I feel as if the sandstone is kindoff missing something.. I don't know what. And an unlucky lighter mark on the top block make it look as if it's all made out of squares instead of being a brick pattern.
Love the cobblestone and lamps. Anyway you could make a x128 version of them?
Here's a 128 version of the cobblestone that's close. It will need a bit of tweaking to look more like the 64 version. And I only have an early image of the lamp.
Currently it supports 4 extra textures, and defaults to the normal glass texture at the end. Sometime I'll change it to support 16 (Max I can do on a single block).
Default blockID is 100, and can be changed in the created props file. Recipe is a single normal piece of glass, and can be turned back into glass the same way.
Punch it to change to the next texture, and crouch+punch to go backwards.
Awesome!! I'll have a play with it now. Great stuff!
This has become my favorite thread here. Every day it gets better and better!
I wish I could keep up this level of work on my own pack, but I'm helping beta-test SW:TOR and it naturally consumes a lot of my time.
Can't wait to see more of your wonderful work!
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
Here's a 128 version of the cobblestone that's close. It will need a bit of tweaking to look more like the 64 version. And I only have an early image of the lamp.
Awesome!! I'll have a play with it now. Great stuff!
I saw your cobble and my brain exploded. Bookmarked and FINISH THIS TEXTURE PACK :biggrin.gif: Any chance you could just stick the textures on a terrain.png and update it from there? Im not smart enough to add your current textures my terrain.png :tongue.gif:
I think you should make it looks like some sort of stone structure of sorts. Think of it like something along the lines of some sort of hidden trap in a pirate cave or something. That seems a bit more exciting than a stove :ohmy.gif:
E: Oh wait, I just remembered it had to use the same textures as the furnace haha. Nvm
Ladder could be a little more weathered,like the wooden door and hatch, or ligher wood on the top of the rungs where climbing feet wear away the varnish...
The furnace looks great as a old fashioned stove. The rust not only provides a sense of age, but also adds a touch of red that blends nicely with the chests and craftbench chestnut brown finish.
Notices utility mod for multiglass... Blimey, ask and ye shall receive! Thank you, Valas! I will have to ask partner BlackGoat about the installing and patching though, I'm a complete tech noob about that kinda stuff :tongue.gif:
Currently it supports 4 extra textures, and defaults to the normal glass texture at the end. Sometime I'll change it to support 16 (Max I can do on a single block).
Default blockID is 100, and can be changed in the created props file. Recipe is a single normal piece of glass, and can be turned back into glass the same way.
Punch it to change to the next texture, and crouch+punch to go backwards.
MultiGlass works great! I've added a screenshot of it in use in the previous post.
Do you think it would be possible to make normal glass (and other blocks like planks, cobblestone, etc) function like the MultiGlass blocks? As in, eliminate the need for a special block.
You'll need ModLoader installed first for it to work. Get that here.
Then copy the MultiGlass zip file to the Mods directory under your .minecraft directory.
MultiGlass v1 was written by Valas for Minecraft 1.6.6.
The instructions for its use are in ReadMe.txt in the zip file.
A slightly less yellow sandstone.
Thanks, Marken4. I've adjusted that lighter bit.
Yeah. It is pretty bold. I'll have a think about an alternate version.
Glad you're liking it, SwaYer :smile.gif:
Thanks, Buikschot :smile.gif:
Thanks, PumaBearLionMan. It will get there... slowly.
:smile.gif:
Here's a 128 version of the cobblestone that's close. It will need a bit of tweaking to look more like the 64 version. And I only have an early image of the lamp.
Awesome!! I'll have a play with it now. Great stuff!
I wish I could keep up this level of work on my own pack, but I'm helping beta-test SW:TOR and it naturally consumes a lot of my time.
Can't wait to see more of your wonderful work!
I saw your cobble and my brain exploded. Bookmarked and FINISH THIS TEXTURE PACK :biggrin.gif: Any chance you could just stick the textures on a terrain.png and update it from there? Im not smart enough to add your current textures my terrain.png :tongue.gif:
*****, get in my minecart.
Question: When is the "furnace back" texture (3rd in top row of furnace) used?
I think that is the dispenser texture.
Oops!
E: Oh wait, I just remembered it had to use the same textures as the furnace haha. Nvm
The furnace looks great as a old fashioned stove. The rust not only provides a sense of age, but also adds a touch of red that blends nicely with the chests and craftbench chestnut brown finish.
Notices utility mod for multiglass... Blimey, ask and ye shall receive! Thank you, Valas! I will have to ask partner BlackGoat about the installing and patching though, I'm a complete tech noob about that kinda stuff :tongue.gif:
MultiGlass works great! I've added a screenshot of it in use in the previous post.
Do you think it would be possible to make normal glass (and other blocks like planks, cobblestone, etc) function like the MultiGlass blocks? As in, eliminate the need for a special block.
You'll need ModLoader installed first for it to work. Get that here.
Then copy the MultiGlass zip file to the Mods directory under your .minecraft directory.
MultiGlass v1 was written by Valas for Minecraft 1.6.6.
The instructions for its use are in ReadMe.txt in the zip file.