I actually thought of doing that, but figured no one would go for, and post their updates anyway. I'll think about, however at the very least I wouldn't mind someone tidying it up so that it at least works in 1.6. That way people can at the very least use it if they don't mind missing textures here and there.
I actually thought of doing that, but figured no one would go for, and post their updates anyway. I'll think about, however at the very least I wouldn't mind someone tidying it up so that it at least works in 1.6. That way people can at the very least use it if they don't mind missing textures here and there.
What stuff is missing for 1.6? I might have a crack at making the missing textures if there are any. I'm definitely not doing any mobs though, don't want to make them as I know they won't be anywhere near the same quality as yours and it would bring the pack down. At least with blocks and items I think I can get close..
Yes, how about you let us (whomever of your fans you trust with art) work on the majority of the 1.6 update (probably not the horses, but I think that we might be able to manage the few blocks/items/gui's that are left), and once we have all of the textures sorted out we can put it up for download. (Or you can on the main page.) Then, after that download is available, you put a strict ban on the use of your textures. People can continue it for themselves of course, but they won't be able to post a download link, thereby keeping the net clean of any continuations/remixes.
People can continue it for themselves of course, but they won't be able to post a download link, thereby keeping the net clean of any continuations/remixes.
All Levaunt has to do is say "There may not be any remixes/versions besides the original one". Mods can simply delete that thread if it comes to that, not a big deal.
To me, continuations always ruin the pack.
That depends on the artists and person who maintains the tp.
I'm sorely disappointed in the Johnsmith continuation— it used to be my favorite pack before it was discontinued, and the continuation, as has happened with all of those packs in my long experience here, doesn't do the pack justice. Like the Dokucraft and all of the Gerudoku continuations, the "new textures" are either poor-quality attempts or old textures copy and pasted together/recolored; which, for me at least, compromise the quality of the pack as a whole. I would personally rather think about Derivation in the future as the beautiful pack that it was, rather than a mediocre community mish-mash.
As am I, however, whoever maintains the tp can simply refuse any "cheap/recolored textures". All of these reasons why you think continuation should not be made are easily controlled. Those texturepacks choose to accept textures like that, we don't have to.
I don't mind whatever the outcome, I just wanted to point out that just because other texturepacks decide to do certain things, doesn't mean this tp has to as well.
Alright, here's what I'm thinking then. I don't know who would want to remove all the bugs from this zip, but if someone does have at it and then post it here. I'll add it to the OP, with credit and much thanks of course. Then if someone wants to make the missing textures you can also post them here, and I'll add those to the zip also with full credit. XSSheep if I had to pick one person it'd probably be you, as your style already matches mine rather well.
There aren't many missing things besides the horse, but here is a list: Hardened Clay blocks, Powered Detector Rail, Lead Knot (entity), Charcoal.
Other notes about the WIP update. I removed all of the title backgrounds from the GUI because I planned on editing the respective files to remove the actual titles to all menus. Someone mentioned how to in the TAU somewhere, if you want to do that great, if not just use the GUI from the 1.5 version. I've also included some new CTM, I don't know if ANY of the CTM is working right now, and if you guys cant get it all to work then just remove it.
Also here is a .png with all of the stuff I have lying around:
There's a mostly finished 2x2 log top, old idea for lapis block and shroom stalk, on the right side is a new spruce plank vertical/horizontal CTM, weird grass or mycelium idea with roots, 4 CIT textures, log texture I did for some mod, and a bunch of weapons for Balkon's weapon mod.
Use these as you see fit, though I would like to see that spruce plank implemented, grown tired of the current one.
Thanks again for all the support. I'll continue to lurk around the forums, so feel free to hit me up for anything!
Yes, I agree with you, Me the artist chooses. I was just giving my opinion to Levaunt because I don't think that any artist we have here could do a really quality replication of his work, as this pack deserves.If he feels confident in the artist's abilities, go ahead, but I feel like a lot of times creators think "what the heck, I don't really care about the pack anymore anyway" or they're just happy for it to be continued, so they agree to let an average at best continuation be made. I just didn't want that to happen, but I'm sure Levaunt will use good judgment.
