haha sphax ive noticed that you commented on one of our lets play videos that were doing on tgnminecraft with your texture pack. i just wanted to come back and let you know that your texture pack makes the videos look so much cleaner than the stock one...its like playing a freaking cartoon. kudos. i'll drop a link for you/other people looking at this pack to see some gameplay with it :biggrin.gif:
Have you actually enabled java to use those 8gigs?
There are some tutorials in th web about "Java environments Minecraft" and _JAVA_OPTIONS_ or something like that.
It's useless to have 8gigs of ram without telling the programs that they can make use of it. :smile.gif:
AND! the run.bat program I THINK it only uses like 2-4gb you can also try modifiyng the file with notepad and set the values to 7G
But I find the JAVA_OPTIONS_ to be more reliable
Have you actually enabled java to use those 8gigs?
There are some tutorials in th web about "Java environments Minecraft" and _JAVA_OPTIONS_ or something like that.
It's useless to have 8gigs of ram without telling the programs that they can make use of it. :smile.gif:
AND! the run.bat program I THINK it only uses like 2-4gb you can also try modifiyng the file with notepad and set the values to 7G
But I find the JAVA_OPTIONS_ to be more reliable
Explain yourself?
I use mcpatcher and tried doing the java thing in there for like 3 gigs and 4 gigs and 5 gigs.
nothing.
For the record, 32-bit Java won't use that much memory. Since Minecraft uses that version by default you'll need to make sure you have the 64-bit version installed and then create a batch file to run it through the 64-bit version of Java.
Here are the contents of the batch file I'm currently using. It utilizes 2 gigs of ram and runs the 128x version of the texture pack on my computer flawlessly.
@echo off
path=%PATH%;"%Program Files%\Java\jre6\bin"
java -Xmx2048M -Xms2048M -jar minecraft_server.jar
Please note that the location of your Java program may be in a separate location if you are using an OS other than Windows 7.
Rollback Post to RevisionRollBack
Fighting ignorance and false information one post at a time.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
For the record, 32-bit Java won't use that much memory. Since Minecraft uses that version by default you'll need to make sure you have the 64-bit version installed and then create a batch file to run it through the 64-bit version of Java.
Here are the contents of the batch file I'm currently using. It utilizes 2 gigs of ram and runs the 128x version of the texture pack on my computer flawlessly.
@echo off
path=%PATH%;"%Program Files%\Java\jre6\bin"
java -Xmx2048M -Xms2048M -jar minecraft_server.jar
Please note that the location of your Java program may be in a separate location if you are using an OS other than Windows 7.
I am using a 64 bit OS so I did manually install 64 bit java for when I used one of the realism texture packs and had it set to use 2 gigs.
I can currently run the 128 flawlessly as well with a fresh install of MC and designated no extra ram.
I absolutely love the texture pack, definitely my default. And the sheer epicness of having most all of my mods covered by it is icing on the top. Seriously, thanks for such a great pack.
I'd also like throw in my vote for an alternate stone brick texture when you have the time/inclination. The default minecraft stone brick texture is one of the few I like (with the large, slab-like look). I'd love to see something similar to that as an alternative. Perhaps similar-ish to the RP2 marble brick texture that Ruyan created (I believe). If anyone knows of an alternative, please point me in its direction and promptly ignore this :biggrin.gif:
I made some custom_terrain_XX animations for Glowstone and the Jack-O-Lantern that I thought I'd share and get some more interest in helping/inspiring Sphax.
The glowstone has a fast pulse going up to its default brightness while the Jack-O-Lantern has a pulse of about 1 second that lingers on the default "lit" Jack-O-Lantern texture. Since the textures don't fully loop, you need a *.properties file for the textures so they animate the rest of the loop.
I made some custom_terrain_XX animations for Glowstone and the Jack-O-Lantern that I thought I'd share and get some more interest in helping/inspiring Sphax.
The glowstone has a fast pulse going up to its default brightness while the Jack-O-Lantern has a pulse of about 1 second that lingers on the default "lit" Jack-O-Lantern texture. Since the textures don't fully loop, you need a *.properties file for the textures so they animate the rest of the loop.
http://www.minecraftforum.net/topic/923673-vechs-superhostile-10-spellbound-caves/
http://www.youtube.com/watch?v=RGrG-QSabjo for my 1:1 scale stadium
This fixed my problem. My thanks to you!
You have to use the MCPatcher first,get it here:
http://www.minecraftforum.net/topic/232701-11-12w04aupdate-128-mcpatcher-hd-fix-232-01/
Nice! Thanks mate.
Intel i7-2600k 3.40
8 gigs of ram
gtx 580 2 gig card
Why can I not run this thing on 512x512?
Downloaded the newest mcpatcher
java 64bit
tried the .bat file which lets it RUN barely.
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Retired StaffHave you actually enabled java to use those 8gigs?
There are some tutorials in th web about "Java environments Minecraft" and _JAVA_OPTIONS_ or something like that.
It's useless to have 8gigs of ram without telling the programs that they can make use of it. :smile.gif:
AND! the run.bat program I THINK it only uses like 2-4gb you can also try modifiyng the file with notepad and set the values to 7G
But I find the JAVA_OPTIONS_ to be more reliable
trust me you only need that .bat file ... 4gb is plenty to run 512x tp and glsl with sonic ethers shader.
Explain yourself?
I use mcpatcher and tried doing the java thing in there for like 3 gigs and 4 gigs and 5 gigs.
nothing.
Here are the contents of the batch file I'm currently using. It utilizes 2 gigs of ram and runs the 128x version of the texture pack on my computer flawlessly.
@echo off
path=%PATH%;"%Program Files%\Java\jre6\bin"
java -Xmx2048M -Xms2048M -jar minecraft_server.jar
Please note that the location of your Java program may be in a separate location if you are using an OS other than Windows 7.
For the record if I correct you it's not meant maliciously, but if you whine about it I AM laughing at you.
I am using a 64 bit OS so I did manually install 64 bit java for when I used one of the realism texture packs and had it set to use 2 gigs.
I can currently run the 128 flawlessly as well with a fresh install of MC and designated no extra ram.
Just use 128/256?
512 isn't THAT different ;D
Thats not the point right now.
My system is MORE than capable of running 512+ and it isn't.
I'd also like throw in my vote for an alternate stone brick texture when you have the time/inclination. The default minecraft stone brick texture is one of the few I like (with the large, slab-like look). I'd love to see something similar to that as an alternative. Perhaps similar-ish to the RP2 marble brick texture that Ruyan created (I believe). If anyone knows of an alternative, please point me in its direction and promptly ignore this :biggrin.gif:
Thanks again!
So to recap, are you following the instructions on the FAQ with the bat file and launching it through the bat file?
Any other method might not be working.
The glowstone has a fast pulse going up to its default brightness while the Jack-O-Lantern has a pulse of about 1 second that lingers on the default "lit" Jack-O-Lantern texture. Since the textures don't fully loop, you need a *.properties file for the textures so they animate the rest of the loop.
They look like this, only in 256x:
This is So cool Testing it out now. :3
EDIT: Works and Works GOOOOD :biggrin.gif:
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