hey, in 1.6 sound called Levelup.OGG changed in the "Random", this package can update back?
Well, you did not know ....
Indeed it was changed, I updated the packs to have the original level up sound now. The funny thing is that it has been in the sound folder since late 2011, but was finally put in use in september 2012.
Note that flowing water/lava transitions are... bad. You will need to correct it manually, since I don't know how to do better ones with ImageMagick neither if it can do better ones. Transitions are last 50 frames.
Nevermind, I've fixed them. Now they are almost seamless. Link is the same.
If you will want to re-record it (For whatever reason):
Prerequisites: GNU/Linux (Maybe also Mac, IDK), ImageMagick.
Download this class: https://dl.dropboxus...TextureFX.class (It's to be used with OldDays, it will also write textures to files along with rendering.)
(Differences from normal one are under the spoiler)
In src/client/olddays/textures/TextureFX.java from OldDays.
Add
private int ticks = 0;
after 14th line and
if (Minecraft.getMinecraft().gameSettings.showDebugInfo){
if (this instanceof TextureLavaFX){
tmp.writeImage("fx/lava/texturefx_lava_" + ticks++ + ".png");
}else if (this instanceof TextureLavaFlowFX){
tmp.writeImage("fx/lavaFlow/texturefx_lavaFlow_" + ticks++ + ".png");
}else if (this instanceof TextureWaterFX){
tmp.writeImage("fx/water/texturefx_water_" + ticks++ + ".png");
}else if (this instanceof TextureWaterFlowFX){
tmp.writeImage("fx/waterFlow/texturefx_waterFlow_" + ticks++ + ".png");
}
}
between 37th and 38th lines.
Create fx/water, fx/waterFlow, fx/lava and fx/lavaFlow folders in .minecraft.
Launch Minecraft, load a world, wait a bit, press F3. Wait. I recorded it for ~75 seconds, but it's up to you.
Go to fx/water, look at the last image. For me it was texturefx_water_1504.png, but it may be different, depending on how long did you record it.
Open terminal at this folder, do:
So there are N normal frames, and 96 frames of linear transition.
Still water and lava are ready. Flowing ones are a bit tricky, since each frame there is composed of 2x2 grid of textures, and they are... Well, flowing. So linear transitions will not work, they also need to be shifted by 1 pixel every 3rd frame.
So:
cd ../waterFlow
for F in *; do convert $F $F -append $F; convert $F $F +append $F; done
convert texturefx_waterFlow_$N.png texturefx_waterFlow_0.png -morph 29 z.png
for F in {0..30}; convert z-$F.png -roll +0+$((F+1)) z-$F.png
convert `ls -v` -append ../water_flow.png
cd ../lavaFlow
for F in *; do convert $F $F -append $F; convert $F $F +append $F; done
convert texturefx_lavaFlow_$N.png texturefx_lavaFlow_0.png -morph 92 z.png
for F in {0..93}; convert z-$F.png -roll +0+$(((F+3)/3)) z-$F.png
convert `ls -v` -append ../lava_flow.png
cd ..
Hey, is there a way to record a texture from a texture pack?
You probablly don't remember who I am, but I just want to record lava and water from a texture pack.
Tell me how please!
Hey, is there a way to record a texture from a texture pack?
You probablly don't remember who I am, but I just want to record lava and water from a texture pack.
Tell me how please!
I remember who are you.
But why do you want to record water and lava from texture pack, when you can just unpack the needed files?
I remember who are you.
But why do you want to record water and lava from texture pack, when you can just unpack the needed files?
This water and lava I want to record is from 1.4.7.
I'm alone on the water and lava, for nobody is helping me
Please let me know how to record water and lava from a 1.4.7 texture pack
Thanks!
This water and lava I want to record is from 1.4.7.
I'm alone on the water and lava, for nobody is helping me
Please let me know how to record water and lava from a 1.4.7 texture pack
Thanks!
What do you mean? You may just open the zip and take the images. Why do you ever need to record it? The default pre-1.5 textures need to be recorded, since they are procedural. But texture packs are unable to use procedural textures, they use just images.
What do you mean? You may just open the zip and take the images. Why do you ever need to record it? The default pre-1.5 textures need to be recorded, since they are procedural. But texture packs are unable to use procedural textures, they use just images.
Alrighty, let me try to explain this:
You normally use the terrain.png lava right?
When ever you load a texture pack, you see the water and lava in the terrain.png.
The still, animationless one.
I loaded up this one pre-1.5 pack, and the water and lava was... Well, it had an animation. It was dynamic.
So, I want to take that, and split each frame into a 32x32 image.
I'm doing this for a texture pack I'm making!
To I take a picture of it in game, I don't know.
I hope you can help, because I cannot take the still images.
Thank you in advance!
Alrighty, let me try to explain this:
You normally use the terrain.png lava right?
No. You normally use the procedural code-generated lava.
When ever you load a texture pack, you see the water and lava in the terrain.png.
No. You see procedural textures.
The still, animationless one.
If you purposely disabled them in MCPatcher.
I loaded up this one pre-1.5 pack, and the water and lava was... Well, it had an animation. It was dynamic.
That's vanilla pre-1.5 textures. That's actually what is recorded in the post you quoted.
So, I want to take that, and split each frame into a 32x32 image.
