Yeah, so, when are you gonna be done with this AdFly/CreeperHost garbage? Every time I try to download when the pack updates, it takes me to their dumbass websites. Just make a direct download and make the ad websites optional.
Weird things happening with ctm and glass again. Glass panes broke on newest update although glass blocks ok. I saw that ctm.png was moved to the ctm folder and terrain49.properties pointed there (for glass). The odd part is that I moved ctm.png back to the root of the zip and changed the properties file to point there instead and now glass panes work fine along with glass blocks. Using newest Optifine. Any idea whats up with that?
@Hammy120 and @DrInsaniack : Try redownloading the pack, you maybe tried to download them too early when the upload was still in progress?
@shinji257 : The CTM for glass panes is a known issue. However, even when ctm.png is in root, it's still buggy for these blocks... I'll have a look to that for next update.
You may want to use a different host as the download rate is horrible from dbcraft.net.. Took 5 minutes to download the 64x 8MB pack on my 10MB download connection lol.
Why not use dropbox? its free...
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I know there are mentions of a CTM bug with glass panes working but blocks not but I am having the opposite. I like CTM for the bookcases but prefer my glass panes and glass blocks to show the framing around each block so it does not look like a totally invisible window wall etc. I have tried using MC Patcher and turning off just the glass blocks CTM checkbox but that does not seem to work at all.
Is there a way to just turn off blocks by moving something in the zip pack itself?
You may want to use a different host as the download rate is horrible from dbcraft.net.. Took 5 minutes to download the 64x 8MB pack on my 10MB download connection lol.
Why not use dropbox? its free...
Honestly? 5 minutes. 300 damn seconds. It's not long.
I don't know if this is just my crappy laptop or if it is some kind of texture bug, but the following blocks flicker as they are pushed or pulled by a piston.
The weird thing is, this doesn't happen with default textures and all other blocks that aren't in the image don't flicker when pushed or pulled.
The cobblestone and stone brick on the far left are monster eggs.
Quick thing I noticed. Not sure if its a glitch or bug but for some reason all the flowers flicker. Noticed while I was flying around and every single flower was flickering white. Anyone else having this issue?
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I love this texture pack, but I'm having trouble with it, the 128x (the recomended one) the stone was all messed up, then I got 64x, where the grass blocks were messed up then onto the 32x where flowing water, pumpkins and bricks were messed up, and 16x didn't look so good for me, I want to use 128x but I need some help on fixing it. Help?
anyone know how to remove the ugly grey look at night/after noon? i seem to be having an issue with that, here is a pic, dont mind the reflection that,s from an older one, but the greyness is still there, anyone know?
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The download for the 512x version is borked. It downloads the default TP instead.
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Curse Premium@shinji257 : The CTM for glass panes is a known issue. However, even when ctm.png is in root, it's still buggy for these blocks...
Twitter: @Sphax84 / @Cubik_Studio
The beam!!!
It's all white!!!
Why not use dropbox? its free...
Is there a way to just turn off blocks by moving something in the zip pack itself?
Honestly? 5 minutes. 300 damn seconds. It's not long.
The weird thing is, this doesn't happen with default textures and all other blocks that aren't in the image don't flicker when pushed or pulled.
The cobblestone and stone brick on the far left are monster eggs.
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Curse PremiumVery good Sphax.
Very good.
MWUAHAHAHAHAHAHAHAAAA!!!!!
Wait what?
I'll leave now...
Also here is a day time one which looks fine!