well, number 2 is much smoother and it doesnt leave the ghost bar when it decreases (as you cant repair armor, I think it is much more fitting), I do think it looks beter. oh well, I guess whatever Dyz thinks
hmm, I think it should be this way, both the apple and the ender pearl are both orbs (apple is a red orb with that swirly thing) and the ender pearl is just a re-coloration of the apple, but black. Much like how the golden apple used to be a yellow recoloration of the red apple (dont change the bat one, It is awesome :biggrin.gif:) so that way notch = boss orb and endermen = enderman evil boss orb. Of course, this is what I just think, if you dont think so, then I am more than happy with they way it is now :smile.gif: just tell me what ya think of that idea.
btw, I like the new rotten meat texture from the castlevania better,as compared to the eyeball now I feel like I am playing Dawn of Sorrow where zombies drop rotten meat that looks like pork, but rotten `-` (I still say you make slimeballs the eyeball thing) EDIT: ooh, I see you did with the above pic, my bad D:
and on my third point, I definatly think that number 2 is the better armor bar, idk why, perhaps because it makes it feel like you have mana and health :biggrin.gif:
well, number 2 is much smoother and it doesnt leave the ghost bar when it decreases (as you cant repair armor, I think it is much more fitting), I do think it looks beter. oh well, I guess whatever Dyz thinks
dont you think that number 2 is more like castlevania, it is like the MP bar from SoTn..
well its not a bad idea to have a black orb, because i can make the flame thing in the same colors as the ender pearl, making it more unique, then again im running into a lot of problems with the enderman skin texture because his head is so blasted weird, and i think i found a way to fix it but this ruins his skull face which was the only thing that made him look like Death, now hes just a very tall dark figure in a cloak with burning red eyes....hmm that may not be so bad heheh, but alright i can easely add this so dont worry :3 next time you download my texture pack youll see a special folder with the textures you want X3
this also will include the armor bar, and yeah man slimes are now eyeballs thats what you suggested hehe XD glad you editted your post before i threw a nyan cat at you >:V! but back to the armor bar, thats exactly what i was thinking when making it that way, where the first one does look fancier and classic, the smoother bar is more modern and looks like mana as you stated, but actually the color is based from the Dracula X, which ironicly is the boss health bar, because the bar your thinking on SoTn is actually the one being used as the Exp. bar cept i colored it red and made the gold trimmings brighter so it can stand out :3
i think 1 looks better because number 2 is smother, but it feels more like castlevania with number 1
i like side scrolling better then rpg castlevania
i love the first bar too, because it looks more stylish and definetly the one im going to keep, buth with minecraft adding exp.orbs i decided to appeal more to that side, since modern castlevania games are Rpg and with this adventure update it only seems more fitting to make it seem that way, but where Qazz mentioned that its what i want its not neccesarely true, so far you and Qazz are the only ones keeping my topic active, boosting it up to front page because yesterday it was on page 5, in less than 30 minutes, in the same way you guys got me around 40 donwloads for that same day,
so for me to selfishly take desicions is wrong, so im going to do both bars, how this will work is that im going to get rid of the Version 1.0 series and just make one download pack, inside this download there will be two packs, Qazz and Classic, that and i kind alike the sound of Qazz version heheh the version log will be whipped out and started over explaining whats the difference between putting the Qazz version over the Classic version, thus fixing both of the problems and please my loyal supporters X3 thanks you guys
Also one last question i have for you both, with NPC almost around the corner i want to have things ready so i can slap them in there in the same day and post the new link, but i was thinking on making all NPC into the Castlevania skins, so youll randomly see simon walking around, maybe trevor is the npc village guard and fight by your side for a second, maybe sonia will be a store merchant, and alucard the farmer heheh XDD where it does sound extremly silly i really want those skins to be out there, rather than making plain villagers from the various games most noticably the ones in Order of Ecclesia, so what do you guys think?
ty dyz, I am sorry if this is causing too much trouble XD (I really do like apples as a notch boss and endermen dropping a death orb, or something) but thanks for accommodating :biggrin.gif:
anywho, for NPCs, why dont we do both? The NPCs that dont do anything can be villagers from OoE, and the ones who DO something can be people who look like the belmonts :biggrin.gif:
ty dyz, I am sorry if this is causing too much trouble XD (I really do like apples as a notch boss and endermen dropping a death orb, or something) but thanks for accommodating :biggrin.gif:
anywho, for NPCs, why dont we do both? The NPCs that dont do anything can be villagers from OoE, and the ones who DO something can be people who look like the belmonts :biggrin.gif:
good idea or no?
