I'm not sure why they didn't replace the steve cloths with the villager robes and give it black eyes. That's the first thing I noticed. Jeb was probably in a hurry, but it's a simple texture thing.
I do have a few suggestions though. More animations. It doesn't need overly animated things, but simple things for certain textures:
-Glowstone with some kind of glowing animation
-Diamonds/blue gems on the enchantment table could glow a bit
-Eye on the ender chest could look around, or blink
-Jack O lantern could have a bit of a fiery/glowing animation around the eyes/mouth
That's one thing a lot of texture packs lack that could make them so much better, simple animations. Minecraft looks a bit..bland..even with the best texture packs, simply because everything is so still and motionless.
The thing I'd want to see animated more than anything else would be grass. I've tried a few packs that have had the grass gently swaying in the wind, and it really does look quite nice.
Even without loads and loads of animations, though, this has been my favorite texture pack for a while. Keep up the excellent work, Levaunt.
I read up on your guide, and saw you had this texture pack. I looked at it, and honestly, it's the best 32x texture pack I've ever seen. Each texture looks like you put so much effort into it. Keep up the great amazing work!
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GENERATION 27: The first time you see this, copy it into your sig on any forum and add 1 to the
generation. Social experiment.
Well, in the past I always used the LB RPG Photo Realism pack. Now I've tried this one, and I love it. Is there a chance this texturepack will become availöable in higher resolutions? 128? 256? or even 512? I'd love to get those!
Pixel art ceases to be pixel art as more and more pixels are introduced. So that's unlikely. On the contrary, I'd like to see Levaunt make a 16x pack in the same dark style. (because adapting this one would lose a lot in translation)
There's a good chance that this is a patcher issue, but does anyone else's gravel appear blue when it is falling?
That used to happen to me. I think it is a lighting bug that occurs with entities, but I'm not sure how to fix it. The same thing can happen with minecarts, mobs, signs, even the player.
I just had a chance to try out custom colors, and while most of the biomes are nice, the sky in jungles and swamps is far to blatantly green for my tastes. Maybe a turquoise-ish color would work better?
I've noticed that as well. As far as I can tell it's the way mcpatcher draws the skybox, not transparency with my moon. Haven't figured out a solution yet.
Love this texture pack, it is definitely one of the best I've ever seen. Wich brings me to the question i have been meaning to ask. Two of my friends and i have been working on an adventure map for quite some time now and we wanted to use your texture pack. (I know i didn'd need to ask for that, so here is the real question) When we release our map we were wondering if you were okay if we added a link to your texture pack (I am asking you this because I wasn't sure if I were allowed to without your permission)
No matter the answer, still love your texture pack
Love this texture pack, it is definitely one of the best I've ever seen. Wich brings me to the question i have been meaning to ask. Two of my friends and i have been working on an adventure map for quite some time now and we wanted to use your texture pack. (I know i didn'd need to ask for that, so here is the real question) When we release our map we were wondering if you were okay if we added a link to your texture pack (I am asking you this because I wasn't sure if I were allowed to without your permission)
No matter the answer, still love your texture pack
I really hope the frame is an individual texture, and doesn't just rip from the wooden planks.
That looks really cool. The frame does look like it's using the wood texture at the moment. Even if they don't change it I can give it it's own texture with CTM, so no worries.
Just wanted to thank you for giving me permission to use your texture pack, also if you are interested in taking a look on how the Adventure map is looking so far i'm leaving a link below. I would really appreciate it if you told me your opinion
Probably just some kid. Who cares?
The thing I'd want to see animated more than anything else would be grass. I've tried a few packs that have had the grass gently swaying in the wind, and it really does look quite nice.
Even without loads and loads of animations, though, this has been my favorite texture pack for a while. Keep up the excellent work, Levaunt.
greatamazing work!generation. Social experiment.
Pixel art ceases to be pixel art as more and more pixels are introduced. So that's unlikely. On the contrary, I'd like to see Levaunt make a 16x pack in the same dark style. (because adapting this one would lose a lot in translation)
I've never heard of that happening. I'm using the current Optifine for 1.3.1 and it's fine for me.
That used to happen to me. I think it is a lighting bug that occurs with entities, but I'm not sure how to fix it. The same thing can happen with minecarts, mobs, signs, even the player.
I just had a chance to try out custom colors, and while most of the biomes are nice, the sky in jungles and swamps is far to blatantly green for my tastes. Maybe a turquoise-ish color would work better?
Twitter: @Levaunt
No matter the answer, still love your texture pack
http://www.minecraft.../#entry17375250
OMG So they are going to incorporate a label block... finally! No more plugin issues.
Of course you can do that.
That looks really cool. The frame does look like it's using the wood texture at the moment. Even if they don't change it I can give it it's own texture with CTM, so no worries.
Twitter: @Levaunt
Our map : http://www.minecraftforum.net/topic/1429681-wip-adv-the-apocalypse-the-fall-of-rah-er/#entry17375250
Also I love playing minecraft with your texture pack.
http://www.minecraft.../#entry17375250
When I saw this, me and my brother said at the same time-
"This man is the new Doku."
And then we just stared.