Before I'm pointed to the tutorials sticky, I'll point out that I've already been through there. I'm not asking for a how to, but rather, a "what am i doing wrong here?"
First things first. I'm running Ubuntu 11.04 and using the Gimp to edit images. When opening or compressing .zip or .jar files, I use the built in Archive Manager and have already used the MCpatcher program to allow for larger texture packs.
That out of the way, it seems that no matter what I do, the texture pack that I'm working on appears grayed out in the selection screen and when selected (regardless of being grayed out), results to the default textures in-game.
I've followed several of the tutorials provided. Grabbed the armor, art, font, environment, gui, item, misc, mob, title folders and the terrain.png image, copied them to a new folder. Then I opened the terrain.png in Gimp, resized the image to 1024x1024 and made some changes, then saved. compressed everything into a .zip with Archive Manager and placed the archive in the terrain folder under the Minecraft directory.
Didn't work ... so what did I miss?
I apologize if it's a simple solution. Very tired and may not be thinking clearly here.
I'm not sure what you are trying to do with the texturepack you made, please go into more detail.
Sure could try, or at least explain better. I have botched several attempts at creating a personal, 64x64 texture pack along similar lines as other "high resolution" or "realistic" texture packs, limiting myself at 64x64 only because thats about all my laptop can handle without severe studdering.
Following several tutorials, I copied the armor, art, environment, font, gui, item, misc, mob, and title folders, along with the terrain.png image I had intended on editing. After opening terrain.png, scaled the image to 1024x1024 and then I made a few changes to the stone texture (not the grayed out grass texture but the one directly to the right of it) as a test, to make sure everything works. After that, I saved the file and compressed everything into a zip file.
The exact order I went through was ...
1) Open .minecraft/bin/minecraft.jar
2) select folders and terrain.png and extract to desktop.
3) place extracted items into a folder (mainly to keep things from looking cluttered).
4) Open terrain.png in Gimp
5) Scale image from 256x256 to 1024x1024.
6) Made changes and saved.
7) Compressed everything into mytexture.zip
8) placed mytexture.zip into .minecraft/texturepacks
I'm not sure how to explain any more clearly what I was doing.
The irony in that is not lost on me. It's a good thing I enjoy irony. That did the trick and now I can get back to work on a terrain more reminiscent of Nevada's Red Rock canyon.
First things first. I'm running Ubuntu 11.04 and using the Gimp to edit images. When opening or compressing .zip or .jar files, I use the built in Archive Manager and have already used the MCpatcher program to allow for larger texture packs.
That out of the way, it seems that no matter what I do, the texture pack that I'm working on appears grayed out in the selection screen and when selected (regardless of being grayed out), results to the default textures in-game.
I've followed several of the tutorials provided. Grabbed the armor, art, font, environment, gui, item, misc, mob, title folders and the terrain.png image, copied them to a new folder. Then I opened the terrain.png in Gimp, resized the image to 1024x1024 and made some changes, then saved. compressed everything into a .zip with Archive Manager and placed the archive in the terrain folder under the Minecraft directory.
Didn't work ... so what did I miss?
I apologize if it's a simple solution. Very tired and may not be thinking clearly here.
Sure could try, or at least explain better. I have botched several attempts at creating a personal, 64x64 texture pack along similar lines as other "high resolution" or "realistic" texture packs, limiting myself at 64x64 only because thats about all my laptop can handle without severe studdering.
Following several tutorials, I copied the armor, art, environment, font, gui, item, misc, mob, and title folders, along with the terrain.png image I had intended on editing. After opening terrain.png, scaled the image to 1024x1024 and then I made a few changes to the stone texture (not the grayed out grass texture but the one directly to the right of it) as a test, to make sure everything works. After that, I saved the file and compressed everything into a zip file.
The exact order I went through was ...
1) Open .minecraft/bin/minecraft.jar
2) select folders and terrain.png and extract to desktop.
3) place extracted items into a folder (mainly to keep things from looking cluttered).
4) Open terrain.png in Gimp
5) Scale image from 256x256 to 1024x1024.
6) Made changes and saved.
7) Compressed everything into mytexture.zip
8) placed mytexture.zip into .minecraft/texturepacks
I'm not sure how to explain any more clearly what I was doing.
I'll bet that when you open the zip, you see just one folder, right?
The zip archive should contain, at the top level, your terrain.png, folders for armor, gui, items, mobs etc.
It's a simple thing to overlook - I had the same problem first time as well.
Head, meet desk. Thank you, HeadHunter. I'm kind of irritated with myself that I didn't even consider that.
It is, however, worth mentioning that this is one of the issues noted in the tutorial for creating texture packs. :wink.gif:
Thank you again.
Sounds like an interesting theme for a pack - I look forward to seeing what you'll do!
(64x is my favorite resolution as well)