Do you still have the textures for the older packs? I like those better than the newer ones. (the ones in this pic: http://www.minecraft...view.jpg?5d3c5b ) I would love to still use your pack if I can get my hands on the old one.
I've got the old textures man, but they're in pre-1.5 packs, which wont work with the current format, and definitely won't work with the upcoming resource packs format. In addition, only like half of all textures would be changed, many of those old textures were before a lot of things were introduced to minecraft. Pistons, hoppers, comparators, etc. If you really want the old textures I can give you the zip file with all previous versions of my pack, but it will be up to you to sort through them and find the textures you want, stitch them into a pack, and convert it to the new format. Do you want them?
GUI update is good (although it looks 16x16-esque, like how your villagers are), and I REALLY enjoy the new diamond tools. Not sure about everything else since I haven't seen it but the changes from v29 to v30 that I have seen are phenominal.
Sometimes I go pack hunting and can't find anything ever, so I switch to default. Updated to v30 and forgot about it, now I'm back to being in love with Inspiration.
Please keep the textures coming, I love your work.
GUI update is good (although it looks 16x16-esque, like how your villagers are), and I REALLY enjoy the new diamond tools. Not sure about everything else since I haven't seen it but the changes from v29 to v30 that I have seen are phenominal.
Sometimes I go pack hunting and can't find anything ever, so I switch to default. Updated to v30 and forgot about it, now I'm back to being in love with Inspiration.
Please keep the textures coming, I love your work.
Thanks man. It's comments like this that keep me going. I might have quit long ago if no one cared about it.
I'll be ready. That's when you'll get your glass fix.
I've got the old textures man, but they're in pre-1.5 packs, which wont work with the current format, and definitely won't work with the upcoming resource packs format. In addition, only like half of all textures would be changed, many of those old textures were before a lot of things were introduced to minecraft. Pistons, hoppers, comparators, etc. If you really want the old textures I can give you the zip file with all previous versions of my pack, but it will be up to you to sort through them and find the textures you want, stitch them into a pack, and convert it to the new format. Do you want them?
will the new way minecraft 1.6 handles textures cause delays? (I love your texture pack by the way it's the best one ever)
oh and I'll like to report that I keep getting zombies with the vanilla texture pack (the witch nose variant)
Yeah I plan on doing more random textures. Here's ALL of my texture resources. I hope you can open .psd files. In the first folder is where most of my backup sheets are, like Textures 32x32, Stones, Flora, etc. The '0ld Method' folder is the previous pack format from before 1.5, and the other folders are all duplicate stuff from my actual pack. I edit from these folders and then toss the final saved .pngs into the pack zip. But I included them as well because many of them contain .psd files which have layers of textures that may or may not be in the other texture sheets.
So there ya go. Good luck sorting through that texture dump. Hell, even I can't find what I'm looking for in it sometimes.
I'm excited to find that my FtB textures are still in there I realize you aren't going to start recruiting artists, but still. I don't even know why I'm so happy about it, I guess you are the one who inspired me to start making textures.
If it's only the renaming images and making new folders for textures, I would gladly help you convert your pack to 1.6 if you don't have time for it. Just ask if you'd want me to. I'd just pm you a mediafire link when done so you can get a 1.6.x download ready.
If it's only the renaming images and making new folders for textures, I would gladly help you convert your pack to 1.6 if you don't have time for it. Just ask if you'd want me to. I'd just pm you a mediafire link when done so you can get a 1.6.x download ready.
Honestly, the main reason I haven't updated yet is lack of interest. I needed a break. Actually, I could probably get a solid v31 out if I spent a few hours on it, but I promised a fair number of people that I would fix the glass - make it have a frame so that it would at least show that when people use optifine instead of MCPatcher - but I haven't done that yet. There are also a few unfinished textures that I did for this version that I would have to get done before I put it out. Haven't wanted to.
That's the only reason right now - everything is converted properly. I just didn't want to put it out with unfinished work. I guess something is better than no 1.6 version at all though.
I think the name of this texture pack couldn't be more appropriate. I was surely amazed after seeing the youtube video. I've always thought the sky and the clouds needed work and where missing something and you gave me what I wanted. This pack with the horizon clouds really reminded me of Wind Waker. I have a question though on the video. Is there a reason the horizon and clouds in general go away at night? I think they would do as well at night. Also I think if added some type of bump mapping to the clouds, or just changed how the clouds look depending on the time of day it would make the sky look so much better especially as the sun is setting. Also depending on the moon cycle the horizon clouds would be brighter. Full moon = Bright night clouds vs half moon = darker clouds. I understand you have a lot on your plate due to resource packs and because this is still in development, I just want to know what you think.
Would you consider letting someone take it up to continue the pack? It's understandable if you're tired and would like a break from it but I'll be that guy and push for a continuation of some sort. Before this pack my main was Faithful.
Would you consider letting someone take it up to continue the pack? It's understandable if you're tired and would like a break from it but I'll be that guy and push for a continuation of some sort. Before this pack my main was Faithful.
I was tired of it, and I did need a break, but I'm working on it again. I might have an update within a couple weeks, maybe later, but it will def happen. It will be a big one too - including all of the work I did before I got tired(but never added in an update). Sorry for the gap in usability.
I'll be ready. That's when you'll get your glass fix.
I've got the old textures man, but they're in pre-1.5 packs, which wont work with the current format, and definitely won't work with the upcoming resource packs format. In addition, only like half of all textures would be changed, many of those old textures were before a lot of things were introduced to minecraft. Pistons, hoppers, comparators, etc. If you really want the old textures I can give you the zip file with all previous versions of my pack, but it will be up to you to sort through them and find the textures you want, stitch them into a pack, and convert it to the new format. Do you want them?
Sometimes I go pack hunting and can't find anything ever, so I switch to default. Updated to v30 and forgot about it, now I'm back to being in love with Inspiration.
Please keep the textures coming, I love your work.
Thanks man. It's comments like this that keep me going. I might have quit long ago if no one cared about it.
will the new way minecraft 1.6 handles textures cause delays? (I love your texture pack by the way it's the best one ever)
oh and I'll like to report that I keep getting zombies with the vanilla texture pack (the witch nose variant)
I'm excited to find that my FtB textures are still in there I realize you aren't going to start recruiting artists, but still. I don't even know why I'm so happy about it, I guess you are the one who inspired me to start making textures.
Honestly, the main reason I haven't updated yet is lack of interest. I needed a break. Actually, I could probably get a solid v31 out if I spent a few hours on it, but I promised a fair number of people that I would fix the glass - make it have a frame so that it would at least show that when people use optifine instead of MCPatcher - but I haven't done that yet. There are also a few unfinished textures that I did for this version that I would have to get done before I put it out. Haven't wanted to.
That's the only reason right now - everything is converted properly. I just didn't want to put it out with unfinished work. I guess something is better than no 1.6 version at all though.
Yeah, that'll be sick to see finished :P.
Please dont ever quit. I love your textures and Id miss them!
Here's the link to their texture pack. Your cobble and water textures, as well as some others.
http://www.planetminecraft.com/texture_pack/elveland-light/
I'll pm you as well so you see this ASAP.
Yeah I checked out all the screenshots and the in-game textures - it's all 16x textures and I don't see any of mine.
My computer specs:
Intel Core i5-4690K, Asrock Z97X Killer ATX Mobo, Corsair Vengeance 16GB, Hyper 212 Evo, GTX 1060, EVGA 750Watt PSU, 840 Evo 120GB SSD, 1TB WD Blue, NZXT H440 (black/red).