Sweet, I'll try and get some done as soon as possible although I'm working on something for somebody else right at the moment but it will be out of the way by tomorrow so I can properly get to work.
I'll get rid of the titles on the gui now though, as that's quite an easy fix.
I might try a few textures, but, since Sheep is the boss here, I don't know.
Go ahead, you make great textures AND you have more experience at 32x than me. I know I can fix the gui stuff (already done it actually) but I still have no idea if I can actually emulate Levaunt's style closely enough to make it actually worthwhile for me to make textures. If I can't do a good enough job then I'm not going to force them into a pack because like you said, I think it ruins it.
So while we're figuring out if we can actually make decent enough textures, I'd say anyone with a bit of experience in pixel art should at least give it a go and Levaunt can decide if it's worth continuing.
EDIT: BTW, it's a small list of things that need to be worked on for the 1.6, I've already done a couple too.
Hardened clays (all colours)
Unique log tops
Edit lang files to remove titles of gui screens (done and I removed the title bit on the hopper gui screen too)
Unique birch leaves (done, used the CTM ones that were already present)
Powered detector rail
Horse inventory
Remove unnecessary stuff like the old birch CTM (now no longer needed with unique birch leaves being in vanilla)
Check to make sure animations and CTM works correctly
That's it as far as I know. So the only thing that's a real trouble is the hardened clay.
Yeah I'm trying not to sound like an entitled **** about this, but anyone can give a shot and make textures for the pack. Hell You can feel free to remake textures that I already have, some of them are old and I wouldn't mind replacing. If I think it fits in the pack, I'll add it.
Yeah I'm trying not to sound like an entitled **** about this, but anyone can give a shot and make textures for the pack. Hell You can feel free to remake textures that I already have, some of them are old and I wouldn't mind replacing. If I think it fits in the pack, I'll add it.
How should we handle the update? I've done some stuff already but other people might also complete some stuff too. Should we just post the new files here, PM you, etc?
I still have the Derivation GUI template for photoshop that Levaunt posted a while back. What editing program do you use, Sheep? I think it will prove very helpful. (I might be able to port it into a .pdn (Paint.net) or .xcf (Gimp).
That log item was for TerraFirmaCraft support. Here is my less stylized edit of it again.
Also here is an updated record for Wait to complete the set so it isn't colored the same as Cat
Go ahead, you make great textures AND you have more experience at 32x than me. I know I can fix the gui stuff (already done it actually) but I still have no idea if I can actually emulate Levaunt's style closely enough to make it actually worthwhile for me to make textures. If I can't do a good enough job then I'm not going to force them into a pack because like you said, I think it ruins it.
So while we're figuring out if we can actually make decent enough textures, I'd say anyone with a bit of experience in pixel art should at least give it a go and Levaunt can decide if it's worth continuing.
EDIT: BTW, it's a small list of things that need to be worked on for the 1.6, I've already done a couple too.
Hardened clays (all colours)
Unique log tops
Edit lang files to remove titles of gui screens (done and I removed the title bit on the hopper gui screen too)
Unique birch leaves (done, used the CTM ones that were already present)
Powered detector rail
Horse inventory
Remove unnecessary stuff like the old birch CTM (now no longer needed with unique birch leaves being in vanilla)
Check to make sure animations and CTM works correctly
That's it as far as I know. So the only thing that's a real trouble is the hardened clay.
For the unique log tops, for now we can use the CTM log tops and move them into the new vanilla location.
I still have the Derivation GUI template for photoshop that Levaunt posted a while back. What editing program do you use, Sheep? I think it will prove very helpful. (I might be able to port it into a .pdn (Paint.net) or .xcf (Gimp).
I have photoshop and paint.net, either would be useful although I've already made the horse gui from bits and bobs of his other gui's. Really should've waited though, it was a pain in the ass! (mostly because of size limitations with parts of the gui, it's put together in an awful way due to only donkeys having inventory but only horses having armour, yet using the same menu)
I'll post the gui screen (and the hopper one that I got rid of the title for) and the lang files with no inventory titles. After that I'll try and see what I can come up with for the hardened clay.
