Levaunt, that is totally awesome! Hey guys, can you answer a question for a noob (me)? I want to change the textures of the Dimensional Doors Mod, but they are 16x. Can I just double the size of the image and edit them being 32x or do I have to do something else?
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Pale Death beats equally at the poor man's gate and at the palace of kings.
Yeah he's already done the lapiz block and added CTM for it.
Ahh, I see. nonetheless, I like it!
On a side note, I think I'm going to attempt some sort of Mod support for either the Twilight Forest, or Biomes'o'plenty. I just picked them up and I thought "Hey these are cool... but they're all Defaulty..."-- don't hold me to this though . _. I said before that I don't have much skill imitating texture styles, so I have no idea where this is going to go.
So, I've been using this texture pack since I saw your Interview with krawll and Jag, It's one of the very few packs I'm happy to replace my Dokucraft TSC with. With a few exceptions, this pack fits my taste extremely well.
I've voted other because as the last screenshot proves it, you do amazing things on your own, so no particular direction to gove on your future work. But here's some mixed suggestions :
- Special texture when 2 slabs make a block (we've discussed it before for the birch)
- Random Textures for libraries, like different books, skulls, ink & feather...
- Connected Textures on the Iron Block (like spruce planks for example)
- May be a Glowstone less "wild" to blend better in buildings
- And a last, the itchy one : adapting GUI to text placement
As I'd like to see the 2 first ideas, the 3 others are more like "Why not?" suggestions, as I don't mind if it dosen't happen ^^
This is an absolutely amazing texture pack my only regret is that there are no higher quality versions.
I don't see why that would be a regret... I get fairly tired of the generic hd packs out there. And also, It leaves more room to revise it if there is less to revise.
Seeing that screenshot makes me want the update textures right now.. it just looks so beautiful! I can't wait to see what my builds look like with the update textures for stone brick, cobble, and diamond. let alone once 1.5 comes out, the things I can do with the quartz blocks for accents Gah! Amazing!
Any chance we can get a release sooner than the 1.5 official release, Levaunt?
I've voted other because as the last screenshot proves it, you do amazing things on your own, so no particular direction to gove on your future work. But here's some mixed suggestions :
- Special texture when 2 slabs make a block (we've discussed it before for the birch)
- Random Textures for libraries, like different books, skulls, ink & feather...
- Connected Textures on the Iron Block (like spruce planks for example)
- May be a Glowstone less "wild" to blend better in buildings
- And a last, the itchy one : adapting GUI to text placement
Not sure I'll do the first one. It's just too much of an obscure thing that not many people would know to utilize, and as mentioned before it could mess up current builds.
I already made new bookshelves with random CTM, they'll be in the update.
I've had the Iron Block on my todo list for a while actaully. But now I'm toying with a whole new texture for it also, so we'll see.
I'm pleased with the current glowstone.
Last one, I guess you mean how the text isn't aligned with the boxes? I'm torn on what I want to do with that. I really wish I could change the font color, then I could just remove the boxes, or just remove them even if the text isn't very readible, cause everyone knows what's what now anyway.
Seeing that screenshot makes me want the update textures right now.. it just looks so beautiful! I can't wait to see what my builds look like with the update textures for stone brick, cobble, and diamond. let alone once 1.5 comes out, the things I can do with the quartz blocks for accents Gah! Amazing!
Any chance we can get a release sooner than the 1.5 official release, Levaunt?
Probably not, only because of the new texture format. I've already formatted everything for the new way, so it would be a hassle to get it back just for a week of pre-use. Also I want to cram as much into the next update as possible, so it's a nice beefy download with lots for people to see.
Sorry I haven't posted anymore, I kind of fell in love with Ni No Kuni. Shouldn't interfere with the update though, as everything is pretty much done.
Not sure I'll do the first one. It's just too much of an obscure thing that not many people would know to utilize, and as mentioned before it could mess up current builds.
I already made new bookshelves with random CTM, they'll be in the update.
I've had the Iron Block on my todo list for a while actaully. But now I'm toying with a whole new texture for it also, so we'll see.
I'm pleased with the current glowstone.
Last one, I guess you mean how the text isn't aligned with the boxes? I'm torn on what I want to do with that. I really wish I could change the font color, then I could just remove the boxes, or just remove them even if the text isn't very readible, cause everyone knows what's what now anyway.
Probably not, only because of the new texture format. I've already formatted everything for the new way, so it would be a hassle to get it back just for a week of pre-use. Also I want to cram as much into the next update as possible, so it's a nice beefy download with lots for people to see.
GIMMIE DAT BEEF! =D
Also, are you going to fix the ctm glass tiling issue, and the, "almost-out-of-map-range" icon?
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"Some may say I'm 10 pounds of crap, but I'd say it's more like 11 and a half..."
Yeah, I already made that icon after forgetting it two times! I was not aware there was a tiling issue with the glass, but regardless I am making a new design for it.
I have been on haitus from Minecraft for a very very long time. Truthfully this texture pack has my creative builders blood boiling once again, but I have run into a road block and am feeling like a nublet. I am running the recommended items in mcpatcher; however, I can't seem to get the CTM to function properly. Honestly I am sure I am missing something, hoping someone can help me out as I am itching to get building with this pack at its fullest.
***And solved. At least for me, Connected Textures didn't work, utilizing MCpatcher. Optifine has addressed my issue.***
Lots more things to show tomorrow. I'm hoping I can get everything ready before 1.5 is out.
Twitter: @Levaunt
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Curse PremiumI think I love you.
Ahh, I see. nonetheless, I like it!
On a side note, I think I'm going to attempt some sort of Mod support for either the Twilight Forest, or Biomes'o'plenty. I just picked them up and I thought "Hey these are cool... but they're all Defaulty..."-- don't hold me to this though . _. I said before that I don't have much skill imitating texture styles, so I have no idea where this is going to go.
- Special texture when 2 slabs make a block (we've discussed it before for the birch)
- Random Textures for libraries, like different books, skulls, ink & feather...
- Connected Textures on the Iron Block (like spruce planks for example)
- May be a Glowstone less "wild" to blend better in buildings
- And a last, the itchy one : adapting GUI to text placement
As I'd like to see the 2 first ideas, the 3 others are more like "Why not?" suggestions, as I don't mind if it dosen't happen ^^
Any chance we can get a release sooner than the 1.5 official release, Levaunt?
Not sure I'll do the first one. It's just too much of an obscure thing that not many people would know to utilize, and as mentioned before it could mess up current builds.
I already made new bookshelves with random CTM, they'll be in the update.
I've had the Iron Block on my todo list for a while actaully. But now I'm toying with a whole new texture for it also, so we'll see.
I'm pleased with the current glowstone.
Last one, I guess you mean how the text isn't aligned with the boxes? I'm torn on what I want to do with that. I really wish I could change the font color, then I could just remove the boxes, or just remove them even if the text isn't very readible, cause everyone knows what's what now anyway.
Probably not, only because of the new texture format. I've already formatted everything for the new way, so it would be a hassle to get it back just for a week of pre-use. Also I want to cram as much into the next update as possible, so it's a nice beefy download with lots for people to see.
Twitter: @Levaunt
Also, are you going to fix the ctm glass tiling issue, and the, "almost-out-of-map-range" icon?
Twitter: @Levaunt
Twitter: @Levaunt
***And solved. At least for me, Connected Textures didn't work, utilizing MCpatcher. Optifine has addressed my issue.***
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Curse PremiumThat's some nice glass I see sneaking around in the background... Well, sitting stationary, but that's not the point. It's nice.
Just wondering, is that CTM with the new format?