Is there a way to make it animate otherwise? Is that what the individual frames are for in the terrain.png?
Actually, you have to make a custom animated water file for it, animated water/lava in texture packs only works with the MCPatcher.
But by using the patcher, you'll have the freedom for custom animated fire, water, lava, and portals! The files are tedious to make, though.
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"Some scientists claim that hydrogen, because it is so plentiful, is the basic building block of the universe. I dispute that. I say that there is more stupidity than hydrogen, and that is the basic building block of the universe." -Frank Zappa
Is there a way to make it animate otherwise? Is that what the individual frames are for in the terrain.png?
Those frames in the terrain.png are just for the scrolling when water is flowing as far as I know. The only way to actually make your own animated water is with the MCPatcher. Jolicraft has animated water you could probably look at to figure out how it works.
Grafx2's palette control is so awesome. I've got a lot of redundant colors, but am slowly weeding out the dupes. The entirety of my tileset is made with only 146 colors (and reducing)! #pixelartnerd
I try to keep my textures to the minimal number of colors necessary, yes. I'm not working within any constraints other than forced minimalism in color useage. IE, I'm not using an Amiga color palette or anything.
Most of my hue/color ramps are no more than ten value steps each.
I'm the sole artist and co-designer of this forthcoming title and it may impact my ability to update this pack for a little while. I'm going to be using this new detail pack as the default textures.
I'm the sole artist and co-designer of this forthcoming title and it may impact my ability to update this pack for a little while. I'm going to be using this new detail pack as the default textures.
Is there a way to make it animate otherwise? Is that what the individual frames are for in the terrain.png?
Actually, you have to make a custom animated water file for it, animated water/lava in texture packs only works with the MCPatcher.
But by using the patcher, you'll have the freedom for custom animated fire, water, lava, and portals! The files are tedious to make, though.
Those frames in the terrain.png are just for the scrolling when water is flowing as far as I know. The only way to actually make your own animated water is with the MCPatcher. Jolicraft has animated water you could probably look at to figure out how it works.
Grafx2's palette control is so awesome. I've got a lot of redundant colors, but am slowly weeding out the dupes. The entirety of my tileset is made with only 146 colors (and reducing)! #pixelartnerd
Now I want to try and make one with less.
curious, do you ever go by a color cap for your textures?
like per texture? or over all?
I've been wanting to make another bright stylized pack (like the FEZ one i'm doing, but a completely original one, not one based off of another game).
Most of my hue/color ramps are no more than ten value steps each.
^^^^
Yes and no.
??? Whatt?
Ray is still working on the project, but it is lower priority then:
1) Paid Work
2) Obligation to Micro Adventures