umm, you forgot about the diamond armor texture has changed. The screenshots I tried will make an error upon uploading, so I can't show you proof =/ but awesome texture pack!! It makes everything more colorful and bright!! :3
Edit: I also found out about the lava texture, its still not the good ol' texture as it was in those times =/
umm, you forgot about the diamond armor texture has changed. The screenshots I tried will make an error upon uploading, so I can't show you proof =/ but awesome texture pack!! It makes everything more colorful and bright!! :3
Edit: I also found out about the lava texture, its still not the good ol' texture as it was in those times =/
Right, updated the packs with the old diamond armor texture, thanks for mentioning it!
If anybody would be kind enough to make an animated texture out of the old lava texture, that would be greatly appreciated
Right, updated the packs with the old diamond armor texture, thanks for mentioning it!
If anybody would be kind enough to make an animated texture out of the old lava texture, that would be greatly appreciated
I can do that. I have old TextureFX'es implemented in 1.5.1, and the new texture system is already capable of outputting textures to file.
Note that flowing water/lava transitions are... bad. You will need to correct it manually, since I don't know how to do better ones with ImageMagick neither if it can do better ones. Transitions are last 50 frames.
Nevermind, I've fixed them. Now they are almost seamless. Link is the same.
If you will want to re-record it (For whatever reason):
Prerequisites: GNU/Linux (Maybe also Mac, IDK), ImageMagick.
In src/client/olddays/textures/TextureFX.java from OldDays.
Add
private int ticks = 0;
after 14th line and
if (Minecraft.getMinecraft().gameSettings.showDebugInfo){
if (this instanceof TextureLavaFX){
tmp.writeImage("fx/lava/texturefx_lava_" + ticks++ + ".png");
}else if (this instanceof TextureLavaFlowFX){
tmp.writeImage("fx/lavaFlow/texturefx_lavaFlow_" + ticks++ + ".png");
}else if (this instanceof TextureWaterFX){
tmp.writeImage("fx/water/texturefx_water_" + ticks++ + ".png");
}else if (this instanceof TextureWaterFlowFX){
tmp.writeImage("fx/waterFlow/texturefx_waterFlow_" + ticks++ + ".png");
}
}
between 37th and 38th lines.
Create fx/water, fx/waterFlow, fx/lava and fx/lavaFlow folders in .minecraft.
Launch Minecraft, load a world, wait a bit, press F3. Wait. I recorded it for ~75 seconds, but it's up to you.
Go to fx/water, look at the last image. For me it was texturefx_water_1504.png, but it may be different, depending on how long did you record it.
Open terminal at this folder, do:
So there are N normal frames, and 96 frames of linear transition.
Still water and lava are ready. Flowing ones are a bit tricky, since each frame there is composed of 2x2 grid of textures, and they are... Well, flowing. So linear transitions will not work, they also need to be shifted by 1 pixel every 3rd frame.
So:
cd ../waterFlow
for F in *; do convert $F $F -append $F; convert $F $F +append $F; done
convert texturefx_waterFlow_$N.png texturefx_waterFlow_0.png -morph 29 z.png
for F in {0..30}; convert z-$F.png -roll +0+$((F+1)) z-$F.png
convert `ls -v` -append ../water_flow.png
cd ../lavaFlow
for F in *; do convert $F $F -append $F; convert $F $F +append $F; done
convert texturefx_lavaFlow_$N.png texturefx_lavaFlow_0.png -morph 92 z.png
for F in {0..93}; convert z-$F.png -roll +0+$(((F+3)/3)) z-$F.png
convert `ls -v` -append ../lava_flow.png
cd ..
Installation: The texture pack requires no patcher, simply put the .zip into the Minecraft texturepacks folder.(%appdata%/.minecraft/texturepacks/)
Changelog
UPDATE: New better tall grass and shrub colors (by ElementalChaos)
UPDATE: Updated for 1.7 Choose if you want pre-1.7 cobble or not.
UPDATE: Made bricks/furnace have old texture, also made the title screen logo like the old one. You can now choose if you want invisible tallgrass/shrubs (will make harvesting seeds a bit akward)
UPDATE: Made a version with the old gold/iron/diamond block side texture, but the side texture is on top and bottom too.