Oh and before I forget, could somebody look at the mcmeta file for running water and fix it up? It's currently just purple and black squares. Lava and portal might be similar because I haven't seen them yet.
Ok, getting there now. I moved around all the MCPatcher stuff so custom skies, randomobs, lightmaps, custom colours and ctm all work fine now. Apart from the clay stuff, everything should now be done.
Here is a pic showing some of the stuff working:
and the horse gui as it stands for now (double res for easy viewing):
There are a few things that bug me about the gui but it's nothing that can be fixed unless mojang changes how the gui works. a.) the title at the top has to stay because the only way to get rid of it is to delete the entity name of horses and donkeys, which means in-game, spawn eggs and stuff will just say 'spawn ' which is quite annoying. If they used a separate name for the menu then I can get rid of it, but until then...
b.) the box with the cross through it. It's actually for the horse armour so I would've liked it to just not be there for donkeys. Unfortunately, the bit that overlays onto the main gui when you're riding a horse cuts off the bottom of the iron surround for it so this was the only way I could get it to work, same for the inventory squares.
I modded the spruce and birch log back when I begain using the pack, guess I can share them now.
It's for those who want a less fantasy log texture. They use the same palettes as the fantasy logs.
I'm not using red leaves on the birch, so I made this icon.
Here are the planks I'm using, I've made CTM for them too. They use the same palettes as the original planks.
Oh, speaking of CTM, I got the new spruce wood Levaunt wanted working with a bunch of CTM. So it randomises the side textures while keeping the same side texture on each 4 sides of the same block and the top and bottom are also a separate texture.
Still working on the clays, but once that's done it can all be sent to Levaunt and the update can be released.
I'll do both of the necessary lead textures, and the name tag. (If you haven't already.) I can also submit a design for the clay. (I have an idea that takes great advantage of CTM, but it's pretty much the exact same thing that I'm going to do for my texture pack...)
I'll do both of the necessary lead textures, and the name tag. (If you haven't already.) I can also submit a design for the clay. (I have an idea that takes great advantage of CTM, but it's pretty much the exact same thing that I'm going to do for my texture pack...)
Name tag and lead item textures were already completed by Levaunt, but the rope bit where it actually attaches to a fence still needs doing now that I remember it.
Go ahead with the clay as well, I'm really curious to see it!
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Twitter: @Levaunt
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Curse PremiumWhat stuff is missing for 1.6? I might have a crack at making the missing textures if there are any. I'm definitely not doing any mobs though, don't want to make them as I know they won't be anywhere near the same quality as yours and it would bring the pack down. At least with blocks and items I think I can get close..
What do you think?
All Levaunt has to do is say "There may not be any remixes/versions besides the original one". Mods can simply delete that thread if it comes to that, not a big deal.
That depends on the artists and person who maintains the tp.
As am I, however, whoever maintains the tp can simply refuse any "cheap/recolored textures". All of these reasons why you think continuation should not be made are easily controlled. Those texturepacks choose to accept textures like that, we don't have to.
I don't mind whatever the outcome, I just wanted to point out that just because other texturepacks decide to do certain things, doesn't mean this tp has to as well.
There aren't many missing things besides the horse, but here is a list: Hardened Clay blocks, Powered Detector Rail, Lead Knot (entity), Charcoal.
Other notes about the WIP update. I removed all of the title backgrounds from the GUI because I planned on editing the respective files to remove the actual titles to all menus. Someone mentioned how to in the TAU somewhere, if you want to do that great, if not just use the GUI from the 1.5 version. I've also included some new CTM, I don't know if ANY of the CTM is working right now, and if you guys cant get it all to work then just remove it.
