I'm using Chrome and I have no problems with downloads.
However, I do have problems with textures - 64x has icons all over dirt blocks, 128x has icons on stone blocks, and 256x MC won't even select or open.
I really like this texture pack. i don't wanna go out there looking for a different one.
Have you used hd texture fix, or optifine, because I use this texture pack (256x256) and I don't have any problems.
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Hey,
First I must say you have an amazing texture pack and one which I am sure I will use.
Now, would you mind adding a patch/support for a mod I am making as part of a team, please? Click here to see our forum page.
Thank you very much if you can, or if a member of the community would be kind enough to, the team would really appreciate it.
Thanks ever so much for making such an awesome texture pack,
~NukeDuck, head texture artist of Arcticraft
Rollback Post to RevisionRollBack
StopModReposts • • • • I make mods and stuff go look
I'm using this pack on Optifine and I noticed that the glass blocks do not have an Extended CTM properties file. Can we get one defined? Optfine doesn't reference ctm.png on it's own if Extended CTM is in use except for Glass Panes (which you have defined in ECTM along with bookshelves and all the sandstone blocks).
Update: I did a ton of research right before I posted this and finally figured out that I had to reference glass blocks by their block id and not the terrain id in the terrain.png file (like the other blocks were done). Drop the attached file in the ctm folder in the texture pack. It will reference the old ctm.png file and give the appropriate tile ids for the game and now Optifine will render it without issue. This will work until the op moves it to sphax_ctm.png if they want.
This file is really universal so if this issue is found in another texture pack on glass blocks it would work there as well.
Minor issue: Both terrain6 and terrain16 are flagged on the weight parameter by Optifine indicating that the parameter count doesn't equal the number of tiles. I did check and there is an extra parameter on both files defining for 13 tiles instead of 12. It doesn't seem to break anything but something you might want to correct anyways. It doesn't affect MCPatcher either.
EDIT: The version of the modpack for 1.4 will not work 100% with 1.3.2... I just found that the zombie textures must of changed as I just get a block with that version (i.e. all textures in a floating square, no feet, head, or arms). The good news is that the properties file that I crafted above still works fine with the 1.3 pack.
every time i try to go into single player, mine craft crashes.
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 8/5/12 6:59 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at ba.b(SourceFile:99)
at ba.a(SourceFile:31)
at gy.b(SourceFile:440)
at gt.h_(SourceFile:150)
at uo.a(SourceFile:1186)
at gq.a(SourceFile:393)
at uo.g(SourceFile:1165)
at uo.s(SourceFile:1090)
at net.minecraft.server.MinecraftServer.q(SourceFile:440)
at net.minecraft.server.MinecraftServer.p(SourceFile:383)
at axu.p(SourceFile:111)
at net.minecraft.server.MinecraftServer.run(SourceFile:316)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.1
- Operating System: Mac OS X (x86_64) version 10.7.2
- Java Version: 1.6.0_33, Apple Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 199137744 bytes (189 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB)
- JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
- Type: Integrated Server
- Is Modded: Unknown (can't tell)
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gt['hi529'/9350750, l='New World', x=98.50, y=71.62, z=256.50]]
- World New World Entities: 0 total; []
- World New World Players: 0 total; []
- World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
@Confyused: Glass panes should work correctly with at least the 1.4 pack. I have not tried the 1.3 pack. As for glass blocks I found it was due to the way that Optifine handles things when Extended CTM is in use. It ignores ctm.png entirely except for sandstone and bookshelves which are conveniently already redefined. Glass panes are also defined for Extended CTM. For some reason Glass Blocks are missing though. Post #6444 has a definition file that you can put in the ctm folder in the texture pack to get glass blocks to work again for Optifine. It references the legacy ctm.png file and defines the tiles in use for it.
Have you used hd texture fix, or optifine, because I use this texture pack (256x256) and I don't have any problems.
EDIT 2: BDCraft.net's back up, but it won't let me download because, for some reason, it doesn't like Safari?
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Curse PremiumFirst I must say you have an amazing texture pack and one which I am sure I will use.
Now, would you mind adding a patch/support for a mod I am making as part of a team, please? Click here to see our forum page.
Thank you very much if you can, or if a member of the community would be kind enough to, the team would really appreciate it.
Thanks ever so much for making such an awesome texture pack,
~NukeDuck, head texture artist of Arcticraft
Update: I did a ton of research right before I posted this and finally figured out that I had to reference glass blocks by their block id and not the terrain id in the terrain.png file (like the other blocks were done). Drop the attached file in the ctm folder in the texture pack. It will reference the old ctm.png file and give the appropriate tile ids for the game and now Optifine will render it without issue. This will work until the op moves it to sphax_ctm.png if they want.
https://www.dropbox....ck20.properties
This file is really universal so if this issue is found in another texture pack on glass blocks it would work there as well.
Minor issue: Both terrain6 and terrain16 are flagged on the weight parameter by Optifine indicating that the parameter count doesn't equal the number of tiles. I did check and there is an extra parameter on both files defining for 13 tiles instead of 12. It doesn't seem to break anything but something you might want to correct anyways. It doesn't affect MCPatcher either.
EDIT: The version of the modpack for 1.4 will not work 100% with 1.3.2... I just found that the zombie textures must of changed as I just get a block with that version (i.e. all textures in a floating square, no feet, head, or arms). The good news is that the properties file that I crafted above still works fine with the 1.3 pack.
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 8/5/12 6:59 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at ba.b(SourceFile:99)
at ba.a(SourceFile:31)
at gy.b(SourceFile:440)
at gt.h_(SourceFile:150)
at uo.a(SourceFile:1186)
at gq.a(SourceFile:393)
at uo.g(SourceFile:1165)
at uo.s(SourceFile:1090)
at net.minecraft.server.MinecraftServer.q(SourceFile:440)
at net.minecraft.server.MinecraftServer.p(SourceFile:383)
at axu.p(SourceFile:111)
at net.minecraft.server.MinecraftServer.run(SourceFile:316)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.1
- Operating System: Mac OS X (x86_64) version 10.7.2
- Java Version: 1.6.0_33, Apple Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 199137744 bytes (189 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB)
- JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
- Type: Integrated Server
- Is Modded: Unknown (can't tell)
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gt['hi529'/9350750, l='New World', x=98.50, y=71.62, z=256.50]]
- World New World Entities: 0 total; []
- World New World Players: 0 total; []
- World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
EDIT: 1.4 texture pack seems ok with 1.4 snapshot builds as I would expect.
Are u french? in one of the picture we can see 2 sign with frenchs word on them... Anyway nice pack!
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