UPDATE: Made a version that uses textures from waay back (classic 0.0.14a for example)
UPDATE:Made a version from late 2010
UPDATE:Now compatible with 1.8
UPDATE:Main version compatible with 1.9 prerelease 2
UPDATE:Vines now match the normal leaf in the main version
UPDATE:Main version and Classic version updated to 1.9 prerelease 3
UPDATE:Made a painting like the old one, and changed flint in the classic version
UPDATE:Main version and Classic version updated to 1.9 prerelease 4, They now have SQUARE moon/sun
UPDATE:Invis. tall grass and late 2010 version updated for 1.9 pre4
UPDATE:Updated all 1.9 versions to include the old explosion and old-style chests
UPDATE:Finally got the old spider in the classic version, thanks Thoth_djehuty100!
UPDATE:Changed wild grass color a bit, and updated all the packs to 1.9 pre 5
UPDATE:Updated the pack to 1.0.0 and made some changes in the item.png's
UPDATE:Improved the leaf & gravel textures in Classic version
UPDATE:(Classic version)Made the torches look like those from indev, and made pigs look like they did in 0.24
UPDATE:(Classic version)Made slimes look like they did in Alpha 1.0.11
UPDATE:(Classic version)Made cows have the old texture.
15dec11:(Classic version)Made creepers dark like in survival_test, added two packs
12jan12:Updated all versions to 1.1
16feb12:Put original white End Stone texture (For end portal frame too) in Classic pack
26feb12:Updated the normal version to snapshot 12w08a
01mar12:Updated all packs to 1.2
23mar12:Updated all packs to 1.2.4
17may12:Updated all packs to 12w19a, and included fix for chicken, pigman and creeper texture
28jul12:Updated all packs to 1.3, Classic WIP version now has more accurate spider texture
11aug12:Added Infdev item sprite for doors to Classic pack
16aug12:Classic pack: brewing stand now looks like the old one, and emerald is ruby
23oct12:Updated all packs to 1.4.1, discontinued the "tallgrass-less" packs.
26oct12:Old item frame/carrot textures in the Classic WIP pack.
13jan13:Updated all packs to 1.4.7 and 1.4.6.
25jan13:Updated main pack to 1.5
05apr13:Updated Main, Midbeta and Classic to 1.5.1 (late 2010 version discontinued)
05apr13:Added old-style trapped chest to all packs
28apr13:Added old diamond armor to main and midbeta packs
- pre-halloween update(2010) grass/leaf
- old gravel texture
- old brick/furnace textures
- old porkchop
- old painting
- old mojang logo & old-ish title screen background
- old title screen Minecraft title
- old explosion graphics
- old-styled chests (and trapped ones too)
- ghast fireballs/fire charge is flaming snowballs
- old fishing rod animation
- old dispenser
- old diamond armor
- old cocoabean
- fixed chicken and creeper feet
- fixed zombie pigman skin
- old leather armor
- old styled foodstuffs [size=xx-small]Thanks to Jummbl[/size]
- phaseless moon
- snoutless pigs!
- pre-halloween update(2010) grass
- Classic 0.0.14a leaf
- glass texture from when glass was first implemented
- classic brick textures
- armor from SURVIVAL_TEST (when mobs were introduced)
- very early plank texture
- very early gold/iron/diamond block texture
- early plank colored boat & sign
- first cobble texture
- first sapling texture
- Infdev door item sprite
- old gold ore texture
- old double axes (like in early indev)
- first piston textures
- first end stone textures
- old gravel textures
- classic wool color scheme (brown wool is purplish wool)
- old flint & steel
- old coal
- first pig texture
- indev torches
- old feather
- old slime
- old cow
- emerald is ruby
- old brewing stand
- old bloody pigman skin
- old carrot textures
- old item frame
- old spider [size=xx-small]Thanks to Thoth_djehuty100 and Dylan2112[/size]
- compatible with randomobs(included with MCPatcher) - zombies and skeletons with armor.
- the rest is identical to the main version
(1.5.1) Mid-Beta version
This pack makes Minecraft feel like it did in 1.5 or 1.6.
Features:
- Square sun
- Square moon
- Grass, stone, cobblestone, plank, gravel etc. textures from pre-beta-pre5
[/size]
(OUTDATED)Don't see the version you want here? Try the customizer made by Exovian!
You can use this in your signature if you want:
Note that flowing water/lava transitions are... bad. You will need to correct it manually, since I don't know how to do better ones with ImageMagick neither if it can do better ones. Transitions are last 50 frames.
Nevermind, I've fixed them. Now they are almost seamless. Link is the same.
If you will want to re-record it (For whatever reason):
Prerequisites: GNU/Linux (Maybe also Mac, IDK), ImageMagick.
