Mossy cobble wall (ctm/CTMOther/18.png) is still using the old cobble texture.
38 and 39 .png in CTMOther - are those alts for the RSD lamps?
27.png (CTMOther) old cobble texture - what is that being used for?
chest.png (item folder) has the trap chest interior instead of the gold coins.
Gold and Chain armor Icons need update to match skins
Wither skull (item) needs update to match Wither Skeleton texture
record_wait needs a color update so that it no longer uses the record_cat texture
wool texture update - just adding to the list so it's not forgotten
vine texture update - I think I remember you saying something about wanting to change it in the review video.
Ice texture update - Think you said in the review video you wanted to change that too.
not so much an issue rather than a personal irk - Redstone block face seems rather plastic like and doesn't feel like it fits with the rest of the pack.
these are things I noticed just from looking at the textures (without actually playing.) Hope it helps
I decided to keep the textures I made for cobble wall (27.png is part of that), mostly so I wouldn't have to do them over again, but also it will give some variety. However I'm not certain it's working properly right now...
Fixed the chest, thank you.
Next few things might have to wait till I have more time. I'm considering completely reworking note blocks and music players, as well as records. The vine I was just going to remove biome coloring from it, and maybe give it ctm. Ice I haven't gotten around to. Redstone block is probably staying the way it is, not like it will be seen much anyway.
Only found 3 issues with my (very quick) testing. The Nether portal graphic displays a missing texture error., fire does as well, but the actual fire graphic shows over the error message. And on Fast graphics, the gap in birch leaves are x-ray machines.
I just have to say, I'm loving The quartz blocks and the various other textures that can be mixed and matched with 'em. New cobbley looks nice, as do the new stone bricks. Kinda miss their old color, but they seem like they'll fit in with more stuff now. Not a fan of the new glass though though, just seems a bit... flat? Idk. Can't wait to see the portal animation, from what I can see in the textures folder, it's definitely unique. And I'll just end this chunk of text here now
I don't think I actually tested fire, but I did test the portal, not sure why it broke. I'll look into that stuff, but I don't think it's within my power to fix the birch leaves with fast graphics. It's not a normal texture like other leaves, I'm forcing them to be that way with ctm.
The font is actually the old font I used to use before I tried out the HD font.
No offense zamaj, but it was only funny the first time.
Well, I didn't think that many many people had seen it, and I kind of wanted to adopt it as my general OMG face... maybe I'll have to make a different one.
One last thing I found when I was messing with more Quartz combos.
The design on the side of chiseled quartz and the side of 1 block tall quartz pillars are the same but they don't quite line up.
The birch thing isn't really a big deal, Just means no birch leaf hedges. As for the font, the old one looked fancy, but got a bit thin at times. Fine when I played full screen, but it I had it in a smaller window signs got a bit hard to read. The new old one doesn't seem like it'll have that problem and it still looks nice.
@Zamaj, I laughed when I saw it, hadn't seen in before.
After playing----
add CTM top for diamond block to be on bottom as well for use in ceilings
Mossy cobble wall is using normal mossy cobble block and its CTM vs the CTM for mossy cobble wall
weren't you going to do a ctm top/bottom for netherrack and quartz ore?
maybe do some CTM for the new emerald block?
CTM for gold and iron pressure plates
Hopper gui
CTM for redstone block top perhaps?
maybe something slight to the exterior of trapped chests as a warning for those who look?
beacon looks funky with the new glass texture.
Random ore CTM?
Blaze texture update
You ninja edited on me! I was thinking of doing the diamond that way, but couldn't decide on what looked better, probably that way. Gold and Iron plates actually came out farily well, though I probably will spruce them up. Thank you for mentioning the hopper gui, can't believe I missed that. I prefer the trapped chest to be identical to normal, not much of a trap if you see it coming. However something really small on the back of the chest might work alright.
Everything else you mentioned is pretty much planned for another update.
One last thing I found when I was messing with more Quartz combos.
The design on the side of chiseled quartz and the side of 1 block tall quartz pillars are the same but they don't quite line up.
Okay, I don't really know what to look for, so these are more just comments than anything else.
Don't like the new glass. Sowwie.
Is the rain a little lighter? I can't quite tell, but it seems different.
Signs are a bit more ugly, but the text is WAY easier to read, so yay!
New sun looks bada**
I'm not sure if it was like this before, but it seems potatoes are backwards? 'Potato' is cut open with little seasonings while 'baked potato' is well, just a normal potato.
Slimeballs look AWESOME.
I also don't remember there being clouds at night time before. It kind ruins the amazing sky imo, since now it is blocked in patches.
I just downloaded the update to the pre-release you just posted, so I'll update if I find anything else!
Not sure if I got some glitched version or not, but when I activated the texture pack on the menu screen everything looked as it should until I got in-game O.o
It was just Minecraft default. I had both 5.1 and 5.2 Derivation in my texture folder if that means anything?
Do you have the Minecraft 1.5 pre-release installed? And the beta version of MC Patcher?
Okay, I don't really know what to look for, so these are more just comments than anything else.
I'll wait to see more reactions to the glass, but it's not out of the question that I'd change it again. If you don't dig the signs there are two alternates inside the zip. Fixed the potatoes, thanks, must have been an error with the converter.
Not sure what you mean by clouds at night. If you mean default minecraft blocky clouds, I can't do anything about that, you'd have to disable them in-game. (Technically I could turn those invisible with a texture, but some people like them.) Also I didn't change the rain, but I'll test it in-game to make sure nothing messed up.
I'll wait to see more reactions to the glass, but it's not out of the question that I'd change it again. If you don't dig the signs there are two alternates inside the zip. Fixed the potatoes, thanks, must have been an error with the converter.
Not sure what you mean by clouds at night. If you mean default minecraft blocky clouds, I can't do anything about that, you'd have to disable them in-game. (Technically I could turn those invisible with a texture, but some people like them.) Also I didn't change the rain, but I'll test it in-game to make sure nothing messed up.
Okay, I'll try to figure out the signs thing, but if I can't, it's no deal breaker or anything. Like I said, I can actually read them better now. *nods*
OHHH, okay, I guess I had turned off clouds before and didn't remember. Thanks!
I think I figured out what was going on with the rain; it was lighting being messed up because MCPatcher wasn't working correctly. Carry on!
Looks good Levaunt! Love the new Iron bars, lilypads, netherbrick/fence (could use some ctm of random cracks and oozing fungus ), and the return of the old birch planks. Too bad we still don't have a proper fix for the item frame edges :/
The portal animation is beautiful! absolutely amazing! Is it possible to alter the particle effect so that it has a different look and uses matching colors for the portal?
The new glass texture is nice for what it is but It doesn't look as good as it could be. To be honest I like the old glass a lot better. This new glass (especially when used as panes) just doesn't keep with the medieval feel of the rest of the pack and feels rather... lacking I guess you could say.
oh and CTM for the mossy cobble wall is still as I stated before. It's using the CTM for the regular blocks and not using custom CTM for itself. Also the custom wall CTM for it still has the old mossy cobble texture in the folder.
also I'm loving how dungeons look with the new cobble textures
Hey Levaunt, I think you forgot to shade your windows in the latest release! Either that or I would consider changing the shading because they look incredibly simple and out of place at the moment. Everything else looks lovely though!
I just noticed your pack provides support for the mod "Simple Ores." Your work is excellent but the mod texture set is outdated -- apparently it's pre-forge.
As a big fan of the "Simple Ores" mod I'd like to use your excellent texture pack. Perhaps you'd be kind enough to update your mod support? You have a picture file for each item but the mod requires them stitched together into a grid. I'd do it myself but have no idea how to. Below is a picture of what the mod requires for texture support. (One grid for terrain and one for tools.) Thank you.
Looks good Levaunt! Love the new Iron bars, lilypads, netherbrick/fence (could use some ctm of random cracks and oozing fungus ), and the return of the old birch planks. Too bad we still don't have a proper fix for the item frame edges :/
The portal animation is beautiful! absolutely amazing! Is it possible to alter the particle effect so that it has a different look and uses matching colors for the portal?
The new glass texture is nice for what it is but It doesn't look as good as it could be. To be honest I like the old glass a lot better. This new glass (especially when used as panes) just doesn't keep with the medieval feel of the rest of the pack and feels rather... lacking I guess you could say.
oh and CTM for the mossy cobble wall is still as I stated before. It's using the CTM for the regular blocks and not using custom CTM for itself. Also the custom wall CTM for it still has the old mossy cobble texture in the folder.
I will bring CTM to nearly everything, in time. The portal particles color can be changed with MCPatcher, but when I did, nothing happened. So not sure what to do there, either deal with it, or change the color of my portal animation. Again, seems like the glass will probably change given everyone's reaction to it.
The cobblestone walls aren't getting the CTM I made for them, and I don't know why. All of the properties files have the correct information in them. I think it may have to do with the fact that I have CTM on the cobble texture which is overriding the wall CTM. The wall is supposed to have that old cobblestone texture.
I guess I'm just going to sit here and check out screenshots of the new stuff.
....this sucks
Sorry, but like I said, it would take a good amount of work to make a 1.4.7 version of the new stuff, and likely only a handful of people would use it for only a couple weeks. Really the only things I've changed to textures that aren't new to 1.5 is new stone brick and cobblestone, so nothing that thrilling.
Hey Levaunt, I think you forgot to shade your windows in the latest release! Either that or I would consider changing the shading because they look incredibly simple and out of place at the moment. Everything else looks lovely though!
Well I have since added some shading, but I don't think that will make people like it who don't right now. I guess I'm going back to the drawing board, and if anyone has any suggestions then let me know I guess!
I did that already, the problem was the texture messed up when people placed 2 wood slabs on each other. Technically I could fix that problem, but then people who don't use MC Patcher would still see weird wood.
I just noticed your pack provides support for the mod "Simple Ores." Your work is excellent but the mod texture set is outdated -- apparently it's pre-forge.
I might update it if I get a chance, but anyone else is welcome to as well.
I just noticed your pack provides support for the mod "Simple Ores." Your work is excellent but the mod texture set is outdated -- apparently it's pre-forge.
As a big fan of the "Simple Ores" mod I'd like to use your excellent texture pack. Perhaps you'd be kind enough to update your mod support? You have a picture file for each item but the mod requires them stitched together into a grid. I'd do it myself but have no idea how to. Below is a picture of what the mod requires for texture support. (One grid for terrain and one for tools.) Thank you.
Well I have since added some shading, but I don't think that will make people like it who don't right now. I guess I'm going back to the drawing board, and if anyone has any suggestions then let me know I guess!
I didn't see anything wrong with the windows the way they were before, you could go back to it??
I think the problem right now is that it looks too much like lattice, and not windows. I think anything that makes it look like windows panes would be fine.
I decided to keep the textures I made for cobble wall (27.png is part of that), mostly so I wouldn't have to do them over again, but also it will give some variety. However I'm not certain it's working properly right now...
Fixed the chest, thank you.
Next few things might have to wait till I have more time. I'm considering completely reworking note blocks and music players, as well as records. The vine I was just going to remove biome coloring from it, and maybe give it ctm. Ice I haven't gotten around to. Redstone block is probably staying the way it is, not like it will be seen much anyway.
I don't think I actually tested fire, but I did test the portal, not sure why it broke. I'll look into that stuff, but I don't think it's within my power to fix the birch leaves with fast graphics. It's not a normal texture like other leaves, I'm forcing them to be that way with ctm.
The font is actually the old font I used to use before I tried out the HD font.
Twitter: @Levaunt
Well, I didn't think that many many people had seen it, and I kind of wanted to adopt it as my general OMG face... maybe I'll have to make a different one.
The design on the side of chiseled quartz and the side of 1 block tall quartz pillars are the same but they don't quite line up.
The birch thing isn't really a big deal, Just means no birch leaf hedges. As for the font, the old one looked fancy, but got a bit thin at times. Fine when I played full screen, but it I had it in a smaller window signs got a bit hard to read. The new old one doesn't seem like it'll have that problem and it still looks nice.
@Zamaj, I laughed when I saw it, hadn't seen in before.
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You ninja edited on me! I was thinking of doing the diamond that way, but couldn't decide on what looked better, probably that way. Gold and Iron plates actually came out farily well, though I probably will spruce them up. Thank you for mentioning the hopper gui, can't believe I missed that. I prefer the trapped chest to be identical to normal, not much of a trap if you see it coming. However something really small on the back of the chest might work alright.
Everything else you mentioned is pretty much planned for another update.
Damn, how did I manage that. It shall be fixed.
They might be, it looks like the wither debuff, which I believe I have already. But I'll double check.
Twitter: @Levaunt
Download the pre-release here!
Twitter: @Levaunt
Don't like the new glass. Sowwie.
Is the rain a little lighter? I can't quite tell, but it seems different.
Signs are a bit more ugly, but the text is WAY easier to read, so yay!
New sun looks bada**
I'm not sure if it was like this before, but it seems potatoes are backwards? 'Potato' is cut open with little seasonings while 'baked potato' is well, just a normal potato.
Slimeballs look AWESOME.
I also don't remember there being clouds at night time before. It kind ruins the amazing sky imo, since now it is blocked in patches.
I just downloaded the update to the pre-release you just posted, so I'll update if I find anything else!
*dances and junk*
Do you have the Minecraft 1.5 pre-release installed? And the beta version of MC Patcher?
I'll wait to see more reactions to the glass, but it's not out of the question that I'd change it again. If you don't dig the signs there are two alternates inside the zip. Fixed the potatoes, thanks, must have been an error with the converter.
Not sure what you mean by clouds at night. If you mean default minecraft blocky clouds, I can't do anything about that, you'd have to disable them in-game. (Technically I could turn those invisible with a texture, but some people like them.) Also I didn't change the rain, but I'll test it in-game to make sure nothing messed up.
Twitter: @Levaunt
Okay, I'll try to figure out the signs thing, but if I can't, it's no deal breaker or anything. Like I said, I can actually read them better now. *nods*
OHHH, okay, I guess I had turned off clouds before and didn't remember. Thanks!
I think I figured out what was going on with the rain; it was lighting being messed up because MCPatcher wasn't working correctly. Carry on!
The portal animation is beautiful! absolutely amazing! Is it possible to alter the particle effect so that it has a different look and uses matching colors for the portal?
The new glass texture is nice for what it is but It doesn't look as good as it could be. To be honest I like the old glass a lot better. This new glass (especially when used as panes) just doesn't keep with the medieval feel of the rest of the pack and feels rather... lacking I guess you could say.
oh and CTM for the mossy cobble wall is still as I stated before. It's using the CTM for the regular blocks and not using custom CTM for itself. Also the custom wall CTM for it still has the old mossy cobble texture in the folder.
also I'm loving how dungeons look with the new cobble textures
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Curse Premium-Make the birch planks the way they were in 5_1 (they worked on the item frames, right?)
-CTM the block ID of the ACTUAL birch planks to the 5_2
(I haven't played 5_2 yet so I'm just guessing)
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Curse PremiumI think so, although I remember something a little bit strange about it all.
As a big fan of the "Simple Ores" mod I'd like to use your excellent texture pack. Perhaps you'd be kind enough to update your mod support? You have a picture file for each item but the mod requires them stitched together into a grid. I'd do it myself but have no idea how to. Below is a picture of what the mod requires for texture support. (One grid for terrain and one for tools.) Thank you.
I will bring CTM to nearly everything, in time. The portal particles color can be changed with MCPatcher, but when I did, nothing happened. So not sure what to do there, either deal with it, or change the color of my portal animation. Again, seems like the glass will probably change given everyone's reaction to it.
The cobblestone walls aren't getting the CTM I made for them, and I don't know why. All of the properties files have the correct information in them. I think it may have to do with the fact that I have CTM on the cobble texture which is overriding the wall CTM. The wall is supposed to have that old cobblestone texture.
Sorry, but like I said, it would take a good amount of work to make a 1.4.7 version of the new stuff, and likely only a handful of people would use it for only a couple weeks. Really the only things I've changed to textures that aren't new to 1.5 is new stone brick and cobblestone, so nothing that thrilling.
Well I have since added some shading, but I don't think that will make people like it who don't right now. I guess I'm going back to the drawing board, and if anyone has any suggestions then let me know I guess!
I did that already, the problem was the texture messed up when people placed 2 wood slabs on each other. Technically I could fix that problem, but then people who don't use MC Patcher would still see weird wood.
I might update it if I get a chance, but anyone else is welcome to as well.
Twitter: @Levaunt
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Curse PremiumI'll see what I can do.
@Levaunt Well, there's no other fix right now
I didn't see anything wrong with the windows the way they were before, you could go back to it??
I think the problem right now is that it looks too much like lattice, and not windows. I think anything that makes it look like windows panes would be fine.