I know this pack isn't updated beyond 1.6.4 but I'm trying to make some edits for my personal use since its my favorite pack. I'm having problems with the CTM on the stone overriding the new stone in 14w11b.
Anywhere the new stone is shown, walls, floors, in chests or the inventory its just the stone texture. If I remove the 'block1.properties' file it works just fine but I lose the ctm for stone.
If anyone can help or send me in the right direction for an updated version that someone else might have made that would be much appreciated.
change it from block1.properties to stone.propterties instead of using the metadata tag. In one of the upcomming snapshots block id's and metadata will be going away according to a tweet from Dinnerbone in favor of uuid so you need to use the block/tile's minecraft name (which can be found on the block/tile's MC wiki page) in order to have CTM work in the future. A large portion of the change has been in since late 1.6 early 1.7 snapshots, just hadn't been fully implemented yet.
Remove the metadata tag you put in before and it should work. Also what is stoneb.properties doing? I only have stone.properties and it works perfectly fine and only contains tile, method, and weights information. As for the glowstone I'm not quite sure what you mean. You have 2 properties files one using the biomes=hell tag and another to make it so that the top/bottom faces are different? can you post your properties files and the textures so I can see what you are doing?
Remove the metadata tag you put in before and it should work. Also what is stoneb.properties doing? I only have stone.properties and it works perfectly fine and only contains tile, method, and weights information. As for the glowstone I'm not quite sure what you mean. You have 2 properties files one using the biomes=hell tag and another to make it so that the top/bottom faces are different? can you post your properties files and the textures so I can see what you are doing?
The problem with renaming it stone.properties is that it removes the ctm files for stone pressure plates and stone buttons. I would leave it as block1.properties until the metadata removal is officially removed in an update.
Try putting the tile 134.png and the glowstoneb.properties files in a seperate folder by itself and naming the properties file to glowstone.properties. See if that sorts it out. If that doesn't work you can try adding a "biomes=" tag to the top bottom properties file and list all the biomes minus Hell.
The problem with renaming it stone.properties is that it removes the ctm files for stone pressure plates and stone buttons. I would leave it as block1.properties until the metadata removal is officially removed in an update.
you can still rename it to stone.properties and for now just add the "matchBlocks=1" into the file then once it's fully transferred over, bam remove that from properties and everythings already fixed.
I got tired of the ugly default textures for the new stone types. So I made a little patch that uses the stone from Derivation overlayed with the default textures. I have not taken advantage of CTM, so no fancy random textures.
To use, do not overwrite your derivation resource pack, add this one in addition to the default pack and the derivation pack.
I got tired of the ugly default textures for the new stone types. So I made a little patch that uses the stone from Derivation overlayed with the default textures. I have not taken advantage of CTM, so no fancy random textures.
I didn't really read into the license, so I hope this counts as fair use.
Should be okay as long as you don't distribute them anywhere else. Although they do work okay as temporary textures, they have too much noise and are obviously not pixel art like the rest of the pack. I am however working on using the normal stone + CTM to make my own versions. No clue when I will be done with them as I'm rather busy with life and only get to work on them for maybe an hour or 2 a week though.
I'm glad I could help. Your contributions are nice. I actually like Levaunt's oozy netherbrick that we currently have so I'm not too fond of your recolor for black stone bricks as a replacement. The brick CTM is interesting, the only bit I might use myself though is the stair CTM. The rest feels kinda mismatched to me. The birch planks are interesting too. I feel they are too smooth though. I'd prefer to see some "wood grain" to it (like the oak ctm) as well as some well placed breaks where it looks like sections of 2x4's were butted up next to each other. Especially corner cuts to make it look like you had two pieces of timber put together (think of a wooden picture frame) instead of the super smooth, no seams look you have.
Now as far as other contributions go. Anyone want to try their hand at the new plants or the missing fish textures?
Has anyone fixed the custom skyboxes? It seems like they no longer work.
I haven't yet. I'll look into it this weekend at some point. It could be a bug with mcpatcher, there are a bunch of features that aren't working correctly with the 14w11b snapshot. Most seem to stem from the change in models (which will be a little bit worse with the next snapshot as everything has been converted to the new model system and block/item id's have are going to be removed from what I've read)
Edit: Here we go. https://www.mediafir...kalw4cwzppqpv2b unzip that and place it in assets/minecraft/mcpatcher/ and have it replace the current sky folder. It should fix the issues with better skies The properties files were pointing to the wrong location for the files so it didn't see any textures to load.
No Problem drove me crazy for a little bit. Ended up testing dokucraft to see if the sky maps still worked in there and when they were I started looking at the properties again and noted the sources weren't directed correctly. Simple fix after that
Still working on them but here is a screenshot my Granite, Diorite, and Andesite with pillars of stone in between (yes, just recolors for now and fully CTM'd) Need to adjust the Andesite colors still, they blend a bit too much with normal stone.
