No problem man! It's a fantastic review and I will put it in my OP! Strange though I thought I had another mob :\
I'll check into it and see where I messed up, but ultimately I'm hoping to keep to the rules of the challenge, Honestly I would have a Massive difference if I could blend the textures. But I'm hoping to play with the Nether lighting so that they have some more of a 'Negative' Space. (If you notice the Netherrack and Dirt are polar opposites in tone. I'm hoping to make the lights turn the space black XD)
Keep up with the great work man!
hehe no problem SRD i really did like your texture pack and i know it was restricted to the challenge rules but in a future when those limits are gone try adding some low saturated color in some of the textures since the leaves have that green color appearing hehe
but on other news the review for the next pack is finished, here you go and enjoy :3
Sorry for the late reply, I really appreciate the videos Dyz, They help out tremendously!
Speaking of which I got them posted on the OP now for everyone's enjoyment!
An update with Chromatose x64, Added the new Birch Planks for the CTM so now all planks have CTM enabled!
Also got some work done in fixing tiling issues with the Stone Bricks (all four)
I'm also working on getting ready for the 1.3 update with the Emerald Ore
Be sure to leave your compliments, complaints, general whatever you want to say... even if it's not about this pack (or packs in general... hell doesn't even have to be about minecraft...)<.<
-SRD
edit: plotting on doing a variation of TotC w/ biome color to make for a gameboy color type experience.
Been workin hard on some of the biome colored tiles for Turn of the Century. But they are highly experimental at this moment and I won't release it until I have it sorted through and proper. But I hope to have everything with biome colors that are pleasing to the eye.
In other news. A small update to Chromatose's experimental lightmap. Brought in a bit more darkness to lower light levels and tried to add a 'cast shadow' lightzone. If you really like this please let me know, if there is any issues such as it being too dark or to light at certain times. Also mushroom biome should look a lot sharper and the start of a reworked wool for the x64 pack. I'll also add the experimental lightmap to the x32 and x16 later today. (sorry have to head to work after posting this :D)
Be sure to hit that follow and please give me your feedback. I will start working on the new Custom Skies mod and Custom Mob overlays
Finally got all the texture packs with 1.3 content added or place-held. (cocoa beans specifically)
changed the furnace animation for fire and added a progress bar that should only show up when in use.
Also added two Zombies (there will be more variations added as soon as possible!)
Very soon I'm going to try to create a video that highlights the changes of 1.3 and what I've done with it!
Thanks again for downloading and remember I'll always give a +1 to anyone who comments!
I use a painter's approach on the whole digital deal. I'm quite glad that it's given that effect. If you happen to see something a miss let me know!
Also got yellow sandstone set up as default, the Classic Chromatose Red Sandstone is in the Terrainalt.png in the respective zip!
Wow, sorry for the late update, been busy trying to get some things to work (Ol' PC was giving me **** so I had to reformat-went ahead and added Ubuntu as a second OS to learn how to work with it! I highly recommend it to anyone who's got 'Lac o' cashitis'
This months update is a finished brand spanking new wool setup for x64 with a unique pattern on each that I hope the colors will help bring out the wool's hue and the pattern makes things a bit more interesting for builders
Also got finished with the Dispenser's GUI for all variations of Chromatose
I'm working on the Pumpkin again and giving it CTM support to have mutiple faces
I'm also working on a new pack using a very limited palette to mix from. And progress on TOTC's Gameboy Color edition is hitting some speed bumps but I'm certain of getting it fixed and ready for release.
Be sure to comment, leave suggestions, pics, I give kudos to everyone who post!
-SRD
Whoops, accidentally marked on the 'Off redstone lamp' with a bit of yellow, and didn't properly place the lapis ore and it had overlapped the sandstone top, leaving a nasty blue streak. These were only on Chromatose x64
All of these problems are now fixed, sorry about that!
New update today! I have me a couple of the suggestions done from Slinky - Side Grass and Side Mycellium has been updated with a cast shadow to add form. Bedrock has been completely edited and given a Granite appearance. And last but not least, I have added explosions to the mix.
Evening Folks, sorry I've not been so present here recently, I've been chalking some time on getting ready for the next update and ensure Chromatose has a complete terrain.png
Anywho the update
Chromatose x64 has a new portal animation and an alternate if you don't care for the color choice and want something more traditional. Just go into the .zip and delete/rename the custom_portal and rename the custom_portal_alt to the former.
Also got everything set up for the next update (up to the current snapshot I should say)
x64 and x32 have all the new textures in the Terrain.png and the Items.png
x16 has just the terrain.png and Mojang's original placeholders for the items.png
Be sure to give me some comments and criticism, Any suggestions or ideas would greatly be appreciated!
-SRD
An update to Chromatose x64, as suggested by Appleslinky, Added CTM log variations.... however I did some extra credit, Slinky only suggested the pine and oak. I currently have ALL FOUR LOG TYPES with Random CTM.
Currently it's only three different tiles but it's a start!
Tell me what you think! Like I said, I take every comment and suggestion seriously!
Had to redo the Stained Glass, the original I had broken up into several layers for the different translucencies. This time I had to go back and 'break apart' and retranscribe to make sure the tones were kept right.
I also got some darker dirtier dirt, more sandy sandstone, and new Wood Doors with Custom Glass!
Check it out!
Small update today folks!
Added 10 items to the gui/items.png
Arrows, Bread, Signs, Wood Door, Iron Door, Bed, (What I believe is...) Fire Charge, Clay, Paper, Wood Bowl (no soup yet... next thing tomorrow!), Milk Bucket
If you have any ideas or suggestions feel free to speak your mind! I can't make good works without some feedback!
