Ack, this texture pack might make me get the Aether, but I'm too happy with Yogsbox atm.
save a back up of your current Minecraft folder and archive it as the Yogsbox then download the Aether and check it out. I'm convinced that the Aether is the best mod ever (aside from Optimine+ Optifog, Too Many Items and Single Player Commands). I archive backups of a buch of stuff... But Just in case I would also make backup of the Aether so you could always play it when ever you want. (Just in case 1.8 breaks the damn thing and no one updates it... not like that would happen, but better safe then sorry) I honestly think it's worth playing. Dare I even say better then pistons...
I know I already added suport fot Nethercraft but I thought I'd post my stand alone changes here. So if you want to use my textures with another textur pack... http://www.mediafire.com/?c7r3aa5j3labz64
I know I already added suport fot Nethercraft but I thought I'd post my stand alone changes here. So if you want to use my textures with another textur pack... http://www.mediafire.com/?c7r3aa5j3labz64
not me i think this is my favorite texture pack EVER and probably always will be
i use this texture pack in two backups. the aether and without aether backups.
I love this pack. This pack has the best sandstone half-block I've ever seen in a texture pack, and while I understand that isn't important to most people, I'm not most people.
My only big issues are that the mossy doesn't fit with the cobble and that the smoothstone isn't smooth. I understand that a lot of people don't mind smoothstone that looks like a cobble (cough doku cough) and that the whole "dungeon tiling" mossy is popular, but I'd prefer a mossy cobblestone that looks like the regular cobblestone, only with green plants added.
Still, great job.
P.S. The top of the workbench isn't aligned with the sides. I think that's an error.
Rollback Post to RevisionRollBack
"That's not how things work. You stand up for what you believe in. You don't just silently choose the easy road." -Notch, on twitter.
I love this pack. This pack has the best sandstone half-block I've ever seen in a texture pack, and while I understand that isn't important to most people, I'm not most people.
My only big issues are that the mossy doesn't fit with the cobble and that the smoothstone isn't smooth. I understand that a lot of people don't mind smoothstone that looks like a cobble (cough doku cough) and that the whole "dungeon tiling" mossy is popular, but I'd prefer a mossy cobblestone that looks like the regular cobblestone, only with green plants added.
Still, great job.
P.S. The top of the workbench isn't aligned with the sides. I think that's an error.
Thanks. If you notice in the latest version there are alternative textures in the terrain.png so if you dont care for the smooth stone there is an alternative that you can cut and past into place. I really should use that website that lets you make a customizer but I'm just lazy. As for the work bench It looks alright to me. Could you post a pic to show me what your talking about. I'll add an alternative, more traditional, Mossy Cobblestone to the next update. Thanks for the feedback and I take everyones advice into consideration.
Edit: Well my alt smooth stone is not really smooth ether so I'll add a more smooth alternative in the next update.
so i know what i am about to say may seem kinda stupid to some people, but could you add a detailed list of instructions for installing the texture pack (since i cant seem to get it to work because every time (and everyway) i try to make this texture pack work, the Aether has the universal color of purple.
the items are fine, but i cant seem to get the Aether to look right.
(and i do update...but when i update, all my mods disappear, idk if that is supposed to happen, but it does, so if that is the root of my problem then tell me how to fix it pls)
Patches Minecraft so that you can switch between texture packs of any size within the game. Updated version of xau's original patcher.
Notes and Recent Changes:
MCPatcher 2.1.0_02 works with Minecraft 1.7.3. No update is needed. MCPatcher can load other mods like ModLoader. This is the preferred way of using mods with HD textures. See "Installing other Mods" for details. The dropbox links are intermittently broken due to high traffic. Please use github if you have problems downloading.
Basic Instructions:
Download the correct version of the patcher for your OS.
Double-click the patcher. You should see this:
If you would like Better Grass (full grass texture on the sides of grass blocks next to other grass blocks), check the box next to Better Grass.
Click Patch. You do not need to select a texture pack at this point.
Start the game.
Click Mods and Texture Packs.
Click Open Texture Packs folder. If nothing happens, just go to the texturepacks folder in .minecraft instead.
Copy all your texture packs into that folder.
Enjoy switching between texture packs without repatching the game!
Video Tutorial:
Credit goes to JKurtz87 for making this video.
You can install other mods straight from the patcher. This is a convenience feature only. The patcher only copies the mod files into minecraft.jar for you. It does not and cannot do anything to make other mods compatible with any version of the game other than the one they were written for.
In the main patcher window, click the Add (+) button.
Select the zip file containing the mod you wish to apply. In this example, we'll use ModLoader.
Click Ok.