No Problem drove me crazy for a little bit. Ended up testing dokucraft to see if the sky maps still worked in there and when they were I started looking at the properties again and noted the sources weren't directed correctly. Simple fix after that
Still working on them but here is a screenshot my Granite, Diorite, and Andesite with pillars of stone in between (yes, just recolors for now and fully CTM'd) Need to adjust the Andesite colors still, they blend a bit too much with normal stone.
Those look way better than the default, any date on releasing them?
Those look way better than the default, any date on releasing them?
I'm working on the coloring for andesite still, not happy with it yet. The diorite I still need to make some black dot patterns to overlay onto it. Granite I like the color on but I feel like it is missing something still. I will probably release them when I'm closer to being done with them. Been pretty busy with life and work so I haven't had a chance to work on them in about a week or so. I've been working on updating the entire pack (as much as I can) to the latest snapshots.
Hey everyone, I was thinking about working on some new stained clay. If you could take this poll to let me know what you guys would like to see so I have an idea of which way the community would like to go, I'd really appreciate it.
Thanks everyone
I'll keep the poll going until the 11th (2 weeks from the original posting) So get your votes in!
Smooth blocks with rich colors is winning right now but we have only had 6 votes. It only takes a moment to look at the poll and vote so please do so. I'd like to go and make the new blocks based on a large portion of the Derivation community's opinions. It's up to us to keep the pack alive (along with the more themed version from Mythros)
rename block1.properties to stone.properties
Thank you so much! This worked like a charm!
change it from block1.properties to stone.propterties instead of using the metadata tag. In one of the upcomming snapshots block id's and metadata will be going away according to a tweet from Dinnerbone in favor of uuid so you need to use the block/tile's minecraft name (which can be found on the block/tile's MC wiki page) in order to have CTM work in the future. A large portion of the change has been in since late 1.6 early 1.7 snapshots, just hadn't been fully implemented yet.
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Curse PremiumThe problem with renaming it stone.properties is that it removes the ctm files for stone pressure plates and stone buttons. I would leave it as block1.properties until the metadata removal is officially removed in an update.
you can still rename it to stone.properties and for now just add the "matchBlocks=1" into the file then once it's fully transferred over, bam remove that from properties and everythings already fixed.
To use, do not overwrite your derivation resource pack, add this one in addition to the default pack and the derivation pack.
http://www.mediafire...G_1.8_Stone.zip
I didn't really read into the license, so I hope this counts as fair use.
Should be okay as long as you don't distribute them anywhere else. Although they do work okay as temporary textures, they have too much noise and are obviously not pixel art like the rest of the pack. I am however working on using the normal stone + CTM to make my own versions. No clue when I will be done with them as I'm rather busy with life and only get to work on them for maybe an hour or 2 a week though.
I'm glad I could help. Your contributions are nice. I actually like Levaunt's oozy netherbrick that we currently have so I'm not too fond of your recolor for black stone bricks as a replacement. The brick CTM is interesting, the only bit I might use myself though is the stair CTM. The rest feels kinda mismatched to me. The birch planks are interesting too. I feel they are too smooth though. I'd prefer to see some "wood grain" to it (like the oak ctm) as well as some well placed breaks where it looks like sections of 2x4's were butted up next to each other. Especially corner cuts to make it look like you had two pieces of timber put together (think of a wooden picture frame) instead of the super smooth, no seams look you have.
Now as far as other contributions go. Anyone want to try their hand at the new plants or the missing fish textures?
Nice! Those all look good. I'm curious, is that orangey brown oak log in the middle what you are using for acacia?
I haven't yet. I'll look into it this weekend at some point. It could be a bug with mcpatcher, there are a bunch of features that aren't working correctly with the 14w11b snapshot. Most seem to stem from the change in models (which will be a little bit worse with the next snapshot as everything has been converted to the new model system and block/item id's have are going to be removed from what I've read)Edit: Here we go. https://www.mediafir...kalw4cwzppqpv2b unzip that and place it in assets/minecraft/mcpatcher/ and have it replace the current sky folder. It should fix the issues with better skies
No Problem
Still working on them but here is a screenshot my Granite, Diorite, and Andesite with pillars of stone in between (yes, just recolors for now and fully CTM'd) Need to adjust the Andesite colors still, they blend a bit too much with normal stone.
Those look way better than the default, any date on releasing them?
I'm working on the coloring for andesite still, not happy with it yet. The diorite I still need to make some black dot patterns to overlay onto it. Granite I like the color on but I feel like it is missing something still. I will probably release them when I'm closer to being done with them. Been pretty busy with life and work so I haven't had a chance to work on them in about a week or so. I've been working on updating the entire pack (as much as I can) to the latest snapshots.
Thanks everyone
I'll keep the poll going until the 11th (2 weeks from the original posting) So get your votes in!
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