Download this class: https://dl.dropboxus...TextureFX.class (It's to be used with OldDays, it will also write textures to files along with rendering.)
(Differences from normal one are under the spoiler)
In src/client/olddays/textures/TextureFX.java from OldDays.
Add
private int ticks = 0;
after 14th line and
if (Minecraft.getMinecraft().gameSettings.showDebugInfo){
if (this instanceof TextureLavaFX){
tmp.writeImage("fx/lava/texturefx_lava_" + ticks++ + ".png");
}else if (this instanceof TextureLavaFlowFX){
tmp.writeImage("fx/lavaFlow/texturefx_lavaFlow_" + ticks++ + ".png");
}else if (this instanceof TextureWaterFX){
tmp.writeImage("fx/water/texturefx_water_" + ticks++ + ".png");
}else if (this instanceof TextureWaterFlowFX){
tmp.writeImage("fx/waterFlow/texturefx_waterFlow_" + ticks++ + ".png");
}
}
between 37th and 38th lines.
Create fx/water, fx/waterFlow, fx/lava and fx/lavaFlow folders in .minecraft.
Launch Minecraft, load a world, wait a bit, press F3. Wait. I recorded it for ~75 seconds, but it's up to you.
Go to fx/water, look at the last image. For me it was texturefx_water_1504.png, but it may be different, depending on how long did you record it.
Open terminal at this folder, do:
So there are N normal frames, and 96 frames of linear transition.
Still water and lava are ready. Flowing ones are a bit tricky, since each frame there is composed of 2x2 grid of textures, and they are... Well, flowing. So linear transitions will not work, they also need to be shifted by 1 pixel every 3rd frame.
So:
cd ../waterFlow
for F in *; do convert $F $F -append $F; convert $F $F +append $F; done
convert texturefx_waterFlow_$N.png texturefx_waterFlow_0.png -morph 29 z.png
for F in {0..30}; convert z-$F.png -roll +0+$((F+1)) z-$F.png
convert `ls -v` -append ../water_flow.png
cd ../lavaFlow
for F in *; do convert $F $F -append $F; convert $F $F +append $F; done
convert texturefx_lavaFlow_$N.png texturefx_lavaFlow_0.png -morph 92 z.png
for F in {0..93}; convert z-$F.png -roll +0+$(((F+3)/3)) z-$F.png
convert `ls -v` -append ../lava_flow.png
cd ..
That is... perfect. I can't believe it took so long for someone to write some code that exports each hardcoded frame to an image format. Upon close inspection of the now non-hardcoded textures in 1.5, I discovered they weren't as good in their transitioning as their hardcoded counterparts were. For example, I studied the 1.5 animated water for a bit, and noticed that it has significantly less animation frames, plus the frames are animated less smoothly.
By the way, the 1.5 fire animation doesn't perfectly transition/loop from start to finish (you have to study the animation very closely to notice it). I was wondering if you could possibly dump/export the hardcoded fire animation frames like you did with water and lava. I would actually do it myself, but I lack Linux knowledge (I have Windows 7 running as my OS instead, typical ). Oh, and I haven't studied the Nether portal animations closely, they could be slightly different too.
That is... perfect. I can't believe it took so long for someone to write some code that exports each hardcoded frame to an image format. Upon close inspection of the now non-hardcoded textures in 1.5, I discovered they weren't as good in their transitioning as their hardcoded counterparts were. For example, I studied the 1.5 animated water for a bit, and noticed that it has significantly less animation frames, plus the frames are animated less smoothly.
Fixing transitions took muuuuch longer.
By the way, the 1.5 fire animation doesn't perfectly transition/loop from start to finish upon another close inspection. I was wondering if you could possibly dump/export the hardcoded fire animation frames like you did with water and lava. I would actually do it myself, but I lack Linux knowledge (I have Windows 7 running as my OS instead, typical :P).
Not sure if it will be good, as transitions are just linear. (Except flowing ones, where it's also shifting down during the transition)
Edit: https://dl.dropboxusercontent.com/u/36782044/minecraft/Fire.zip
Transitions are completely absent this time, however. Not sure how to good ones with fire. So every ~80 seconds fire will "stutter" once. Because of that, I also included unstitched fire textures.
Not sure if it will be good, as transitions are just linear. (Except flowing ones, where it's also shifting down during the transition)
Edit: https://dl.dropboxus...ecraft/Fire.zip
Transitions are completely absent this time, however. Not sure how to good ones with fire. So every ~80 seconds fire will "stutter" once. Because of that, I also included unstitched fire textures.