Next a window showing the list of files that will be added will appear. This is mainly informational. Confirm that the right files are listed and click Ok.
The main patcher window should look like this now:
Now we're going to add a second mod, WildGrass. Note: I'm using the 1.5_01 version of WildGrass for this illustration. While it won't actually work (the game will crash), I chose this particular mod because it illustrates two important things: How to add just a subfolder from a mod and how to resolve mod conflicts.
Click the Add (+) button again.
Choose the WildGrass zip.
The subfolder window appears again. This time there are multiple subfolders to choose from. The WildGrass zip contains several versions of the mod. If you blindly add everything from the WildGrass zip, it will not work. Instead, let's say we want the modloader_terrain version. Select the modloader_terrain folder and click Ok.
Next the list of files to be added is shown. Notice this time how files are being copied from the modloader_terrain folder into the root of minecraft.jar. Don't click Ok just yet.
Now we have a slight problem. Both ModLoader and WildGrass contain ModLoader.class. If you try to patch at this point, you will get a warning about the conflict. Avoid this by removing ModLoader.class from the list of files to copy from WildGrass. Select ModLoader.class and click the Remove (-) button. Note: Doing this does not change the original WildGrass zip file, only the list of files that will be copied from it.
The file list should now look like this. Click Ok.
The main patcher window should look like this:
Click Patch and run the game!
FAQ / Troubleshooting
My virus scanner says the patcher has a virus!
Some scanners detect WS.Reputation.1. It is a false positive that can be ignored. WS.Reputation.1 isn't so much a virus as it is the scanner saying "This file is new, so I don't trust it." See this post by shinji257 for more information.
HD Textures or one of the other mods is greyed out.
This means you have a conflicting mod installed. MCPatcher is compatible with many mods, but some mods change the game's class files enough to confuse it. If it detects one of these situations, the patcher refuses to apply the patch instead of applying it and likely crashing later. If you hover the mouse over the greyed out item, it will describe what classes are conflicting. Try using the patcher to install mods instead. If you still have trouble, delete the bin folder in .minecraft, redownload, and patch again.
The grass blocks are grey when I enable Better Grass.
This happens when you install ModLoader after patching. Use the patcher instead, and it will install ModLoader properly. See above section "Installing other Mods" for details.
I installed XXX Mod using the patcher and now the game crashes.
Try using the Up/Down arrows in the patcher to apply mods in a different order. In my experience, putting other mods before HD Textures, etc., (which is the default behavior) works better, but you can also try moving them after.
I tried installing XXX Mod both above and below HD Textures, etc., and it didn't work.
If you tried installing both ways and it didn't work, then you're out of luck. You'll have to choose between HD textures and the other mod. Unless the source code for the mod is available, I probably won't be able to fix the incompatibility.
All this patching, repatching, installing, and uninstalling mods has made a mess of things. Now I just want to start fresh.
Delete the bin folder in your .minecraft directory and run the game's launcher again to redownload everything. If the game still crashes, delete options.txt as well to force the game to use the default textures again. You will have to redo your settings and key mappings if you do this.
I get a "File not found" error while patching.
Patching...
java.io.FileNotFoundException: C:\... (The system cannot find the file specified)
at java.util.zip.ZipFile.open(Native Method)
This happens if mcpatcher is in a folder containing an ! (exclamation mark). Java interprets it as a special URL character and then can't find the file. Move mcpatcher to another folder (it can be anywhere) and it should work.
The "Open Texture Packs Folder" button in the game doesn't work. / Where do I put my texture packs?
Navigate to the appropriate folder for your OS. The texturepacks folder will be in there.
Windows XP - C:\Documents and Settings\<username>\Application Data\.minecraft
Windows Vista/7 - C:\Users\<username>\AppData\Roaming\.minecraft
MacOS - From your home directory, go to Library -> Application Support -> minecraft
Linux - ~/.minecraft
As a shortcut, in Windows, you can also press Windows key+R, then type %APPDATA%\.minecraft\texturepacks and hit Enter.
When I select a particular texture pack, nothing changes.
Open the texture pack's .zip file and check that the files are in the right place. terrain.png should be in the root of the zip. If the zip contains a single folder with everything under it, it will not work. Take everything out of the folder and zip it back up. Other than that, do not unzip texture packs. Simply download them and place the .zip file as-is into the texturepacks folder.
Correctly zipped pack:
Incorrectly zipped pack:
(thanks to Gestankfaust for the screenshots)
The game crashes with an out of memory error or I get white boxes in place of some of the textures.
This mainly happens with 32-bit OSes and 256x texture packs, but there are things you can try:
If you are running a 64-bit OS, download the 64-bit version of Java. For Windows it is available here.. The first few lines of the patcher log tell you what version of Java you are running.
