took inspiration from him (As well as Doku), so the fact alone that he gave a positive review is indeed a sign that you are great at what you do (I don't think what I'm saying is at all a mystery lol, in fact I believe that this is quite redundant to what you've heard)
I have to say, your hostile mobs are, most likely the creepiest, most horrifically detailed things I've ever seen in a Minecraft Texture-pack. The Pig-men are pure savages, the Ghasts are possessed with evil, the Zombies are indeed, as dead and rotting as any zombie can be, and the Creepers...Well, I actually think they are the most awesome version of a Creeper I've seen. I love how you gave it a bunch of 'arms' on its chest, a few sets of eyes, and the sets of feet. You put a great deal of time into customizing those mobs, and that is something every Minecraft player should appreciate.
No doubt when I get the chance, this Texture-pack will be my number one use (I'd be using it right this instant, however, my computer has hated Minecraft ever since the 1.8 update, so currently I have no way of even playing Minecraft aside from with friends). Your work is amazing, and I have one thing to say about it: The $9000 you could have received if you were to get paid the minimum wage for every hour you spent making this, you don't deserve it, you deserve MORE! The amount of time it took to make this was time you could have been doing something else with, but you chose to do this, and not only that, but you made it free for the entire public when you could have charged a great deal of money to use it. You deserve mounds upon mounds of respect for this work of art, more than anyone could ever give
I stumbled upon your Creeperskin creation video on teh Youtubes (Apparently, I found it on another one of your videos, the Melon farm video), and was so impressed that I checked your description, low and behold to find a link to this. Due to the immense detail I had seen you put into the Creeper, I knew I had to check it out...
900 hours, and it's not even finished...Man, you have some dedication. I've taken the time to look at some of your other videos, such as the Water Temple, the Cathedral in Eden, and that spiral stair case one (Don't remember what it's called). You seriously have some skill in Minecraft, even IF you use World Edit (and other mods) for builds and such. You have immense talent, and even a great review from one of your great inspirations (Glimmar). I looked at his texture pack as well, and no doubt he is amazing at what he does as well. I can see why you took inspiration from him (As well as Doku), so the fact alone that he gave a positive review is indeed a sign that you are great at what you do (I don't think what I'm saying is at all a mystery lol, in fact I believe that this is quite redundant to what you've heard)
I have to say, your hostile mobs are, most likely the creepiest, most horrifically detailed things I've ever seen in a Minecraft Texture-pack. The Pig-men are pure savages, the Ghasts are possessed with evil, the Zombies are indeed, as dead and rotting as any zombie can be, and the Creepers...Well, I actually think they are the most awesome version of a Creeper I've seen. I love how you gave it a bunch of 'arms' on its chest, a few sets of eyes, and the sets of feet. You put a great deal of time into customizing those mobs, and that is something every Minecraft player should appreciate.
No doubt when I get the chance, this Texture-pack will be my number one use (I'd be using it right this instant, however, my computer has hated Minecraft ever since the 1.8 update, so currently I have no way of even playing Minecraft aside from with friends). Your work is amazing, and I have one thing to say about it: The $9000 you could have received if you were to get paid the minimum wage for every hour you spent making this, you don't deserve it, you deserve MORE! The amount of time it took to make this was time you could have been doing something else with, but you chose to do this, and not only that, but you made it free for the entire public when you could have charged a great deal of money to use it. You deserve mounds upon mounds of respect for this work of art, more than anyone could ever give
I second that. I switch between thins one and another often, only reason is because this texture pack is incomplete, not that its a bad thing, but its hard to see skellies and endermen kinda out of place... but otherwise this is the most fantastic 32X32 texture pack, I was wondering if you are ever going to make it 64, or maybe 128 at some point??
Very nicely done,this makes the game look so much better than normal without taking away from the 'feel' of it like some of the bright and colorful packs do.
I'm currently using this texture pack and I haven't touched MC Patcher yet. I've watched most of TobiwanK3nobi's videos, and that's how I found this texture pack. If anyone doesn't want to mess with that patcher they can just use this: OptiFine HD_D3. It's working fine for me with v13 of the texture pack.
Please keep up the excellent work TobiwanK3nobi!
Optifine is cool for all the options it gives you, and the decent fps increase of course, but I recommend MCPatcher, especially in the future! In future updates of my pack, I'll be including certain animated textures, such as diamonds that glitter, torches with animated fire, etc. These animated textures will only be viewable on MCPatcher - Optifine doesn't support them.
I stumbled upon your Creeperskin creation video on teh Youtubes (Apparently, I found it on another one of your videos, the Melon farm video), and was so impressed that I checked your description, low and behold to find a link to this. Due to the immense detail I had seen you put into the Creeper, I knew I had to check it out...
900 hours, and it's not even finished...Man, you have some dedication. I've taken the time to look at some of your other videos, such as the Water Temple, the Cathedral in Eden, and that spiral stair case one (Don't remember what it's called). You seriously have some skill in Minecraft, even IF you use World Edit (and other mods) for builds and such. You have immense talent, and even a great review from one of your great inspirations (Glimmar). I looked at his texture pack as well, and no doubt he is amazing at what he does as well. I can see why you took inspiration from him (As well as Doku), so the fact alone that he gave a positive review is indeed a sign that you are great at what you do (I don't think what I'm saying is at all a mystery lol, in fact I believe that this is quite redundant to what you've heard)
I have to say, your hostile mobs are, most likely the creepiest, most horrifically detailed things I've ever seen in a Minecraft Texture-pack. The Pig-men are pure savages, the Ghasts are possessed with evil, the Zombies are indeed, as dead and rotting as any zombie can be, and the Creepers...Well, I actually think they are the most awesome version of a Creeper I've seen. I love how you gave it a bunch of 'arms' on its chest, a few sets of eyes, and the sets of feet. You put a great deal of time into customizing those mobs, and that is something every Minecraft player should appreciate.