Thanks
-SRD
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Curse Premiumhehe no problem SRD i really did like your texture pack and i know it was restricted to the challenge rules but in a future when those limits are gone try adding some low saturated color in some of the textures since the leaves have that green color appearing hehe
but on other news the review for the next pack is finished, here you go and enjoy :3
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Curse PremiumSpeaking of which I got them posted on the OP now for everyone's enjoyment!
An update with Chromatose x64, Added the new Birch Planks for the CTM so now all planks have CTM enabled!
Also got some work done in fixing tiling issues with the Stone Bricks (all four)
I'm also working on getting ready for the 1.3 update with the Emerald Ore
Be sure to leave your compliments, complaints, general whatever you want to say... even if it's not about this pack (or packs in general... hell doesn't even have to be about minecraft...)<.<
-SRD
edit: plotting on doing a variation of TotC w/ biome color to make for a gameboy color type experience.
Let me know if you support this idea!
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Curse PremiumIn other news. A small update to Chromatose's experimental lightmap. Brought in a bit more darkness to lower light levels and tried to add a 'cast shadow' lightzone. If you really like this please let me know, if there is any issues such as it being too dark or to light at certain times. Also mushroom biome should look a lot sharper and the start of a reworked wool for the x64 pack. I'll also add the experimental lightmap to the x32 and x16 later today. (sorry have to head to work after posting this :D)
Be sure to hit that follow and please give me your feedback. I will start working on the new Custom Skies mod and Custom Mob overlays
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Curse PremiumFinally got all the texture packs with 1.3 content added or place-held. (cocoa beans specifically)
changed the furnace animation for fire and added a progress bar that should only show up when in use.
Also added two Zombies (there will be more variations added as soon as possible!)
Very soon I'm going to try to create a video that highlights the changes of 1.3 and what I've done with it!
Thanks again for downloading and remember I'll always give a +1 to anyone who comments!
My wip 32x texture pack.
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Curse PremiumI use a painter's approach on the whole digital deal. I'm quite glad that it's given that effect. If you happen to see something a miss let me know!
Also got yellow sandstone set up as default, the Classic Chromatose Red Sandstone is in the Terrainalt.png in the respective zip!
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Curse PremiumThis months update is a finished brand spanking new wool setup for x64 with a unique pattern on each that I hope the colors will help bring out the wool's hue and the pattern makes things a bit more interesting for builders
Also got finished with the Dispenser's GUI for all variations of Chromatose
I'm working on the Pumpkin again and giving it CTM support to have mutiple faces
I'm also working on a new pack using a very limited palette to mix from. And progress on TOTC's Gameboy Color edition is hitting some speed bumps but I'm certain of getting it fixed and ready for release.
Be sure to comment, leave suggestions, pics, I give kudos to everyone who post!
-SRD
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Curse PremiumAll of these problems are now fixed, sorry about that!
also figured I should post a teaser on the wool
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Curse PremiumFixed the pumpkins and added CTM random to Jack-o-Lanterns - Specifically the faces.
I also have a rough flowing lava replacement in the works in the download. I'll probably rework the water as well (both still and flowing) tomorrow.
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Curse PremiumI'm hard at work trying to fix these issues as fast as I can!
Also folks I have a small update to your /gui/Items.png with new T-Bones, Porkchops and Chickenlegs!
Be sure to comment! I'm always open to ideas and I'm not afraid of critisim!
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Curse PremiumBe sure to leave a comment about anything you like or anything you'd like to see different!
For those folks who do post I always give a +1 to ya!
-SRD
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Curse PremiumIf you folks like it be sure to let me know!
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Curse PremiumHave fun and be sure to comment!
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Curse PremiumAnywho the update
Chromatose x64 has a new portal animation and an alternate if you don't care for the color choice and want something more traditional. Just go into the .zip and delete/rename the custom_portal and rename the custom_portal_alt to the former.
Also got everything set up for the next update (up to the current snapshot I should say)
x64 and x32 have all the new textures in the Terrain.png and the Items.png
x16 has just the terrain.png and Mojang's original placeholders for the items.png
Be sure to give me some comments and criticism, Any suggestions or ideas would greatly be appreciated!
-SRD
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Curse PremiumCurrently it's only three different tiles but it's a start!
Tell me what you think! Like I said, I take every comment and suggestion seriously!
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Curse PremiumThe first is that x64 and x32 have fully updated gui/icons.png and gui/inventory.png and both now have new rain graphics.
The second is that I hold in my hands.... THE FIRST EVAAAAAAR!!! CTM+Better Glass Stained Glass!
Please be sure to let me know if you see any flaws or issues with it. I spent a couple days on it alone and I want it to look good.
Thanks for looking!
-SRD
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Curse PremiumHad to redo the Stained Glass, the original I had broken up into several layers for the different translucencies. This time I had to go back and 'break apart' and retranscribe to make sure the tones were kept right.
I also got some darker dirtier dirt, more sandy sandstone, and new Wood Doors with Custom Glass!
Check it out!
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Curse PremiumAdded 10 items to the gui/items.png
Arrows, Bread, Signs, Wood Door, Iron Door, Bed, (What I believe is...) Fire Charge, Clay, Paper, Wood Bowl (no soup yet... next thing tomorrow!), Milk Bucket
If you have any ideas or suggestions feel free to speak your mind! I can't make good works without some feedback!
Thanks
-SRD