Wow, that reply was quick - thanks for the fire frames.
I edited my post since then by the way, it was about the Nether portal animation. The vanilla 1.5 Nether portal texture does animate seamlessly but I'm not sure how it compares to the pre-1.5 animation.
Edit: one side of the fire textures was still being rendered as the vanilla animation. I eventually found out that the "fire_1.txt" file was empty, while the "fire_0.txt" file wasn't. Since I'm not familiar with the format of the text files I just copied fire_0's contents over, and that made things worse. I then deleted all contents in both files and after that, the overriding fire textures rendered fine. I'm just pointing this out if anyone else downloads the fire textures and ends up having the same problem.
Wow, that reply was quick - thanks for the fire frames.
I edited my post since then by the way, it was about the Nether portal animation. The vanilla 1.5 Nether portal texture does animate seamlessly but I'm not sure how it compares to the pre-1.5 animation.
Portal texture is pretty much the same. When I ported procedural textures to 1.5.1, I wasn't even sure whether I was looking at old or new texture.
Edit: one side of the fire textures was still being rendered as the vanilla animation. I eventually found out that the "fire_1.txt" file was empty, while the "fire_0.txt" file wasn't. Since I'm not familiar with the format of the text files I just copied fire_0's contents over, and that made things worse. I then deleted all contents in both files and after that, the overriding fire textures rendered fine. I'm just pointing this out if anyone else downloads the fire textures and ends up having the same problem.
Oops, fixed. It wasn't vanilla texture, it was the texture from the zip, but with far less frames. (Since that file restricts them)
Back in Minecraft Full-Release 1.4.2, I wanted to make a texture pack that had all of the original textures of each block, particle, entity, etc. When I was trying to make it the grass look like the alpha grass in every biome, I stumbled across this texture pack and realized I'm not the only one. I decided to see your progress and noticed many textures were the same as mine, but some were either wrong, or older than mine (the older, the better). I have the exact texture of many blocks that I can give you if you want... but I didn't realize so many other people wanted to play in the older textures. Again, since this texture pack is more known than mine (because mine isn't up for download yet) I'll be happy to give some textures for blocks you may need. I'll keep finding older textures that we can use......
Rollback Post to RevisionRollBack
"We're not cavemen. We have technology."
Check out my channel by pressing the happy face: ☻
Back in Minecraft Full-Release 1.4.2, I wanted to make a texture pack that had all of the original textures of each block, particle, entity, etc. When I was trying to make it the grass look like the alpha grass in every biome, I stumbled across this texture pack and realized I'm not the only one. I decided to see your progress and noticed many textures were the same as mine, but some were either wrong, or older than mine (the older, the better). I have the exact texture of many blocks that I can give you if you want... but I didn't realize so many other people wanted to play in the older textures. Again, since this texture pack is more known than mine (because mine isn't up for download yet) I'll be happy to give some textures for blocks you may need. I'll keep finding older textures that we can use......
If 2XMM2 does decide to take the block textures you have, you might want to list the block textures you have.
Alright, I think I'll list the ones that I've changed to their original texture without providing a picture for each, but note that I got most of these textures on my own (well, technically it can't be on my own because Notch had to have created these before but whatever.)
Here it goes:
Stone
Grass Block
Dirt
Cobblestone
Oak Wood Planks
Sand
Gravel (I need to update this to the oldest texture in the future)
Glass
All Wool Types
Gold Block
Iron Block
Bricks
Mossy Cobblestone
Diamond Block
Netherrack
Glowstone
Emerald Ore
Oak Sapling
Oak Leaves
Cobweb
Chest (Large)
Furnace
Cactus
Item Frame (Item & Entity)
Dispenser
Hopper (Currently only item, working on the actual block)
Redstone Repeater (Block only)
Redstone Comparator (Block only)
Rails
Minecart (Item & Entity)
Water
Lava
Apple
Bread
Raw Pork Chop
Cooked Pork Chop
Raw Steak
Cooked Steak
Raw Chicken
Cooked Chicken
Carrot
Cooked Potato
Golden Carrot
Iron Axe
Coal
Cocoa Beans
Emerald
Nether Star
Enderman (Specifically Eyes)
Minecraft Logo
AND:
The sky in The End
I also have a couple of the 1.6 textures and other things, but I didn't write any in the list above
If you need the pictures of any, send me a message.
