I've been really wanting to try creating a 32X32 texture pack lately, but I don't know how. Do you simply enlarge the texures, or is it more complicated than that?
I've been really wanting to try creating a 32X32 texture pack lately, but I don't know how. Do you simply enlarge the texures, or is it more complicated than that?
Instead of a 256x256 canvas, you use a 512x512 canvas, and make each texture 32x32.
Instead of a 256x256 canvas, you use a 512x512 canvas, and make each texture 32x32.
If you're using Paint.NET, this could be done by setting the resize percentage to 200% and the resampling to nearest neighbor.