no its a bad idea gives me more work to do >:V!! hehe im joking XDD if the skins are actually matched to each individual NPC as to how your explaining, thats would be awesome and your idea is great for that, if theres also ranks in NPC then i can vary which belmont will do the defending and the more sphosticated belmonts may be in the village too, like if theres any librarian you bet im slapping juste belmont there, sure your also using that skin but others like me arent and i like juste for him not be around my game hehe XD but great ill do like 2 females and 2 males villagers from OoE and ill just wait to see what notch is planning with the villagers and how they will behave, and hoping the skins are associated with their class and not random generated @3@, but i doubt that he will mess it up like that, so thanks Qazz for the idea
oh and dont worry i actually do like your ideas too my friend and for my personal texture pack, im keeping the classic armor bar, but with your item selection that black ender pearl looks great actually :3 so im definetly keeping that
thanks again for all the support X3
ok just askin are u still workin on the wolf and boat thing?anyway i have the aria of sorrow map for u at ur map page :smile.gif:
actualy the link is now updated and now it includes the black panther...which looks like a black wolf because of the model hehe but its the best thing i can do <:3, as for the boat i finaly figured it out and its now finished, problem is now i forgot to update the boat item hehe but i will do that for the next update
i saw your post and well since im most active here i will use some of those rooms and the tower structure because as i noticed a lot of rooms repeat themselfs in the desing which someone groing trough those will become tideous and annoying i want every room to be different or at least feel different, that and im greatly afraid of people getting lost when playing the map thats not the kind of frustration i want to put them trough....not yet at least heheh
but dont worry ill add them to as best detail as i can so you can feel the refferences :3
dzy, :biggrin.gif: I can hardly wait to see the result :biggrin.gif:
hhehe well wait no longer man XD the link has been updated to 2.5 and inside youll find the special texture pack with your own name :3 thanks man for all of your suggestions so the best of luck man and i hope you enjoy those changes, and maybe anyone else who prefers your suggestions aswell :3!
until then take care man and happy gaming Latz~
ok i don't have time for the aria of sorrow map right know bit just askin have u ever seen this video?
oh no dont worry albert, i found a playtrough on how the maps works so its alright <:3
and LOL i am definetly faving this video hehe XDD thanks for sharing i never saw this video and its awesome lol
ok so do u want me to fix the map or do u wana do it and "Don't wary dracula i will oh oh belmont get me in a head lock ah oh he is using a holy weapon and aw oh i'm dead"LOL :smile.gif:
epicals, everything works out ggreat, I have no suggestions or complaints to give :biggrin.gif: only thing I can say is just finish the endermen skins, and you won't have anything to do until npc's come out :biggrin.gif:
epicals, everything works out ggreat, I have no suggestions or complaints to give :biggrin.gif: only thing I can say is just finish the endermen skins, and you won't have anything to do until npc's come out :biggrin.gif:
ya i agree qazz i use the qazz pack as well(i made it so the armor is like classic but that is it :smile.gif: but i agree
epicals, everything works out ggreat, I have no suggestions or complaints to give :biggrin.gif: only thing I can say is just finish the endermen skins, and you won't have anything to do until npc's come out :biggrin.gif:
hehe your ggreat remind me of tony the tiger there GGGGrrreat! hehe XD, the endermen skin is still twisting my head around i really need mods so i can quickly experiment and see the results fast its kinda hard to edit a skin and not find the mob im trying to edit for miles so that sucks majorly, im thinking on few ways to fix it but right now seems the only way i can fix it is by removing the glowing eyes....unless im able to edit them too...to the Lab i go!
ya i agree qazz i use the qazz pack as well(i made it so the armor is like classic but that is it :smile.gif: but i agree, oh and ok so do u want me to fix the map or do u wana do it? and "Don't wary dracula i will oh oh belmont get me in a head lock ah oh he is using a holy weapon and aw oh i'm dead"LOL :smile.gif:
hehe funny enough im doing the same thing Albert XD, however i am going to be adding more differences between the classic pack and the Qazz pack and maybe some of that to make it customizable for different people who enjoy stuff like that :3 as for the map i commented on my custom man topic but i will do the same here, only if you have time go ahead if not dont worry about it ill find a way :3
and LOL that video is faved XD im gonna watch it often now because it only makes sense how pot roast and money got inside those candles and walls hehe XDD
thanks you guys for all the support hope 1.8 comes out soon so i can slap npc skins in there oh and fix up iron bars and mushroom textures too hehe XD
well its not a bad idea to have a black orb, because i can make the flame thing in the same colors as the ender pearl, making it more unique, then again im running into a lot of problems with the enderman skin texture because his head is so blasted weird, and i think i found a way to fix it but this ruins his skull face which was the only thing that made him look like Death, now hes just a very tall dark figure in a cloak with burning red eyes....hmm that may not be so bad heheh, but alright i can easely add this so dont worry :3 next time you download my texture pack youll see a special folder with the textures you want X3
