The spider has grey eyes, but no brown skin. Just regular black skin.
But well, at last, could the endermem have green eyes?
Fine, here's your green-eyed endermen, and bloody pigmen:
I also fixed the chicken feet:
All the packs has been updated to the newest snapshot (12w19a)
So now you can go write some books while using this texture pack.
And also, I kept the cocoa beans the old texture of course.
Made another video using the texture pack! I'll also add it in my top 5 texture packs once I get up to doing that video, it will be soonish though :-)
I have only started the let's play because of the texture pack! :-) Well that's the thing that inspired me! THanks
Do you add custom lighting that the MCpatcher supports? I mean you can change the day/night/torch color with the Mcpatcher. One like the old lighting from befor.
I tested it out, and I got it somewhat working:
But there's still tiny flickering in the textures, and I don't know how to fix that.
Here's the lightmap I made:
I'm working on updating doku's old texture pack "Doku's RPG" and I was wondering if you would help me out with doing the minecraft logo like the old one in your texture pack, but the stone have the stone texture from Doku's RPG. Thanks!
-Devon
I'm working on updating doku's old texture pack "Doku's RPG" and I was wondering if you would help me out with doing the minecraft logo like the old one in your texture pack, but the stone have the stone texture from Doku's RPG. Thanks!
-Devon
Here's two sizes:
(I was too lazy to place it correctly in mclogo.png)
how can i get the old lighting in 1.2.5?
like a tut/guide or something would be helpful.
And how fast are you going to update this when 1.3 comes out? (the same day maybe?)
The old lighting? Do you mean the non-smooth-lighting or the non-coloured lighting?
To get the old non-coloured lighting, you need to use MCpatcher and a greyscale lightmap similar to this one:
And yes, I will try to update this the same day as 1.3 comes out.
Here is the lightmap I'm using in your packs. It has no flickering issues, but the only problem is that block lighting is very slightly noticable in full sunlight if you look carefully. I can't seem to fix it despite making over 100 edits to it.
Ingame preview:
The lightmap itself:
Save the image as "lightmap0.png" and create a folder named "environment" in the texture pack archive (if the folder doesn't exist yet), then place the saved image in that folder.
You'll also need MCPatcher or OptiFine installed for custom colours to function.
I think you should add the pre-Halloween mineral block textures, the plus-shaped redstone wire(if possible), and maybe try to make it so you can't see swampland biome grass and leaves(I don't like them).
I think you should add the pre-Halloween mineral block textures, the plus-shaped redstone wire(if possible), and maybe try to make it so you can't see swampland biome grass and leaves(I don't like them).
The pre-halloween mineral block uses 3 textures, so it won't work.
The plus-shaped redstone is in terrain.png, but Minecraft displays it as a dot anyways.
And you can turn off the swamp colors if you get OptiFine.
The pre-halloween mineral block uses 3 textures, so it won't work.
The plus-shaped redstone is in terrain.png, but Minecraft displays it as a dot anyways.
And you can turn off the swamp colors if you get OptiFine.
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i think its too bright, but im not getting the good ol' days feel\
Happy texture digging!!!!
http://www.mediafire.com/?9vval5r1rgp6npj
Fine, here's your green-eyed endermen, and bloody pigmen:
I also fixed the chicken feet:
All the packs has been updated to the newest snapshot (12w19a)
So now you can go write some books while using this texture pack.
And also, I kept the cocoa beans the old texture of course.
(the grass was greener in Alpha)
I have only started the let's play because of the texture pack! :-) Well that's the thing that inspired me! THanks
makes me sad
I tested it out, and I got it somewhat working:
But there's still tiny flickering in the textures, and I don't know how to fix that.
Here's the lightmap I made:
(the grass was greener in Alpha)
-Devon
Here's two sizes:
(I was too lazy to place it correctly in mclogo.png)
(the grass was greener in Alpha)
The old lighting? Do you mean the non-smooth-lighting or the non-coloured lighting?
To get the old non-coloured lighting, you need to use MCpatcher and a greyscale lightmap similar to this one:
And yes, I will try to update this the same day as 1.3 comes out.
(the grass was greener in Alpha)
Ingame preview:
The lightmap itself:
Save the image as "lightmap0.png" and create a folder named "environment" in the texture pack archive (if the folder doesn't exist yet), then place the saved image in that folder.
You'll also need MCPatcher or OptiFine installed for custom colours to function.
You put the lightmap inside the folder named "environment" in the texture pack. And yes, as it is a client modification, it will work on SMP too.
(the grass was greener in Alpha)
The pre-halloween mineral block uses 3 textures, so it won't work.
The plus-shaped redstone is in terrain.png, but Minecraft displays it as a dot anyways.
And you can turn off the swamp colors if you get OptiFine.
(the grass was greener in Alpha)