So, I'm making my own texture pack at the moment, and I decided to attempt to change the files you need to patch to get them to work right. And while the water and lava worked fine, I can't find the data for the portal and fire textures. I found the basic ones in the Terrain file, but I still need to find the actual files for them. Help?
Also, if I could edit the needle on the compass, that would be nice. And make the fishing rod not turn transparent when I cast it. Are these things possible to do?
The thing is that all of those animations in minecraft are procedurally generated, without patching minecraft doesn't actually pull them from a specific file.
Basically you want to create a image file that's the same width as your resolution of your texture pack. Then you choose how many frames long you want your fire animation to be and you stack each frame of the fire animation on top of each other vertically. The height of the image file will depend on how many frames of fire you want to display.
Kahr's Patcher will play the frames one after another, so it gives the illusion of the fire being animated. The less frames you have the quicker the program will cycle through the frames, meaning the quicker the fire animation will be.
Here is an example of the file for the custom fire I made for my Okami Texture Pack. Mine is 21 frames long.
So you can see, how the fire shifts slightly between each frame. And since the animation needs to loop, the first and last frame need to be almost identical.
Once you have your image strip created, name it "custom_fire_n_s" throw it into your zip folder, put it inside the texture packs folder within the .minecraft folder and it will translate into this ingame:
Also, if I could edit the needle on the compass, that would be nice. And make the fishing rod not turn transparent when I cast it. Are these things possible to do?
Are you sure? I have both of the fire icons working in particles and it still won't show up correctly.
You can however make your own custom fire with Kahr's MC Patcher: http://www.minecraftforum.net/topic/232701-529-item-fixes166-compatible-mcpatcher-hd-fix-210-01/
Basically you want to create a image file that's the same width as your resolution of your texture pack. Then you choose how many frames long you want your fire animation to be and you stack each frame of the fire animation on top of each other vertically. The height of the image file will depend on how many frames of fire you want to display.
Kahr's Patcher will play the frames one after another, so it gives the illusion of the fire being animated. The less frames you have the quicker the program will cycle through the frames, meaning the quicker the fire animation will be.
Here is an example of the file for the custom fire I made for my Okami Texture Pack. Mine is 21 frames long.
So you can see, how the fire shifts slightly between each frame. And since the animation needs to loop, the first and last frame need to be almost identical.
Once you have your image strip created, name it "custom_fire_n_s" throw it into your zip folder, put it inside the texture packs folder within the .minecraft folder and it will translate into this ingame: