I don't think the jack o lantern should pulse like the glowstone. It should really flicker since candles don't pulse.
I tried to make a more random-looking pattern (since it has to repeat anyway) so it would look like a flickering candle, but since the initial values I was starting from were pretty much "lit" and "unlit", pulsing slowly was about the best I could do. The contrast of the "block-on-fire" animation is too red/orange to use behind the Jack-O-Lantern face but maybe the "fire" particle with a varying yellow outer glow might work. I might give it a try later.
These little hacks are just about the extent of my Photoshop abilities...
So to recap, are you following the instructions on the FAQ with the bat file and launching it through the bat file?
Any other method might not be working.
I've tried the bat file.
That was the ONLY method that would let me run it at all with 512. It was at about 3-6 FPS though.
Each other method I've tried gives me the whole "Memory" thing"
There seems to be something wrong with the hatches. When they're closed handle faces one way but when they're open the handle faces a different way.
I think this is a Minecraft bug, if you could call it that. Since vanilla Minecraft and (most?) texture packs use a symmetrical trapdoor texture, it doesn't matter which orientation the hinge of the texture falls on.
With a little dot on the "top" of the default texture (signs display which direction I was facing when I placed the trapdoor, so "Facing South" means the trapdoor is on the northern face of the dirt block):
And BDcraft's:
With both vanilla and BDcraft, the only orientation that doesn't turn around the texture when the trapdoor is down is when you place it on the northern side of a block. When the trapdoors are up, the trapdoor pulls are always in the correct position.
Personally, I think I'd rather see something like a combination of styles (like the existing trapdoor's frame and iron door's grating) so we'd have transparency and it could make it symmetrical to avoid backwards trapdoor textures.
Also, it really kills me to go back to vanilla Minecraft after so long... it's so... boring.
I've tried the bat file.
That was the ONLY method that would let me run it at all with 512. It was at about 3-6 FPS though.
Each other method I've tried gives me the whole "Memory" thing"
Could it be the speed of your ram?
(just taking stabs in the dark now)
Thats not the point right now.
My system is MORE than capable of running 512+ and it isn't.
Same bro, I have a 2600k a GTX 580 and 16GBs of ram, and I can run bf3 ultra. But I cant run the 512x... I can run it, but I get like 20fps. Maybe its a memory thing. I allocated 5gbs to minecraft and I still get 20fps so I don't know.
Same bro, I have a 2600k a GTX 580 and 16GBs of ram, and I can run bf3 ultra. But I cant run the 512x... I can run it, but I get like 20fps. Maybe its a memory thing. I allocated 5gbs to minecraft and I still get 20fps so I don't know.
It's a problem of the dedicated memory of your graphic-card.
I have a problem here, whenever I download it brings me to ADF.ly. (Everything is normal to this point) but when I click on the Skip button, it redirects me to the BDCraft website. I tried every download link. (16x to 512x) The download worked for me last night, but my MineCraft crashed so I had to delete the folder. :dry.gif:
Please, tell me which link doesn't work for you.
I'll have a look at it.
This texture pack does 2 things:
1. It says this is for MC 1.0.0
2. Not all randomobs are random
1. It's for all versions up to 1.1 and including.
2. There are only so many skins for mobs one man can make. Honestly I couldn't be fupped making more than one XD
I love your avatar lol :wink.gif:
Twitter: @Sphax84 / @Cubik_Studio
I thought you might dig it— definitely one of my favorite of your all your mob skins. Hope you don't mind me using it here.
I tried to make a more random-looking pattern (since it has to repeat anyway) so it would look like a flickering candle, but since the initial values I was starting from were pretty much "lit" and "unlit", pulsing slowly was about the best I could do. The contrast of the "block-on-fire" animation is too red/orange to use behind the Jack-O-Lantern face but maybe the "fire" particle with a varying yellow outer glow might work. I might give it a try later.
These little hacks are just about the extent of my Photoshop abilities...
I've tried the bat file.
That was the ONLY method that would let me run it at all with 512. It was at about 3-6 FPS though.
Each other method I've tried gives me the whole "Memory" thing"
I think this is a Minecraft bug, if you could call it that. Since vanilla Minecraft and (most?) texture packs use a symmetrical trapdoor texture, it doesn't matter which orientation the hinge of the texture falls on.
With a little dot on the "top" of the default texture (signs display which direction I was facing when I placed the trapdoor, so "Facing South" means the trapdoor is on the northern face of the dirt block):
And BDcraft's:
With both vanilla and BDcraft, the only orientation that doesn't turn around the texture when the trapdoor is down is when you place it on the northern side of a block. When the trapdoors are up, the trapdoor pulls are always in the correct position.
Personally, I think I'd rather see something like a combination of styles (like the existing trapdoor's frame and iron door's grating) so we'd have transparency and it could make it symmetrical to avoid backwards trapdoor textures.
Also, it really kills me to go back to vanilla Minecraft after so long... it's so... boring.
Could it be the speed of your ram?
(just taking stabs in the dark now)
Same bro, I have a 2600k a GTX 580 and 16GBs of ram, and I can run bf3 ultra. But I cant run the 512x... I can run it, but I get like 20fps. Maybe its a memory thing. I allocated 5gbs to minecraft and I still get 20fps so I don't know.
It's a problem of the dedicated memory of your graphic-card.
Twitter: @Sphax84 / @Cubik_Studio
It is just an AD.
Just wait for the "Skip" button to appear in the top right corner to download the texturepack. :wink.gif:
Twitter: @Sphax84 / @Cubik_Studio
Please, tell me which link doesn't work for you.
I'll have a look at it.
Also, which browser are you using?
Twitter: @Sphax84 / @Cubik_Studio
The 64 by 64 texture pack isn't working for me
I just checked it and it works.
What browser are you using?
Be sure to wait 5seconds and to click on the "skip" button on the top right corner. :wink.gif:
Twitter: @Sphax84 / @Cubik_Studio
Oh it did work, sorry I just didn't see the skip ad on adfoc
1. It's for all versions up to 1.1 and including.
2. There are only so many skins for mobs one man can make. Honestly I couldn't be fupped making more than one XD
Download the last version... It's compatible with 1.0 and 1.1. :wink.gif:
Twitter: @Sphax84 / @Cubik_Studio