Forgive me if this is a stupid question, but I don't really understand about resolutions.
Which one (16x16, 32x32, 64x64 etc) should I use to make a texture pack? And why does it matter? I personally don't want to make one in HD that will require a lot of fixing and patching for the average person to use. I just want them to be able to download, and play.
Or do I have to edit the different pictures one by one and save them one by one? If its the latter, what is the point of the picture above? Just for the downloaders to see all the textures in one place?
Also, how will I know in the end if the pack I made will need an HD patcher to work?
And what about changing mobs? Will I have to dig those out of wherever they are in the .jar file?
Sorry if you already covered this. I've read the thread 3 times, I'm just not understanding everything.
Forgive me if this is a stupid question, but I don't really understand about resolutions.
Which one (16x16, 32x32, 64x64 etc) should I use to make a texture pack? And why does it matter? I personally don't want to make one in HD that will require a lot of fixing and patching for the average person to use. I just want them to be able to download, and play.
Or do I have to edit the different pictures one by one and save them one by one? If its the latter, what is the point of the picture above? Just for the downloaders to see all the textures in one place?
Also, how will I know in the end if the pack I made will need an HD patcher to work?
And what about changing mobs? Will I have to dig those out of wherever they are in the .jar file?
Sorry if you already covered this. I've read the thread 3 times, I'm just not understanding everything.
16x16 is the default size MC uses. You can use a pack made in 16x with no patcher most of the time. But only if the pack doesn't use custom animations and such.
The best way to edit the terrain or items files is to make a texture (16x16, 32x32, 64x64 and so on in pixels) and then add it to the terrain/item file in the appropriate space (you can choose to erase/cut the texture you are covering if you want, but make sure to do so if there's any transparency or blanks space, like glass) in the texture being made, making sure that it fits exactly in the desired space. Cannot be off even a pixel on the sheet, or it will show in game.
Mobs you will indeed have to get from the MC jar or if anyone has blank templates you can find. You can make mobs any size you want and they will work with or without the patcher.
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"This may hurt a little, but it's something you'll get used to...."
Please let us know when you update to 1.0.0. This information will be handy. I'm planning to start my first foray into texture pack design soon. :smile.gif:
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Retired StaffFixed
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"This may hurt a little, but it's something you'll get used to...."
Which one (16x16, 32x32, 64x64 etc) should I use to make a texture pack? And why does it matter? I personally don't want to make one in HD that will require a lot of fixing and patching for the average person to use. I just want them to be able to download, and play.
What is the 'average' one to use?
Also, can I just make all my edits right here to this, and save it? http://dl.dropbox.com/u/17831677/templates/terrain.png
Or do I have to edit the different pictures one by one and save them one by one? If its the latter, what is the point of the picture above? Just for the downloaders to see all the textures in one place?
Also, how will I know in the end if the pack I made will need an HD patcher to work?
And what about changing mobs? Will I have to dig those out of wherever they are in the .jar file?
Sorry if you already covered this. I've read the thread 3 times, I'm just not understanding everything.
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Retired Staff16x16 is the default size MC uses. You can use a pack made in 16x with no patcher most of the time. But only if the pack doesn't use custom animations and such.
The best way to edit the terrain or items files is to make a texture (16x16, 32x32, 64x64 and so on in pixels) and then add it to the terrain/item file in the appropriate space (you can choose to erase/cut the texture you are covering if you want, but make sure to do so if there's any transparency or blanks space, like glass) in the texture being made, making sure that it fits exactly in the desired space. Cannot be off even a pixel on the sheet, or it will show in game.
Mobs you will indeed have to get from the MC jar or if anyone has blank templates you can find. You can make mobs any size you want and they will work with or without the patcher.
"This may hurt a little, but it's something you'll get used to...."
If you are still on 1.8.1, then the game won't read the 1.9.4 textures. Calm down bro.
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Retired Staff"This may hurt a little, but it's something you'll get used to...."
edi: never mind i used another program.
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Retired StaffIs now :biggrin.gif:
Now includes 512x512
"This may hurt a little, but it's something you'll get used to...."