Hi 42and19
Nice of you to pop in.
I'm doing pretty good. Not much work in RL so lots of texture time!
Hope you enjoy the new stuff and I look forward to your feedback.
And, BTW, your Inktrique looks amazing!
Thanks very much. So far what I have seen of your new stuff looks delightfully aged. I will test run it all tomorrow.
Upon reading this I immediately built a chicken sacrificer to appease the MC deities. Let's hope it works!
I hope to hell you can fix it; I'm already considerably attached to these textures, lol
Well, MC 1.3.2, Optifine Ultra B3 and Forge #232 looks mostly good. That was with AAx2 and AFx2.
There was some messed up connected sugar cane when I first went into worlds. But it sorts itself out.
And a faint line at the top of torches. That's there with default textures, too.
No sign of white edges on any blocks that I could see.
See how it looks for you with the same combo.
If you have problems we'll compare other Optifine settings.
I don't know what you're referring to, qwerty128bits.
But, the only animated texture in this pack is Iron Golem Gort's red eye.
I talk about the sparks in golden and diamonds...
I see now it is not animated.
Just in time..I do not like the diamond texture. Because diamond its a cristal. But in the texture it look like a metal. The diamond cube looks greate.
Well, MC 1.3.2, Optifine Ultra B3 and Forge #232 looks mostly good. That was with AAx2 and AFx2.
There was some messed up connected sugar cane when I first went into worlds. But it sorts itself out.
And a faint line at the top of torches. That's there with default textures, too.
No sign of white edges on any blocks that I could see.
See how it looks for you with the same combo.
If you have problems we'll compare other Optifine settings.
Awesome; I was holding off updating Forge until it stabilised a bit (a new build every 9 hours is a baaad sign) - looks like it's all starting to come together though I'll let you know how it goes in the next couple days; between work and a retro install of Tekkit:Technic for 1.2.5 I'm a bit slower to fiddle with things, leastwise til the weekend... I'll have to work up a 1.3.2 build anyway - stay tuned
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Proudly cranking Feed The Beast for 1.4.6 incorporating IC2- Mining Lasers, Nuclear Power, HAYO!!
I am Vismonkey. Fear my Wrath. Give me shiny things.
- added rain (not blue!)
- added a gui for RailCraft Tunnel Bore
- fixed the block edges on water, ice, sand and soulsand in 32x version
- fixed RedPower array1.png in 32x version
- the Sun in 32x now matches 64x
For the math-oriented out there, the rain pattern is a Costas array.
Well, I don't have any mods and my policy for reviews is that I will not install mods in order to review the pack. Just the vanilla textures so to speak.
Anyway, unless you have an objection I should have the article published sometime in the next three hours.
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
Well, I don't have any mods and my policy for reviews is that I will not install mods in order to review the pack. Just the vanilla textures so to speak.
Anyway, unless you have an objection I should have the article published sometime in the next three hours.
No probs
Will you be including the connected textures?
Minor update...
- added support for RailCraft 6.1.0 (new tracks still use original RC textures)
Also, added alternative direct download links due to current adf.ly problems.
When the adf.ly links start working again they may go to the previous version until I notice and fix them
Thanks very much. So far what I have seen of your new stuff looks delightfully aged. I will test run it all tomorrow.
Upon reading this I immediately built a chicken sacrificer to appease the MC deities. Let's hope it works!
I hope to hell you can fix it; I'm already considerably attached to these textures, lol
I am Vismonkey. Fear my Wrath. Give me shiny things.
Well, MC 1.3.2, Optifine Ultra B3 and Forge #232 looks mostly good. That was with AAx2 and AFx2.
There was some messed up connected sugar cane when I first went into worlds. But it sorts itself out.
And a faint line at the top of torches. That's there with default textures, too.
No sign of white edges on any blocks that I could see.
See how it looks for you with the same combo.
If you have problems we'll compare other Optifine settings.
I talk about the sparks in golden and diamonds...
I see now it is not animated.
Just in time..I do not like the diamond texture. Because diamond its a cristal. But in the texture it look like a metal. The diamond cube looks greate.
Awesome; I was holding off updating Forge until it stabilised a bit (a new build every 9 hours is a baaad sign) - looks like it's all starting to come together though
I am Vismonkey. Fear my Wrath. Give me shiny things.
Hi LightBringer81
It's not on my list. But, like most things, that could change!
woow
That's really cool..
- added rain (not blue!)
- added a gui for RailCraft Tunnel Bore
- fixed the block edges on water, ice, sand and soulsand in 32x version
- fixed RedPower array1.png in 32x version
- the Sun in 32x now matches 64x
For the math-oriented out there, the rain pattern is a Costas array.
I agree, this looks awesome.
Though it's kinda hard to truly compare Textures, I agree with Xyro_Hearts that this will rival Sphax in my affections.
Especially with the Railcraft Additions.
Thanks, Dragon_DLV
I was hoping to get the RailCraft 6.0.0 changes in by now but I'll have to finish them in a day or 2.
Cool
Only additions in the next day or so are for RailCraft 6.0.0 changes.
RailCraft changes...
- added support for RailCraft 6.0.0 (now supports both 5.4.x and 6.0.0)
- added Iron Tank
- added Buffer Stop Track
Anyway, unless you have an objection I should have the article published sometime in the next three hours.
No probs
Will you be including the connected textures?
-Your Friendly Neighborhood Pigeon
I use a lot of mods (44 now)...
- added support for RailCraft 6.1.0 (new tracks still use original RC textures)
Also, added alternative direct download links due to current adf.ly problems.
When the adf.ly links start working again they may go to the previous version until I notice and fix them