They are down for the moment, but there are pics of it floating around, including on this thread, if you just read it.
I downloaded anyway and I don't like anything about the pack. Sorry, but it's extremely ugly.
Some people just won't like everything, it is a Morrowind texture pack, and IMO captures Morrowind perfectly. Just me though. Morrowind wasn't a bright and cheery place. Why didn't you like it though? Now I am curious.
~Please click these Eggs, you should try out MagiStream~ “When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
― Robin Hobb, Assassin's Apprentice
I didn't watch the 1.8-related vid you posted, the volume's WAY too low, and when I turn it up it gets... fuzzy-sounding.
Anyways, I'm trying to think of what endermen would be (maybe you talked about it in your vid, I don't know xD) but they'd have to be tall, skinny, creepy, and not a skeleton (because endermen are too cool for that). Kwama foragers will = silverfish, mushrooms will = mushrooms (durrrr), and I haven't used the texturepack recently, meaning that I don't know if the chicken was done or not. If not, I'm going to try making it sometime (i was on vacation for a month, came back, and had a bunch of school)
I didn't watch the 1.8-related vid you posted, the volume's WAY too low, and when I turn it up it gets... fuzzy-sounding.
Anyways, I'm trying to think of what endermen would be (maybe you talked about it in your vid, I don't know xD) but they'd have to be tall, skinny, creepy, and not a skeleton (because endermen are too cool for that). Kwama foragers will = silverfish, mushrooms will = mushrooms (durrrr), and I haven't used the texturepack recently, meaning that I don't know if the chicken was done or not. If not, I'm going to try making it sometime (i was on vacation for a month, came back, and had a bunch of school)
Okay, no problem.
Endermen are going to be ash zombies or one of the dagoths. Dagoths are skinny and do make whispering noises but I think an ash zombie would deliver a bigger impact of fear and creepiness because they have no eyes.
Endermen are going to be ash zombies or one of the dagoths. Dagoths are skinny and do make whispering noises but I think an ash zombie would deliver a bigger impact of fear and creepiness because they have no eyes.
Personally, when I played Morrowind in the Blight, the first thing I killed was an ash zombie, and they're not that scary in my opinion. We already have something similar (corprus stalkers) and endermen are going to be next to creepers in terms of danger and scariness. Dagoths could work, although there are only a few Dagoths in Morrowind, and they act as 'lords' of the Sixth House. But, it could work.
Anyways, apparently the chicken wasn't done by somebody else while I was vacationing/doing school, so I'm going to try making it a mudcrab. If it fails, I'll try something else.
Never mind the chicken being a mud crab... sideways, it'd look horrible, the other way, still horrible. I'm going with my pack rat idea.
(Edit: So far, the chicken has to be THE most difficult skin I've worked on. Seriously, it has wings, two legs, a messed up face of which I can't even find the texture for the bottom of it, a beak, and other types of oddities that are frustrating. This one may take a while.)
You should really just take some screenshots, that video is horrible quality and I can't even see the textures.
Did you not scroll up? I posted some pictures for him since he cannot at this current point in time.
On a related note, you can use those pictures FadingThrower if you so choose to do so, just get the image code via a quote and use it in your op.
On a not so related and yet somewhat related note, downloaded the new texture pack update a week or so ago, and it all looks good, anxious for 1.8 version... must.... kill.... enderman/dagoth/zombie thing..... speaking of which, any thoughts on changing the pumpkin blur? And if I might suggest, making it clear but adding the spell effects on you (since it is Jiub that would be a fire resistance) so that when one wares then, one will feel more like they are in Morrowind.
Now then.... back to working on that map..... well.... not on a hot day like this... can't play too long then, over heats... tomorrow it is then!
We should change the pumpkin blur to Night Eye effects, maybe?
Along with changing the pumpkin blur, maybe the gold bars should instead be gold coins.... I mean, what other use could gold possibly have... it isn't like it is used for something like clock, or boosters or something... oh wait.... anyway, just a thought that it could be gold coins.
Along with changing the pumpkin blur, maybe the gold bars should instead be gold coins.... I mean, what other use could gold possibly have... it isn't like it is used for something like clock, or boosters or something... oh wait.... anyway, just a thought that it could be gold coins.
And on another note, semi-related,I have been working on the map with Hobo (my step son) and it is coming along nicely, I should have all of Pelagiad and the surrounding wilderness done in time for you to show off the texture pack when 1.8 finally comes out. I will send it to you when it is ready, we are using the test 1.8 and creative to further the map on a server we have, a lan server, so no one else would really be able to join, sorry :/
And on another note, semi-related,I have been working on the map with Hobo (my step son) and it is coming along nicely, I should have all of Pelagiad and the surrounding wilderness done in time for you to show off the texture pack when 1.8 finally comes out. I will send it to you when it is ready, we are using the test 1.8 and creative to further the map on a server we have, a lan server, so no one else would really be able to join, sorry :/
Check your messenger, I am sending you a special link to test out some of the things that I have changed in the pack for 1.8.