In the patcher options panel, there is an option to set the Java heap size. If you are running 32-bit, decrease the value to 768. If you are running 64-bit, try increasing it to 2048 or 3072. Note: This setting only affects the Test Minecraft button.
Uncheck "Use texture cache" on the MCPatcher Options tab. This will make switching packs slower, but it uses less memory.
Multiplayer does not work / Achievements are not saved / I get the "Unlicensed copy or logged in from another location" message when using the Test Minecraft button.
That's because the Test Minecraft button does not log in. It is useful for testing that the patcher worked, but if you want multiplayer or achievements, use the normal game launcher.
Does this work with version x.y.z of Minecraft?
Unlike most mods, MCPatcher is designed to be version-independent. It should work across multiple versions of the game, theoretically as far back as the 2010 Halloween update. When a new version of the game comes out, before breathlessly posting to ask when MCPatcher will be updated, just try running the version you have. Most of the time it will work as-is and you'll save yourself some unnecessary waiting.
How do I create an HD texture pack?
For the most part, the same way you create a non-HD texture pack. See this thread.
How is the "size" of a texture pack determined?
Texture files within a pack can be different sizes. MCPatcher uses the largest and scales everything up to that size. This means that a 32x terrain.png and 32x items.png will be scaled to 128x if used in a pack with a 128x custom water texture.
These are the files that are considering when calculating the tile size:
width(terrain.png) / 16
width(gui/items.png) / 16
width(custom_*.png)
How do I create custom lava, water, etc.?
The root of the texture pack .zip should contain these files:
custom_water_still.png, custom_water_flowing.png - still and flowing water
custom_lava_still.png, custom_lava_flowing.png - still and flowing lava
custom_portal.png - portal animation
custom_fire_n_s.png, custom_fire_e_w.png - the north-south and east-west sides of fire blocks, respectively
Each file should be a vertical strip of separate frames. The width should match the tile size of the texture pack, but if it doesn't it will be resized to match. See this thread for a more detailed explanation.
I have a different problem not mentioned here.
Before posting, please Google for "mcpatcher other keywords site:minecraftforum.net" to see if your question has already been answered. If you do post, please include the log in your post as well. The Copy To Clipboard button puts code tags around it so all you have to do is paste it into your post.
Advanced Information
xau's thread is available here, but the old patcher (1.1.12_02) no longer works as of 1.5_01.
Settings, including the list of enabled mods and files to include, are saved to mcpatcher.xml in the .minecraft folder. The format should be self-explanatory. MCPatcher 2.0.x used a simple ini file, mcpatcher.properties. The conversion from .properties to .xml should happen transparently when you start 2.1.x for the first time.
The Add mod dialog defaults to a folder in your .minecraft directory. In order, MCPatcher tries to find the following paths:
.minecraft/mods/<minecraft version number>
.minecraft/mods
.minecraft
Take advantage of this to organize your mods by the version of Minecraft they are compatible with.
From the main patcher window, you can also
enable or disable individual mods by checking/unchecking them,
edit a mod by double-clicking it,
remove altogether a mod you previously added by selecting it and clicking the Remove (-) button, and
change the order in which mods will be applied using the up and down arrows.
If you are curious about the actual changes MCPatcher makes to minecraft.jar, use MCP to decompile patched minecraft.jar. The latest version of MCP decompiles a patched jar fairly well.
Version History
6/11 2.1.0_02 release:
Skip __MACOSX directory when patching
Skip subfolder dialog if mod contains no subfolders
Allow editing of previously added mods by double-clicking
Fix "double item" bug in 3rd person view
Allow selecting and removing multiple files from a mod
Fix Add mod button for Java 5 users
Set default Java heap size to 768 on 32-bit
Redirect stdout/stderr to log window
Put spoiler tags around log window text when copying to clipboard
5/29 2.1.0_01 release:
Fix "whiskers" on held items
Fix invisible ModLoader items
Make compatible with older versions of the game again
5/26 2.1.0 release:
1.6 compatibility
Custom mod support
Better Grass disabled initially
Configuration saved to mcpatcher.xml instead of mcpatcher.properties
5/1 2.0.1 release:
BetterGrass is back! Based on MrMessiah's mod.
Um, that's pretty much it.
4/26 2.0.0 release:
Fixed bug where custom animation settings were not always read. If the game appeared to ignore your settings when launched normally (vs. the Test Minecraft button), this should fix it.
Reorganized the Options panel.
Fixed a class conflict with zombe's mod pack. HD Textures should no longer be greyed out if you have this mod installed before patching.
Base the tile size of the max of several common textures, not just terrain.png. This allows you to have a 32x32 items.png and no terrain.png, for example.