Here's the WIP update: http://www.mediafire.com/?mufti23c4xj6jop
Also here is a .png with all of the stuff I have lying around:
There's a mostly finished 2x2 log top, old idea for lapis block and shroom stalk, on the right side is a new spruce plank vertical/horizontal CTM, weird grass or mycelium idea with roots, 4 CIT textures, log texture I did for some mod, and a bunch of weapons for Balkon's weapon mod.
Use these as you see fit, though I would like to see that spruce plank implemented, grown tired of the current one.
Thanks again for all the support. I'll continue to lurk around the forums, so feel free to hit me up for anything!
Twitter: @Levaunt
Well, looks I got sort of ninj'd by Levaunt.
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Curse PremiumI'll get rid of the titles on the gui now though, as that's quite an easy fix.
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Curse PremiumGo ahead, you make great textures AND you have more experience at 32x than me. I know I can fix the gui stuff (already done it actually) but I still have no idea if I can actually emulate Levaunt's style closely enough to make it actually worthwhile for me to make textures. If I can't do a good enough job then I'm not going to force them into a pack because like you said, I think it ruins it.
So while we're figuring out if we can actually make decent enough textures, I'd say anyone with a bit of experience in pixel art should at least give it a go and Levaunt can decide if it's worth continuing.
EDIT: BTW, it's a small list of things that need to be worked on for the 1.6, I've already done a couple too.
Hardened clays (all colours)
Unique log tops
Edit lang files to remove titles of gui screens (done and I removed the title bit on the hopper gui screen too)
Unique birch leaves (done, used the CTM ones that were already present)
Powered detector rail
Horse inventory
Remove unnecessary stuff like the old birch CTM (now no longer needed with unique birch leaves being in vanilla)
Check to make sure animations and CTM works correctly
That's it as far as I know. So the only thing that's a real trouble is the hardened clay.
Twitter: @Levaunt
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Curse PremiumHow should we handle the update? I've done some stuff already but other people might also complete some stuff too. Should we just post the new files here, PM you, etc?
Twitter: @Levaunt
Also here is an updated record for Wait to complete the set so it isn't colored the same as Cat
For the unique log tops, for now we can use the CTM log tops and move them into the new vanilla location.
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Curse PremiumI have photoshop and paint.net, either would be useful although I've already made the horse gui from bits and bobs of his other gui's. Really should've waited though, it was a pain in the ass! (mostly because of size limitations with parts of the gui, it's put together in an awful way due to only donkeys having inventory but only horses having armour, yet using the same menu)
I'll post the gui screen (and the hopper one that I got rid of the title for) and the lang files with no inventory titles. After that I'll try and see what I can come up with for the hardened clay.
Oh and before I forget, could somebody look at the mcmeta file for running water and fix it up? It's currently just purple and black squares. Lava and portal might be similar because I haven't seen them yet.
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Curse PremiumHere is a pic showing some of the stuff working:
and the horse gui as it stands for now (double res for easy viewing):
There are a few things that bug me about the gui but it's nothing that can be fixed unless mojang changes how the gui works. a.) the title at the top has to stay because the only way to get rid of it is to delete the entity name of horses and donkeys, which means in-game, spawn eggs and stuff will just say 'spawn ' which is quite annoying. If they used a separate name for the menu then I can get rid of it, but until then...
b.) the box with the cross through it. It's actually for the horse armour so I would've liked it to just not be there for donkeys. Unfortunately, the bit that overlays onto the main gui when you're riding a horse cuts off the bottom of the iron surround for it so this was the only way I could get it to work, same for the inventory squares.
Okay, /rant...
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Curse PremiumIt's for those who want a less fantasy log texture. They use the same palettes as the fantasy logs.
I'm not using red leaves on the birch, so I made this icon.
Here are the planks I'm using, I've made CTM for them too. They use the same palettes as the original planks.
CTM Download
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Curse PremiumStill working on the clays, but once that's done it can all be sent to Levaunt and the update can be released.
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Curse PremiumName tag and lead item textures were already completed by Levaunt, but the rope bit where it actually attaches to a fence still needs doing now that I remember it.
Go ahead with the clay as well, I'm really curious to see it!