Sphax, may I ask why clouds look so derpy/glitchy in the latest version? I thought they were fine as they were >.> (256x)
I can confirm that, using the clouds from ver 1.1 right now...
Otherwise really great texturepack, cant even imagine playing mc without it. :smile.gif:
I can confirm that, using the clouds from ver 1.1 right now...
Otherwise really great texturepack, cant even imagine playing mc without it. :smile.gif:
I for one love the new clouds. Keep up the good work Sphax!
I've made a test of the new light block with the Purecraft skin
I like it! I made one too but only had the glass block's frame without changing the color— yours is much closer to the vanilla texture.
BTW, if anyone wants to use individual textures without editing the terrain.png file each time for every new block/item, you can use a custom_terrain_XXX.png inside the "anim" folder of the texture pack to show a static image. Basically, wherever the block shows up will only use the 1st and only frame with a long duration (of minutes). I haven't seen any slowdown using this method to replace stone bricks, glowstone, jack-o-lanterns, etc with other static versions. YMMV.
For TP customizers/(experts?) only:
For example, for the new Redstone Lamp (unlit) has the terrain texture number of 211 and the Redstone Lamp (lit) is 212.
You can find the numbers of other textures in the terrain.png here:
So we copy the 512x, 256, 128x, etc. texture we want with the name "custom_terrain_211.png" and make a text file "custom_terrain_211.properties" that consists of the following:
tile.0=0
duration.0=6000
Doing this I've been able to the keep the original PureBDcraft Stone Brick (texture #54) and variants Mossy (#100) & Cracked (#101) as well as replace the missing Redstone Lamp textures until they are next updated by Sphax. When Sphax updates the terrain.png, I could just unpack the .zip, throw my custom_terrain_* files into the "anim" folder, repack and my custom textures still stay the same.
I'm having problems with the texture pack, the trees and grass have white things on them and no idea why, they disappear when i press F1 to turn the hud off.
The Yogscasts uses some of your 32x32 textures in the most recent Shadow of Israpheal episode. They use various items such as your rotten flesh and golden nugget. They also use various blocks here and there. Just thought id let your know :smile.gif:
The Yogscasts uses some of your 32x32 textures in the most recent Shadow of Israpheal episode. They use various items such as your rotten flesh and golden nugget. They also use various blocks here and there. Just thought id let your know :smile.gif:
yay. i still use this set as 128. its the best. i dropped my own compilation for that set :tongue.gif:
i love the clear line and the style through the texture set. amazing. thank you for creating and updating this set.
now my question :smile.gif:. is it possible to do an alternative clay texture? one that match more the original minecraft clay? the problem is on the server i play: people often used clayblocks as a building material... so i have on that spots sand-clay blocks.. the dont fit in well :smile.gif:
thank you.
probably (if its allowed) i will do it by my own as a photoshop vector file...
What's up with the strange download? tried getting the latest version which is a link to the bdcraft site, the download link there has some really shady ad site or planetminecraft, obviously i tried planetminecraft but the link on there goes through the shady ad site. tried getting an earlier version and it said the file was set to private after i got to mediafire? seems there's no reliable mirrors to it without going through super shady ad site downloading who knows what type of viruses. cool texture pack but it's completely unsafe to download.
I'm trying to use 256x. I thought my computer could handle the 512x but I downgraded. I just pasted it into my texture packs, clicked on it and tried to hit done to go back to the main page but it crashed again.
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I can confirm that, using the clouds from ver 1.1 right now...
Otherwise really great texturepack, cant even imagine playing mc without it. :smile.gif:
I for one love the new clouds. Keep up the good work Sphax!
THat's funny, mine look great, no glitches what so ever.
Plus I love the new shape.
I like it! I made one too but only had the glass block's frame without changing the color— yours is much closer to the vanilla texture.
BTW, if anyone wants to use individual textures without editing the terrain.png file each time for every new block/item, you can use a custom_terrain_XXX.png inside the "anim" folder of the texture pack to show a static image. Basically, wherever the block shows up will only use the 1st and only frame with a long duration (of minutes). I haven't seen any slowdown using this method to replace stone bricks, glowstone, jack-o-lanterns, etc with other static versions. YMMV.
For TP customizers/(experts?) only:
You can find the numbers of other textures in the terrain.png here:
So we copy the 512x, 256, 128x, etc. texture we want with the name "custom_terrain_211.png" and make a text file "custom_terrain_211.properties" that consists of the following:
Doing this I've been able to the keep the original PureBDcraft Stone Brick (texture #54) and variants Mossy (#100) & Cracked (#101) as well as replace the missing Redstone Lamp textures until they are next updated by Sphax. When Sphax updates the terrain.png, I could just unpack the .zip, throw my custom_terrain_* files into the "anim" folder, repack and my custom textures still stay the same.
Hope that helps someone!
Thanks! That solved the problem for me! :smile.gif:
Oh and btw... now i love ne new clouds... :tongue.gif:
Yea, You were right, That's exactly what it was. I had render distance set to short and changed it to normal and that fixed it. Thanks.
i also think they used potions
Any version McPatcher will do it. :tongue.gif:
i love the clear line and the style through the texture set. amazing. thank you for creating and updating this set.
now my question :smile.gif:. is it possible to do an alternative clay texture? one that match more the original minecraft clay? the problem is on the server i play: people often used clayblocks as a building material... so i have on that spots sand-clay blocks.. the dont fit in well :smile.gif:
thank you.
probably (if its allowed) i will do it by my own as a photoshop vector file...