I really enjoy your pack and have used it before and I wanted to use it again. The problem is, in the screenshots on your website, the stone bricks have around 6 little bricks in it with different shades of grey. But when I download it and use it (with patcher) they are just these 3 plain, same shade bricks and they look about 9x worse. This really bothered me because the screenshots looked really nice and most of my creations include stone brick. Is that the case of an outdated picture, or am I doing something wrong on my end? Is anyone else experiencing this issue?
I downloaded the 128x128 for MC 1.3, and my stone/obsidian blocks are displaying fire and water on them. To explain further, if the blocks were divided into a 4x4 block, fire and water animations appear on four of them in an L shape. I'm new to texture packs, so I may be missing something with MCPatcher or something.
I downloaded the 128x128 for MC 1.3, and my stone/obsidian blocks are displaying fire and water on them. To explain further, if the blocks were divided into a 4x4 block, fire and water animations appear on four of them in an L shape. I'm new to texture packs, so I may be missing something with MCPatcher or something.
The problem is you're not using MCPatcher's HD textures or fonts feature (or maybe you want to use Optifine instead.)
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Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Seems when I try to load the 1.3 512 version, it just sits there than changes to the default pack. Like say I was loaded on dokucraft, than i hit sphax it just sits there for like 3 seconds than moves to the default pack?
Seems when I try to load the 1.3 512 version, it just sits there than changes to the default pack. Like say I was loaded on dokucraft, than i hit sphax it just sits there for like 3 seconds than moves to the default pack?
So what you're saying is it switches back to default immediately? What mods do you have installed?
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
I downloaded the 128x128 for MC 1.3, and my stone/obsidian blocks are displaying fire and water on them. To explain further, if the blocks were divided into a 4x4 block, fire and water animations appear on four of them in an L shape. I'm new to texture packs, so I may be missing something with MCPatcher or something.
When I was in the creative menu on snapshot12w30e and with this pack,In the survival inventory for creative mode,where you can put armour on doesn't have the body part things like the head,torso,legs and feet. Not sure if that is normally there or not but just thought I would let you know
I have MCPatcher, but I don't know how to activate HD Textures. It's grayed out, but nothing else is.
Weird. I've always preferred Optifine, try that.
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Yep, that's part of Connected Textures in MCPatcher and Optifine. If you don't want that (even though it looks wonderful,) turn off connected textures.
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Seem to be getting something weird with the 128x version. I tested using LB Photo Realism 128x and didn't get this, so I suspect it's this texture pack.
Also happens in SSP, and allocating 3 G to MC didn't help.
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
the issue with MCpatcher not allowing you to patch HD textures meant that the old MCpatcher for 1.2.5 (I don't think he's actually had to change anything to it in ages) wasn't working. There's a patch 1.3 prerelease version up now.
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Looks great though!
I really enjoy your pack and have used it before and I wanted to use it again. The problem is, in the screenshots on your website, the stone bricks have around 6 little bricks in it with different shades of grey. But when I download it and use it (with patcher) they are just these 3 plain, same shade bricks and they look about 9x worse. This really bothered me because the screenshots looked really nice and most of my creations include stone brick. Is that the case of an outdated picture, or am I doing something wrong on my end? Is anyone else experiencing this issue?
Twitter: @Sphax84 / @Cubik_Studio
The problem is you're not using MCPatcher's HD textures or fonts feature (or maybe you want to use Optifine instead.)
So what you're saying is it switches back to default immediately? What mods do you have installed?
http://bdcraft.net/forum/x128-balkons-weapon-mod
Thank you
I have MCPatcher, but I don't know how to activate HD Textures. It's grayed out, but nothing else is.
Weird. I've always preferred Optifine, try that.
It was looking that way, it eventually worked. It was the 1.3 version I just HD Patchered it and than it worked so.
Yep, that's part of Connected Textures in MCPatcher and Optifine. If you don't want that (even though it looks wonderful,) turn off connected textures.
Also happens in SSP, and allocating 3 G to MC didn't help.