Check your messenger, I am sending you a special link to test out some of the things that I have changed in the pack for 1.8.
Have to say I like what I see so far, can't wait for the full release! Other than a few bugs it looks great! I will pm more to you in a bit about that, as to not give away too much!
Have to say I like what I see so far, can't wait for the full release! Other than a few bugs it looks great! I will pm more to you in a bit about that, as to not give away too much!
Too bad I work so early tomorrow, I hope you are ready to update soon, I can't wait to see the full 1.8 version (not that I have found any strong holds yet, but that can be changed). Also, what is the creeper supposed to be again, I forgot.... :/ but I can't think of any exploding npc's in Morrowind... well... ones that voluntarily explode.... not that I haven't blown a few... hundred.... bandits, and dagoths, and deadra, up entirely.... Anyway, loving the way the pack is looking so far!
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They are down for the moment, but there are pics of it floating around, including on this thread, if you just read it.
Some people just won't like everything, it is a Morrowind texture pack, and IMO captures Morrowind perfectly. Just me though. Morrowind wasn't a bright and cheery place. Why didn't you like it though? Now I am curious.
Here are some pics for you:
“When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
― Robin Hobb, Assassin's Apprentice
What?
I think he meant that he will be watching the pack and its progress.
Oh, that is sort of what I thought lawl
Anyways, I'm trying to think of what endermen would be (maybe you talked about it in your vid, I don't know xD) but they'd have to be tall, skinny, creepy, and not a skeleton (because endermen are too cool for that). Kwama foragers will = silverfish, mushrooms will = mushrooms (durrrr), and I haven't used the texturepack recently, meaning that I don't know if the chicken was done or not. If not, I'm going to try making it sometime (i was on vacation for a month, came back, and had a bunch of school)
Okay, no problem.
Endermen are going to be ash zombies or one of the dagoths. Dagoths are skinny and do make whispering noises but I think an ash zombie would deliver a bigger impact of fear and creepiness because they have no eyes.
Personally, when I played Morrowind in the Blight, the first thing I killed was an ash zombie, and they're not that scary in my opinion. We already have something similar (corprus stalkers) and endermen are going to be next to creepers in terms of danger and scariness. Dagoths could work, although there are only a few Dagoths in Morrowind, and they act as 'lords' of the Sixth House. But, it could work.
Anyways, apparently the chicken wasn't done by somebody else while I was vacationing/doing school, so I'm going to try making it a mudcrab. If it fails, I'll try something else.
(Edit: So far, the chicken has to be THE most difficult skin I've worked on. Seriously, it has wings, two legs, a messed up face of which I can't even find the texture for the bottom of it, a beak, and other types of oddities that are frustrating. This one may take a while.)
Here's what pack rats look like:
And I'm making a chicken into THAT.
Did you not scroll up? I posted some pictures for him since he cannot at this current point in time.
On a related note, you can use those pictures FadingThrower if you so choose to do so, just get the image code via a quote and use it in your op.
On a not so related and yet somewhat related note, downloaded the new texture pack update a week or so ago, and it all looks good, anxious for 1.8 version... must.... kill.... enderman/dagoth/zombie thing..... speaking of which, any thoughts on changing the pumpkin blur? And if I might suggest, making it clear but adding the spell effects on you (since it is Jiub that would be a fire resistance) so that when one wares then, one will feel more like they are in Morrowind.
Now then.... back to working on that map..... well.... not on a hot day like this... can't play too long then, over heats... tomorrow it is then!
Idk
Along with changing the pumpkin blur, maybe the gold bars should instead be gold coins.... I mean, what other use could gold possibly have... it isn't like it is used for something like clock, or boosters or something... oh wait.... anyway, just a thought that it could be gold coins.
And on another note, semi-related,I have been working on the map with Hobo (my step son) and it is coming along nicely, I should have all of Pelagiad and the surrounding wilderness done in time for you to show off the texture pack when 1.8 finally comes out. I will send it to you when it is ready, we are using the test 1.8 and creative to further the map on a server we have, a lan server, so no one else would really be able to join, sorry :/
Check your messenger, I am sending you a special link to test out some of the things that I have changed in the pack for 1.8.
Have to say I like what I see so far, can't wait for the full release! Other than a few bugs it looks great! I will pm more to you in a bit about that, as to not give away too much!
Hey, name some of the bugs in a PM to me.