Why? The 1.5+ format assumes large vertical image with each frame in a column. That's what is done. 2XMM2 included my recorded textures in the pack, so 1.5+ versions of the pack have pretty much the same textures. Of course, they are a bit worse, since they are not random. Those 1500+ frames take about a minute, but the original ones are random. Texture packs can NOT use them. It is impossible. You can take these procedural textures from OldDays, make a mod with only them and say everyone to install it, but texture packs themselves can not contain code-generated textures. So you may want to use the ones above, or 32x32 ones I posted in Faithful 32x32 thread after someone quoted the recorded ones from here. You quoted that my post, so I think you can find them.
No. You normally use the procedural code-generated lava.
No. You see procedural textures.
If you purposely disabled them in MCPatcher.
That's vanilla pre-1.5 textures. That's actually what is recorded in the post you quoted.
Why? The 1.5+ format assumes large vertical image with each frame in a column. That's what is done. 2XMM2 included my recorded textures in the pack, so 1.5+ versions of the pack have pretty much the same textures. Of course, they are a bit worse, since they are not random. Those 1500+ frames take about a minute, but the original ones are random. Texture packs can NOT use them. It is impossible. You can take these procedural textures from OldDays, make a mod with only them and say everyone to install it, but texture packs themselves can not contain code-generated textures. So you may want to use the ones above, or 32x32 ones I posted in Faithful 32x32 thread after someone quoted the recorded ones from here. You quoted that my post, so I think you can find them.
Yeah dude, I use them.
So there is no way to record the dynamic ones from a texture pack?
I thought about taking screenshots then cropping, but that would too long.
The mcpatcher custom lava. Sorry for being annoying, man. I just really have to finish up.
Thanks!
Yeah dude, I use them.
So there is no way to record the dynamic ones from a texture pack?
I thought about taking screenshots then cropping, but that would too long.
The mcpatcher custom lava. Sorry for being annoying, man. I just really have to finish up.
Thanks!
The textures for MCPatcher custom animated textures option are not generated. Pre-1.5 texture packs can use either:
1. Default procedural textures. I already recorded then.
2. Custom animated textures. They are files, you can just take them. (If texture pack creator allows it.)
3. Static textures in terrain.png. You can just take them too, if texture pack creator allows it.
There are no other ways. Packs cannot use custom generated textures. Mods can, but I don't know any.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
The textures for MCPatcher custom animated textures option are not generated. Pre-1.5 texture packs can use either:
1. Default procedural textures. I already recorded then.
2. Custom animated textures. They are files, you can just take them. (If texture pack creator allows it.)
3. Static textures in terrain.png. You can just take them too, if texture pack creator allows it.
There are no other ways. Packs cannot use custom generated textures. Mods can, but I don't know any.
Awesome. How can I get the custom animated textures from the pack?
cool tranks
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Well, you did not know ....
I don't need an signature : P
Sorry, I don't know anything of the texture format in Pocket Edition. Maybe later.
Indeed it was changed, I updated the packs to have the original level up sound now. The funny thing is that it has been in the sound folder since late 2011, but was finally put in use in september 2012.
(the grass was greener in Alpha)
Hey, is there a way to record a texture from a texture pack?
You probablly don't remember who I am, but I just want to record lava and water from a texture pack.
Tell me how please!
But why do you want to record water and lava from texture pack, when you can just unpack the needed files?
This water and lava I want to record is from 1.4.7.
I'm alone on the water and lava, for nobody is helping me
Please let me know how to record water and lava from a 1.4.7 texture pack
Thanks!
Alrighty, let me try to explain this:
You normally use the terrain.png lava right?
When ever you load a texture pack, you see the water and lava in the terrain.png.
The still, animationless one.
I loaded up this one pre-1.5 pack, and the water and lava was... Well, it had an animation. It was dynamic.
So, I want to take that, and split each frame into a 32x32 image.
I'm doing this for a texture pack I'm making!
To I take a picture of it in game, I don't know.
I hope you can help, because I cannot take the still images.
Thank you in advance!
No. You see procedural textures.
If you purposely disabled them in MCPatcher.
That's vanilla pre-1.5 textures. That's actually what is recorded in the post you quoted.
Why? The 1.5+ format assumes large vertical image with each frame in a column. That's what is done. 2XMM2 included my recorded textures in the pack, so 1.5+ versions of the pack have pretty much the same textures. Of course, they are a bit worse, since they are not random. Those 1500+ frames take about a minute, but the original ones are random. Texture packs can NOT use them. It is impossible. You can take these procedural textures from OldDays, make a mod with only them and say everyone to install it, but texture packs themselves can not contain code-generated textures. So you may want to use the ones above, or 32x32 ones I posted in Faithful 32x32 thread after someone quoted the recorded ones from here. You quoted that my post, so I think you can find them.
Yeah dude, I use them.
So there is no way to record the dynamic ones from a texture pack?
I thought about taking screenshots then cropping, but that would too long.
The mcpatcher custom lava. Sorry for being annoying, man. I just really have to finish up.
Thanks!
1. Default procedural textures. I already recorded then.
2. Custom animated textures. They are files, you can just take them. (If texture pack creator allows it.)
3. Static textures in terrain.png. You can just take them too, if texture pack creator allows it.
There are no other ways. Packs cannot use custom generated textures. Mods can, but I don't know any.
Awesome. How can I get the custom animated textures from the pack?
Ok, but this is for the water and lava right?
Apologies: I know I'm being a big pain, but thanks for helping me.