Alright, I think I'll list the ones that I've changed to their original texture without providing a picture for each, but note that I got most of these textures on my own (well, technically it can't be on my own because Notch had to have created these before but whatever.)
Here it goes:
Stone
Grass Block
Dirt
Cobblestone
Oak Wood Planks
Sand
Gravel (I need to update this to the oldest texture in the future)
Glass
All Wool Types
Gold Block
Iron Block
Bricks
Mossy Cobblestone
Diamond Block
Netherrack
Glowstone
Emerald Ore
Oak Sapling
Oak Leaves
Cobweb
Chest (Large)
Furnace
Cactus
Item Frame (Item & Entity)
Dispenser
Hopper (Currently only item, working on the actual block)
Redstone Repeater (Block only)
Redstone Comparator (Block only)
Rails
Minecart (Item & Entity)
Water
Lava
Apple
Bread
Raw Pork Chop
Cooked Pork Chop
Raw Steak
Cooked Steak
Raw Chicken
Cooked Chicken
Carrot
Cooked Potato
Golden Carrot
Iron Axe
Coal
Cocoa Beans
Emerald
Nether Star
Enderman (Specifically Eyes)
Minecraft Logo
AND:
The sky in The End
I also have a couple of the 1.6 textures and other things, but I didn't write any in the list above
If you need the pictures of any, send me a message.
These textures are extremely easy to get. With McNostalgia, from wiki, googling old (terrain|items).png or whatever.
And this pack has already most of them.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
@Exalm I never said it was easy, I never said it was easy of hard. If you read my previous comments, you have known that some of the textures are wrong and I would wish to share some textures I have that he may not. In other words, I'm trying to help him.
@Exalm I never said it was easy, I never said it was easy of hard. If you read my previous comments, you have known that some of the textures are wrong and I would wish to share some textures I have that he may not. In other words, I'm trying to help him.
If some textures are wrong, better say which ones are.
I'm not 2XMM2, but if someone would say "Some things in your pack/mod/whatever are wrong", that would not be helpful. "This and this are wrong, they should be like that instead." is helpful. To actually use your message, he needs to see every texture you have and compare it with his ones. I don't think that he will do it.
Also you didn't write from which versions did you extract them. But again, unless that is some very rare version nobody else has (In this case it's better to submit it to McNostalgia though), these textures may be easily extracted.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
To post a comment, please login or register a new account.
Are you using any client mods or anything? Which pack version are you using?
Because everything works fine here.
(the grass was greener in Alpha)
Edit: I also found out about the lava texture, its still not the good ol' texture as it was in those times =/
Right, updated the packs with the old diamond armor texture, thanks for mentioning it!
If anybody would be kind enough to make an animated texture out of the old lava texture, that would be greatly appreciated
(the grass was greener in Alpha)
https://dl.dropboxusercontent.com/u/36782044/minecraft/OldWaterLava.zip
Note that flowing water/lava transitions are... bad. You will need to correct it manually, since I don't know how to do better ones with ImageMagick neither if it can do better ones. Transitions are last 50 frames.Nevermind, I've fixed them. Now they are almost seamless. Link is the same.
If you will want to re-record it (For whatever reason):
Download this class: https://dl.dropboxusercontent.com/u/36782044/minecraft/TextureFX.class (It's to be used with OldDays, it will also write textures to files along with rendering.)
(Differences from normal one are under the spoiler)
Add
after 14th line and
if (Minecraft.getMinecraft().gameSettings.showDebugInfo){ if (this instanceof TextureLavaFX){ tmp.writeImage("fx/lava/texturefx_lava_" + ticks++ + ".png"); }else if (this instanceof TextureLavaFlowFX){ tmp.writeImage("fx/lavaFlow/texturefx_lavaFlow_" + ticks++ + ".png"); }else if (this instanceof TextureWaterFX){ tmp.writeImage("fx/water/texturefx_water_" + ticks++ + ".png"); }else if (this instanceof TextureWaterFlowFX){ tmp.writeImage("fx/waterFlow/texturefx_waterFlow_" + ticks++ + ".png"); } }between 37th and 38th lines.
Launch Minecraft, load a world, wait a bit, press F3. Wait. I recorded it for ~75 seconds, but it's up to you.
Go to fx/water, look at the last image. For me it was texturefx_water_1504.png, but it may be different, depending on how long did you record it.
Open terminal at this folder, do:
, where 1504 is your number.
Now do this:
So there are N normal frames, and 96 frames of linear transition.