No doubt when I get the chance, this Texture-pack will be my number one use (I'd be using it right this instant, however, my computer has hated Minecraft ever since the 1.8 update, so currently I have no way of even playing Minecraft aside from with friends). Your work is amazing, and I have one thing to say about it: The $9000 you could have received if you were to get paid the minimum wage for every hour you spent making this, you don't deserve it, you deserve MORE! The amount of time it took to make this was time you could have been doing something else with, but you chose to do this, and not only that, but you made it free for the entire public when you could have charged a great deal of money to use it. You deserve mounds upon mounds of respect for this work of art, more than anyone could ever give
Wow. Thanks. It's cool that you're so passionate about it. :smile.gif: I'm glad I could make something worthy of such enthusiasm. I added a bunch of new mobs, hope you like them.
I second that. I switch between thins one and another often, only reason is because this texture pack is incomplete, not that its a bad thing, but its hard to see skellies and endermen kinda out of place... but otherwise this is the most fantastic 32X32 texture pack, I was wondering if you are ever going to make it 64, or maybe 128 at some point??
Nah, I won't ever add higher resolutions. I'll probably step it down to a 16x version, but stepping it up is basically drawing a whole new pack. Too time consuming.
pls!! :biggrin.gif:
This is because this is a high-definition pack, you need to use the HD Texture Patcher to enable use of anything other than 16x textures in Minecraft.
One suggestion though...
Ender Time.
I'm currently using this texture pack and I haven't touched MC Patcher yet. I've watched most of TobiwanK3nobi's videos, and that's how I found this texture pack. If anyone doesn't want to mess with that patcher they can just use this: OptiFine HD_D3. It's working fine for me with v13 of the texture pack.
Please keep up the excellent work TobiwanK3nobi!
uhh.... what happened to the brick block? it is 1/4 nether portal, 1/4 fire, 1/2 brick. no rush but...
List tags are malformed.
Nope, this is 32x32. He's just put in a lot of time and effort (which has paid off very well).
900 hours, and it's not even finished...Man, you have some dedication. I've taken the time to look at some of your other videos, such as the Water Temple, the Cathedral in Eden, and that spiral stair case one (Don't remember what it's called). You seriously have some skill in Minecraft, even IF you use World Edit (and other mods) for builds and such. You have immense talent, and even a great review from one of your great inspirations (Glimmar). I looked at his texture pack as well, and no doubt he is amazing at what he does as well. I can see why you took inspiration from him (As well as Doku), so the fact alone that he gave a positive review is indeed a sign that you are great at what you do (I don't think what I'm saying is at all a mystery lol, in fact I believe that this is quite redundant to what you've heard)
I have to say, your hostile mobs are, most likely the creepiest, most horrifically detailed things I've ever seen in a Minecraft Texture-pack. The Pig-men are pure savages, the Ghasts are possessed with evil, the Zombies are indeed, as dead and rotting as any zombie can be, and the Creepers...Well, I actually think they are the most awesome version of a Creeper I've seen. I love how you gave it a bunch of 'arms' on its chest, a few sets of eyes, and the sets of feet. You put a great deal of time into customizing those mobs, and that is something every Minecraft player should appreciate.
No doubt when I get the chance, this Texture-pack will be my number one use (I'd be using it right this instant, however, my computer has hated Minecraft ever since the 1.8 update, so currently I have no way of even playing Minecraft aside from with friends). Your work is amazing, and I have one thing to say about it: The $9000 you could have received if you were to get paid the minimum wage for every hour you spent making this, you don't deserve it, you deserve MORE! The amount of time it took to make this was time you could have been doing something else with, but you chose to do this, and not only that, but you made it free for the entire public when you could have charged a great deal of money to use it. You deserve mounds upon mounds of respect for this work of art, more than anyone could ever give
I second that. I switch between thins one and another often, only reason is because this texture pack is incomplete, not that its a bad thing, but its hard to see skellies and endermen kinda out of place... but otherwise this is the most fantastic 32X32 texture pack, I was wondering if you are ever going to make it 64, or maybe 128 at some point??
the ghast is looking scary... just as its supposed to!
Done. :smile.gif:
Yep, did it. Hope you like.
Optifine is cool for all the options it gives you, and the decent fps increase of course, but I recommend MCPatcher, especially in the future! In future updates of my pack, I'll be including certain animated textures, such as diamonds that glitter, torches with animated fire, etc. These animated textures will only be viewable on MCPatcher - Optifine doesn't support them.
Wow. Thanks. It's cool that you're so passionate about it. :smile.gif: I'm glad I could make something worthy of such enthusiasm. I added a bunch of new mobs, hope you like them.
Nah, I won't ever add higher resolutions. I'll probably step it down to a 16x version, but stepping it up is basically drawing a whole new pack. Too time consuming.
I hope he poops his pants.
Doubtful.
Yeah that's way too much work, and I prefer the pixely ones anyway.