this also will include the armor bar, and yeah man slimes are now eyeballs thats what you suggested hehe XD glad you editted your post before i threw a nyan cat at you >:V! but back to the armor bar, thats exactly what i was thinking when making it that way, where the first one does look fancier and classic, the smoother bar is more modern and looks like mana as you stated, but actually the color is based from the Dracula X, which ironicly is the boss health bar, because the bar your thinking on SoTn is actually the one being used as the Exp. bar cept i colored it red and made the gold trimmings brighter so it can stand out :3
i love the first bar too, because it looks more stylish and definetly the one im going to keep, buth with minecraft adding exp.orbs i decided to appeal more to that side, since modern castlevania games are Rpg and with this adventure update it only seems more fitting to make it seem that way, but where Qazz mentioned that its what i want its not neccesarely true, so far you and Qazz are the only ones keeping my topic active, boosting it up to front page because yesterday it was on page 5, in less than 30 minutes, in the same way you guys got me around 40 donwloads for that same day,
so for me to selfishly take desicions is wrong, so im going to do both bars, how this will work is that im going to get rid of the Version 1.0 series and just make one download pack, inside this download there will be two packs, Qazz and Classic, that and i kind alike the sound of Qazz version heheh the version log will be whipped out and started over explaining whats the difference between putting the Qazz version over the Classic version, thus fixing both of the problems and please my loyal supporters X3 thanks you guys
Also one last question i have for you both, with NPC almost around the corner i want to have things ready so i can slap them in there in the same day and post the new link, but i was thinking on making all NPC into the Castlevania skins, so youll randomly see simon walking around, maybe trevor is the npc village guard and fight by your side for a second, maybe sonia will be a store merchant, and alucard the farmer heheh XDD where it does sound extremly silly i really want those skins to be out there, rather than making plain villagers from the various games most noticably the ones in Order of Ecclesia, so what do you guys think?
1 Castlevania NPC heroes?
or
2 Castlevania NPC Villagers?
anywho, for NPCs, why dont we do both? The NPCs that dont do anything can be villagers from OoE, and the ones who DO something can be people who look like the belmonts :biggrin.gif:
good idea or no?
no its a bad idea gives me more work to do >:V!! hehe im joking XDD if the skins are actually matched to each individual NPC as to how your explaining, thats would be awesome and your idea is great for that, if theres also ranks in NPC then i can vary which belmont will do the defending and the more sphosticated belmonts may be in the village too, like if theres any librarian you bet im slapping juste belmont there, sure your also using that skin but others like me arent and i like juste for him not be around my game hehe XD but great ill do like 2 females and 2 males villagers from OoE and ill just wait to see what notch is planning with the villagers and how they will behave, and hoping the skins are associated with their class and not random generated @3@, but i doubt that he will mess it up like that, so thanks Qazz for the idea
oh and dont worry i actually do like your ideas too my friend and for my personal texture pack, im keeping the classic armor bar, but with your item selection that black ender pearl looks great actually :3 so im definetly keeping that
thanks again for all the support X3
actualy the link is now updated and now it includes the black panther...which looks like a black wolf because of the model hehe but its the best thing i can do <:3, as for the boat i finaly figured it out and its now finished, problem is now i forgot to update the boat item hehe but i will do that for the next update
i saw your post and well since im most active here i will use some of those rooms and the tower structure because as i noticed a lot of rooms repeat themselfs in the desing which someone groing trough those will become tideous and annoying i want every room to be different or at least feel different, that and im greatly afraid of people getting lost when playing the map thats not the kind of frustration i want to put them trough....not yet at least heheh
but dont worry ill add them to as best detail as i can so you can feel the refferences :3
hhehe well wait no longer man XD the link has been updated to 2.5 and inside youll find the special texture pack with your own name :3 thanks man for all of your suggestions so the best of luck man and i hope you enjoy those changes, and maybe anyone else who prefers your suggestions aswell :3!
until then take care man and happy gaming Latz~
oh no dont worry albert, i found a playtrough on how the maps works so its alright <:3
and LOL i am definetly faving this video hehe XDD thanks for sharing i never saw this video and its awesome lol
ya i agree qazz i use the qazz pack as well(i made it so the armor is like classic but that is it :smile.gif: but i agree
thank you mister rabbit, im glad you enjoy the texture pack X3!
hehe your ggreat remind me of tony the tiger there GGGGrrreat! hehe XD, the endermen skin is still twisting my head around i really need mods so i can quickly experiment and see the results fast its kinda hard to edit a skin and not find the mob im trying to edit for miles so that sucks majorly, im thinking on few ways to fix it but right now seems the only way i can fix it is by removing the glowing eyes....unless im able to edit them too...to the Lab i go!
hehe funny enough im doing the same thing Albert XD, however i am going to be adding more differences between the classic pack and the Qazz pack and maybe some of that to make it customizable for different people who enjoy stuff like that :3 as for the map i commented on my custom man topic but i will do the same here, only if you have time go ahead if not dont worry about it ill find a way :3
and LOL that video is faved XD im gonna watch it often now because it only makes sense how pot roast and money got inside those candles and walls hehe XDD
thanks you guys for all the support hope 1.8 comes out soon so i can slap npc skins in there oh and fix up iron bars and mushroom textures too hehe XD