Still water and lava are ready. Flowing ones are a bit tricky, since each frame there is composed of 2x2 grid of textures, and they are... Well, flowing. So linear transitions will not work, they also need to be shifted by 1 pixel every 3rd frame.
So:
cd ../waterFlow for F in *; do convert $F $F -append $F; convert $F $F +append $F; done convert texturefx_waterFlow_$N.png texturefx_waterFlow_0.png -morph 29 z.png for F in {0..30}; convert z-$F.png -roll +0+$((F+1)) z-$F.png convert `ls -v` -append ../water_flow.png cd ../lavaFlow for F in *; do convert $F $F -append $F; convert $F $F +append $F; done convert texturefx_lavaFlow_$N.png texturefx_lavaFlow_0.png -morph 92 z.png for F in {0..93}; convert z-$F.png -roll +0+$(((F+3)/3)) z-$F.png convert `ls -v` -append ../lava_flow.png cd ..Text files may be empty, so:
Psst, it's in the Survival_test version of the texture pack...
(the grass was greener in Alpha)
That is... perfect. I can't believe it took so long for someone to write some code that exports each hardcoded frame to an image format. Upon close inspection of the now non-hardcoded textures in 1.5, I discovered they weren't as good in their transitioning as their hardcoded counterparts were. For example, I studied the 1.5 animated water for a bit, and noticed that it has significantly less animation frames, plus the frames are animated less smoothly.
By the way, the 1.5 fire animation doesn't perfectly transition/loop from start to finish (you have to study the animation very closely to notice it). I was wondering if you could possibly dump/export the hardcoded fire animation frames like you did with water and lava. I would actually do it myself, but I lack Linux knowledge (I have Windows 7 running as my OS instead, typical
Not sure if it will be good, as transitions are just linear. (Except flowing ones, where it's also shifting down during the transition)
Edit: https://dl.dropboxusercontent.com/u/36782044/minecraft/Fire.zip
Transitions are completely absent this time, however. Not sure how to good ones with fire. So every ~80 seconds fire will "stutter" once. Because of that, I also included unstitched fire textures.
Wow, that reply was quick - thanks for the fire frames.
I edited my post since then by the way, it was about the Nether portal animation. The vanilla 1.5 Nether portal texture does animate seamlessly but I'm not sure how it compares to the pre-1.5 animation.
Edit: one side of the fire textures was still being rendered as the vanilla animation. I eventually found out that the "fire_1.txt" file was empty, while the "fire_0.txt" file wasn't. Since I'm not familiar with the format of the text files I just copied fire_0's contents over, and that made things worse. I then deleted all contents in both files and after that, the overriding fire textures rendered fine. I'm just pointing this out if anyone else downloads the fire textures and ends up having the same problem.
Oops, fixed. It wasn't vanilla texture, it was the texture from the zip, but with far less frames. (Since that file restricts them)
Good to know that the portal animation is fine as it is :). Now we just need to wait for 2XMM2 to add these old animations to the packs.
Here it goes:
Stone
Grass Block
Dirt
Cobblestone
Oak Wood Planks
Sand
Gravel (I need to update this to the oldest texture in the future)
Glass
All Wool Types
Gold Block
Iron Block
Bricks
Mossy Cobblestone
Diamond Block
Netherrack
Glowstone
Emerald Ore
Oak Sapling
Oak Leaves
Cobweb
Chest (Large)
Furnace
Cactus
Item Frame (Item & Entity)
Dispenser
Hopper (Currently only item, working on the actual block)
Redstone Repeater (Block only)
Redstone Comparator (Block only)
Rails
Minecart (Item & Entity)
Water
Lava
Apple
Bread
Raw Pork Chop
Cooked Pork Chop
Raw Steak
Cooked Steak
Raw Chicken
Cooked Chicken
Carrot
Cooked Potato
Golden Carrot
Iron Axe
Coal
Cocoa Beans
Emerald
Nether Star
Enderman (Specifically Eyes)
Minecraft Logo
AND:
The sky in The End
I also have a couple of the 1.6 textures and other things, but I didn't write any in the list above
If you need the pictures of any, send me a message.
And this pack has already most of them.
I'm not 2XMM2, but if someone would say "Some things in your pack/mod/whatever are wrong", that would not be helpful. "This and this are wrong, they should be like that instead." is helpful. To actually use your message, he needs to see every texture you have and compare it with his ones. I don't think that he will do it.
Also you didn't write from which versions did you extract them. But again, unless that is some very rare version nobody else has (In this case it's better to submit it to McNostalgia though), these textures may be easily extracted.