Custom fire animations. Filenames are custom_fire_n_s.png and custom_fire_e_w.png.
Texture cache optional, disabled by default on 32-bit OSes.
every texture pack (i tried using your just aether pack on dokucraft)
i use the patcher but just a very purple aether comes of it. (at least the water/lava works, so my videos aren't on hold until i get to building in the Aether)
every texture pack (i tried using your just aether pack on dokucraft)
i use the patcher but just a very purple aether comes of it. (at least the water/lava works, so my videos aren't on hold until i get to building in the Aether)
hmm so you are using the Aether download zip file? Or is this happening with my Actual textur pack that already has the Aether included. It's hard to tell what's going wrong without looking at your system.
Anyone else having this problem? I honestly have no Idea what you could be doing wrong. When I get some free time I'll do a video on some basic things about editing textur packs maybe that will help.
kk, so i am using your texture pack atm because it looks cool :smile.gif:
and it still works...until i goto the aether, which is just purple.
i tried to just use the aether.zip you passed out onto a different texture...and the aether didnt change.
thats my problem. and it isnt because i am not using the patcher, cause i do use that everytime i try to get it to work.
(also, idk if this has anything to do with the problem, but i am also using SPcommands (with world edit), and MultiUse Doors mod. if that is one of the problems pls tell me so i can fix it there)
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Curse Premiumsave a back up of your current Minecraft folder and archive it as the Yogsbox then download the Aether and check it out. I'm convinced that the Aether is the best mod ever (aside from Optimine+ Optifog, Too Many Items and Single Player Commands). I archive backups of a buch of stuff... But Just in case I would also make backup of the Aether so you could always play it when ever you want. (Just in case 1.8 breaks the damn thing and no one updates it... not like that would happen, but better safe then sorry) I honestly think it's worth playing. Dare I even say better then pistons...
Check out my texture pack
http://www.minecraftforum.net/topic/228862-173connected-textures-mod-v12/
the glass part for sure :biggrin.gif:
please and thank you again. :biggrin.gif:
Oh most defiantly... I'll put it in my next update for sure.
Check out my texture pack
Check out my texture pack
http://www.mediafire.com/?c7r3aa5j3labz64
Check out my texture pack
not me i think this is my favorite texture pack EVER and probably always will be
i use this texture pack in two backups. the aether and without aether backups.
My only big issues are that the mossy doesn't fit with the cobble and that the smoothstone isn't smooth. I understand that a lot of people don't mind smoothstone that looks like a cobble (cough doku cough) and that the whole "dungeon tiling" mossy is popular, but I'd prefer a mossy cobblestone that looks like the regular cobblestone, only with green plants added.
Still, great job.
P.S. The top of the workbench isn't aligned with the sides. I think that's an error.
Thanks. If you notice in the latest version there are alternative textures in the terrain.png so if you dont care for the smooth stone there is an alternative that you can cut and past into place. I really should use that website that lets you make a customizer but I'm just lazy. As for the work bench It looks alright to me. Could you post a pic to show me what your talking about. I'll add an alternative, more traditional, Mossy Cobblestone to the next update. Thanks for the feedback and I take everyones advice into consideration.
Edit: Well my alt smooth stone is not really smooth ether so I'll add a more smooth alternative in the next update.
Check out my texture pack
the items are fine, but i cant seem to get the Aether to look right.
(and i do update...but when i update, all my mods disappear, idk if that is supposed to happen, but it does, so if that is the root of my problem then tell me how to fix it pls)
here is a picture of how the Aether looks.
http://www.minecraftforum.net/topic/232701-611-update173-compatible-mcpatcher-hd-fix-210-02/
Check out my texture pack
Dose it only happen when using my textur pack? Or are other HD packs effected?
Check out my texture pack
i use the patcher but just a very purple aether comes of it. (at least the water/lava works, so my videos aren't on hold until i get to building in the Aether)
hmm so you are using the Aether download zip file? Or is this happening with my Actual textur pack that already has the Aether included. It's hard to tell what's going wrong without looking at your system.
Anyone else having this problem? I honestly have no Idea what you could be doing wrong. When I get some free time I'll do a video on some basic things about editing textur packs maybe that will help.
Check out my texture pack
and it still works...until i goto the aether, which is just purple.
i tried to just use the aether.zip you passed out onto a different texture...and the aether didnt change.
thats my problem. and it isnt because i am not using the patcher, cause i do use that everytime i try to get it to work.
(also, idk if this has anything to do with the problem, but i am also using SPcommands (with world edit), and MultiUse Doors mod. if that is one of the problems pls tell me so i can fix it there)