This is a simple tutorial on how to deal with certain texturepacks that have been improperly packaged or just not packaged at all.
there are alot of people who upload texture packs but dont zip them correctly or doublezip the pack i will tell you how to install these packs.
the first topic i will cover is how to take a RAW texturepack designed to be patched directly into the client and convert it into a .zip
a raw texturepack is a set of files and folders designed to be placed directly into minecraft.jar. the most basic pack will contain a single terrain.png file more complex packs will often contain subfolders as well for weapons armor and icons.
converting these is simple. start with a program like 7Zip a nice opensource archiver you can find here http://www.7-zip.org/
now a mistake many people make is creating a folder named Texturepack that contains the terain.png and subfolders and zipping it. this doesent work because the resulting archive will have a folder tree inside it wheras minecraft expects the terrain.png to be in the root of the zip file.
so to properly create a texturepack take the files and move them into a folder named whatever the pack is supposed to be. now instead of zipping this folder open it in explorer.
now go to edit and select all.
with all the files selected right click go to the 7zip dropdown (or other archiving options) and select add to nameofpack.zip. this will create the pack with all the files and folders in the root of the archive rather than a subfolder. move the newly created zip to %appdata%/.minecraft/texturepacks and your done.
Next i will cover dealing with a double zip. a double zip is where the author makes a proper texture pack but acidently compresses it a second time durring the file upload. this results in a zip file with another zip file inside it. so this is the easiest fix all you do is extract the archive from the first zip makesure that this file is named .zip because sometimes the process makes the file lose it;s extension and this confuses minecraft. than move the extracted and renamed zip file into texturepacks.
if the texture pack is released in anything other than a .zip file the only thing you can attempt to do is extract the raw pack and rezip it like in step one though wether or not your archiver can use the format provided is not certain.
but basically before you start bashing the artist try these simple steps to get your texture pack working not everyone who is good with photoshop knows about filesystems :smile.gif:
there are alot of people who upload texture packs but dont zip them correctly or doublezip the pack i will tell you how to install these packs.
before you do anything you will be working with file extensions and with the default install of windows you cant always see them so please turn off the (hide extensions for known file types option)
the steps to do this can be found
HERE FOR XP http://www.fileinfo.com/help/windows-show-extensions.html
HERE FOR VISTA/7 http://windows.microsoft.com/en-US/windows-vista/Show-or-hide-file-name-extensions
the first topic i will cover is how to take a RAW texturepack designed to be patched directly into the client and convert it into a .zip
a raw texturepack is a set of files and folders designed to be placed directly into minecraft.jar. the most basic pack will contain a single terrain.png file more complex packs will often contain subfolders as well for weapons armor and icons.
converting these is simple. start with a program like 7Zip a nice opensource archiver you can find here http://www.7-zip.org/
now a mistake many people make is creating a folder named Texturepack that contains the terain.png and subfolders and zipping it. this doesent work because the resulting archive will have a folder tree inside it wheras minecraft expects the terrain.png to be in the root of the zip file.
so to properly create a texturepack take the files and move them into a folder named whatever the pack is supposed to be. now instead of zipping this folder open it in explorer.
now go to edit and select all.
with all the files selected right click go to the 7zip dropdown (or other archiving options) and select add to nameofpack.zip. this will create the pack with all the files and folders in the root of the archive rather than a subfolder. move the newly created zip to %appdata%/.minecraft/texturepacks and your done.
Next i will cover dealing with a double zip. a double zip is where the author makes a proper texture pack but acidently compresses it a second time durring the file upload. this results in a zip file with another zip file inside it. so this is the easiest fix all you do is extract the archive from the first zip makesure that this file is named .zip because sometimes the process makes the file lose it;s extension and this confuses minecraft. than move the extracted and renamed zip file into texturepacks.
if the texture pack is released in anything other than a .zip file the only thing you can attempt to do is extract the raw pack and rezip it like in step one though wether or not your archiver can use the format provided is not certain.
but basically before you start bashing the artist try these simple steps to get your texture pack working not everyone who is good with photoshop knows about filesystems :smile.gif: