I'm assuming you mean the minecraft customizer website? I never liked that for many reasons, but the biggest of which is a lack of CTM support.
I can easily add a folder of alternate textures, and if needed some .properties files to go with them.
I know, me too. It would just be easier to throw the CTM in later instead of the alternate textures, imo.
Could you brighten the eyes on the Enderman glow texture?
Same with the galaxies in the night sky.
Endermen are a very old texture, they just need a whole make-over. I can make the night sky better, though. At the time it was way to bright overall, so I darkened everything, but that just made it look washed out. I think I got it looking better now though.
Only thought of this today. What are your plans for making the smoother top Netherack CTM fit with Nether Quartz ore? Will there be a quartz ore smooth top, too?
Not sure yet actually. Not the best answer, but just haven't even figured out what I'm doing with the netherack, let alone the ore.
What else is on your current list to re-do Levaunt?
I think most of the hostile mobs could use work, and I still need to do something with mushroom biomes. I'm thinking of taking a breather from working on the pack after this update though.
Endermen are a very old texture, they just need a whole make-over. I can make the night sky better, though. At the time it was way to bright overall, so I darkened everything, but that just made it look washed out. I think I got it looking better now though.
~snip~
I think most of the hostile mobs could use work, and I still need to do something with mushroom biomes. I'm thinking of taking a breather from working on the pack after this update though.
~snip~
I rather like the endermen as they are. All those eyes give it a really nice creepy feeling. First time I came across one with this pack, I had just started on a server. Walked around a corner and one was just lurking there. Immediately looked towards the ground, but those eyes... always watching.
I hope the Skeles aren't included in that "most". Favorite mob in the pack. Rather fond of the zombies (and enderman as I mentioned above) as well.
By the way, I noticed your snow golems have a face on them. If you include a blank "snowman_overlay.png" file in the mobs folder, it turns the pumpkin invisible (or you can texture it if you want)
Levaunt, I'm curious. With the 1.5 change, you can give custom textures to each growth stage of the carrots and potatoes. Do you have any plans to take advantage of the change?
I rather like the endermen as they are. All those eyes give it a really nice creepy feeling. First time I came across one with this pack, I had just started on a server. Walked around a corner and one was just lurking there. Immediately looked towards the ground, but those eyes... always watching.
I hope the Skeles aren't included in that "most". Favorite mob in the pack. Rather fond of the zombies (and enderman as I mentioned above) as well.
By the way, I noticed your snow golems have a face on them. If you include a blank "snowman_overlay.png" file in the mobs folder, it turns the pumpkin invisible (or you can texture it if you want)
The Enderman design will stay the same (i.e. they will have a bunch of eyes), but I do need to update the quality. Skeletons will stay the same, I like how they came out. But I will probably add more variation to either random mobs or biome specific mobs, or both.
I do like the snow golem thing, I'll look into that!
Levaunt, I'm curious. With the 1.5 change, you can give custom textures to each growth stage of the carrots and potatoes. Do you have any plans to take advantage of the change?
Yes, I actually had an idea for those plants but couldn't implement it before because of the shared growth stages.
Normally that wouldn't be a problem. But with MCPatcher changing how it behaves so much, and the new texture format. It wouldn't be simple to format all the changes back to the 1.4 setup.
Honestly there isn't going to be many changes that aren't exclusive to 1.5. So if you stick with 1.4.7 you won't be missing out on much.
Just wanted to say I love this pack. I've never used one with random textures before and I love the slight variation, especially in the stone. The paintings are fantastic, and the bright contrast of the palette is really, really fun. The art style reminds me of some of my old favorite DOS games, especially Heretic/Hexen and Hocus Pocus. This has to be one of my favorite packs, right alongside Doku, Last Days, and Joli. Thank you for all your hard work, I'm really excited for updates!
Want to get mod patches done for this texture pack?Why not help out! Check out the spreadsheet here: https://docs.google....QXc&usp=sharing and message me with what you want mod you want to work on!
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SageHarupia was working on Thaumcraft support. Not sure what's going on with that as of now though.
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Curse PremiumI know, me too. It would just be easier to throw the CTM in later instead of the alternate textures, imo.
(On the customizer have a link to CTM download)
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Curse PremiumI'd love to see what you can come up with.
Which mods are you thinking about?
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Curse PremiumIf Levaunt won't do it, I will.
Endermen are a very old texture, they just need a whole make-over. I can make the night sky better, though. At the time it was way to bright overall, so I darkened everything, but that just made it look washed out. I think I got it looking better now though.
Not sure yet actually. Not the best answer, but just haven't even figured out what I'm doing with the netherack, let alone the ore.
I think most of the hostile mobs could use work, and I still need to do something with mushroom biomes. I'm thinking of taking a breather from working on the pack after this update though.
Thanks so much, I really appreciate posts like this. I think I'll work on the pack for a while, granted with some long breaks here and there.
Twitter: @Levaunt
I rather like the endermen as they are. All those eyes give it a really nice creepy feeling. First time I came across one with this pack, I had just started on a server. Walked around a corner and one was just lurking there. Immediately looked towards the ground, but those eyes... always watching.
I hope the Skeles aren't included in that "most". Favorite mob in the pack. Rather fond of the zombies (and enderman as I mentioned above) as well.
By the way, I noticed your snow golems have a face on them. If you include a blank "snowman_overlay.png" file in the mobs folder, it turns the pumpkin invisible (or you can texture it if you want)
I especially love the deserts
The Enderman design will stay the same (i.e. they will have a bunch of eyes), but I do need to update the quality. Skeletons will stay the same, I like how they came out. But I will probably add more variation to either random mobs or biome specific mobs, or both.
I do like the snow golem thing, I'll look into that!
Yes, I actually had an idea for those plants but couldn't implement it before because of the shared growth stages.
Twitter: @Levaunt
Honestly there isn't going to be many changes that aren't exclusive to 1.5. So if you stick with 1.4.7 you won't be missing out on much.
Twitter: @Levaunt
Ps big fan of this texture pack <3