Seconding an alternate for iron bars :ohmy.gif: your iron bars look great when used vertically, but when used horizontally (I use them a lot for bridge railings) they look messy, and I too have used the hoe thinking it was the shovel lol.
Acetyl's response is warranted. If people take the time to make a screenshot, upload it and post it to the thread, they got time to read. After people asking countless times, it gets old fast.
- New hearth (Hardcore Mod) (Gui.png)
- (Particles.png)
I've tried particles and it look pretty good :smile.gif:
Yes I know... I've done them for version 0.9.1, however, I'm not quite satisfied because the color of the water drops is too blue... Not like I've already done the other water particles... :sleep.gif:
I've asked Jeb how a TP can customize the water and lava droplets but hé didn't answered me. :sad.gif:
Hey Sphax, I love your texture pack. My only suggestion is for you to update the textures for 1.8 mods. For example the Clay Soldiers mod has been updated to 1.8 with some nice new features. If your to busy though its fine. I know you probably have a lot of stuff to do. Keep up the good work! :wink.gif:
I want to say, great work on it. At first i wasnt sure if the pack would really work for MC, since i like the RPG packs quite a lot. but after trying it out, i have to say that not only is it really smooth looking, it also has a style that totally works out. Mod compatibility is a big plus for me too, im loving it!
And I'm trying to be as much as possible "RPG" compatible. :wink.gif:
EDIT: I'm currently working on NPC relooking/redesign. They will not look like the default NPC ones at all! I hope I'll have a preview of them next week.
Here is a BIG indice: :wink.gif:
Hopefully someone (or your fine self) will add support for Mo' Creatures, Buildcraft, Industrial Craft, Equivalent Exchange and Millenaire eventually (I'd do some myself, but.. I'm not too good with the old Photoshop). I shall continue to use the pack in any case because it's the best one I've ever seen.
Keep up the amazing work :biggrin.gif:
LOL, this is a vector texture pack,it don'tuse Photoshop, maybe Corel Draw.
Photoshop works with bitmaps(images made with pixels) and so it's images can't be scaled(strenched) without losing quality.
LOL, this is a vector texture pack,it don'tuse Photoshop, maybe Corel Draw.
Photoshop works with bitmaps(images made with pixels) and so it's images can't be scaled(strenched) without losing quality.
I am using Photosop CS5. :wink.gif:
Photoshop have Vector tools since Photoshop6 (maybe even before) and is useful because I must use vectors by thinking of the rasterization for MC. :wink.gif:
I am using Photosop CS5. :wink.gif:
Photoshop have Vector tools since Photoshop6 (maybe even before) and is useful because I must use vectors by thinking of the rasterization for MC. :wink.gif:
So, how do you scale them in photoshop?
And even, why didn't you posted the other resolutions of the new version if you just need to scale it?
I want 256x ´_´
So, how do you scale them in photoshop?
And even, why didn't you posted the other resolutions of the new version if you just need to scale it?
I want 256x ´_´
Learn how to read, then use the HD texture patcher.
Also, I pmed you a link for animated lava @512, just need to resize it for the other packs.
Dude. Your avatar. :mellow.gif:
Acetyl's response is warranted. If people take the time to make a screenshot, upload it and post it to the thread, they got time to read. After people asking countless times, it gets old fast.
No you don't, use mcpatcher and untick the better grass option. It's already mentioned in Sphax's install instructions.
Yes I know... I've done them for version 0.9.1, however, I'm not quite satisfied because the color of the water drops is too blue... Not like I've already done the other water particles... :sleep.gif:
I've asked Jeb how a TP can customize the water and lava droplets but hé didn't answered me. :sad.gif:
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
9.85/10
Heres for a great texture pack!
dont for get to put them in your
10 gazzilion out of 10 XD
And I'm trying to be as much as possible "RPG" compatible. :wink.gif:
EDIT: I'm currently working on NPC relooking/redesign. They will not look like the default NPC ones at all! I hope I'll have a preview of them next week.
Here is a BIG indice: :wink.gif:
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
LOL, this is a vector texture pack,it don'tuse Photoshop, maybe Corel Draw.
Photoshop works with bitmaps(images made with pixels) and so it's images can't be scaled(strenched) without losing quality.
I am using Photosop CS5. :wink.gif:
Photoshop have Vector tools since Photoshop6 (maybe even before) and is useful because I must use vectors by thinking of the rasterization for MC. :wink.gif:
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
So, how do you scale them in photoshop?
And even, why didn't you posted the other resolutions of the new version if you just need to scale it?
I want 256x ´_´
I second this.
[shameless self promotion]
Hey guys if you like PureBDCraft you might also like my vector texture pack
http://www.minecraftforum.net/topic/679816-19128x-sunshine-vector-12/
[/shameless self promotion]