everything seems in order except the creative mode screen is buggy looking. Also critical hit particles are missing. I can't figure out what these are called to manually replace them for the time being.
Creative screen is weird because you're using the pre-release. The critical hit particles aren't missing though.
Check it out here. Quick description and a picture or two for now, you can see and read more over at the thread.
What is 2263? Simply put, it's a sci-fi themed texture pack. It's also a "Minecraft total conversion mod" in a sense. It's a creative suite of textures made for the construction of sci-fi builds and adventure maps. Made specifically for creative mode, you'll be able to make amazing adventure maps with it. Whether you want to build a grimdark space colony like in Aliens, a colorful planet filled with weird wildlife or a sprawling space station, 2263 has got you covered.
I could go on and on about this, so here's a concise feature list that will hopefully entice you.
Total conversion texture pack; a full creative and adventure mode suite.
6+ distinct planet (biome) types, to accomdate any kind of planet you can imagine (note: not really, but it should cover most ideas!).
28 new blocks added! Thanks to CTM magic I am able to retexture all the extra mushroom blocks.
A wide variety of blocks allowing you to build any sci-fi project you've ever wanted to make.
Extensive CTM support (9 .pngs and 131 .properties)!
Well if they aren't missing then explain how I downloaded the pack, jump-shotted some zombies and they gave off no particles? Same with fully charged bows?
nevertheless, I replaced the "particles" with painterly ones and that seemed to do the job, but am still working on the creative mode interface. It's specifically the new tabs that seem glitched/missing.
edit: Replacing the file called "Allitems" with the similarly named painterly version seemed to fix that too. I shall now be using this sweet texture pack!
also might download the sci fi pack, or at least remember it.o_O That looks perfect for a custom map. Deep Space Turtle Chase, prepare to meet your equal!
Speaking of custom maps, is that a screenshot from one you're making, or just a showcase of its potential?
Well if they aren't missing then explain how I downloaded the pack, jump-shotted some zombies and they gave off no particles? Same with fully charged bows?
nevertheless, I replaced the "particles" with painterly ones and that seemed to do the job, but am still working on the creative mode interface. It's specifically the new tabs that seem glitched/missing.
also might download the sci fi pack, or at least remember it.o_O That looks perfect for a custom map. Deep Space Turtle Chase, prepare to meet your equal!
Speaking of custom maps, is that a screenshot from one you're making, or just a showcase of its potential?
I see I was mistaking which particles were which. This will be fixed in the next version.
Also no, just some test builds used to showcase the pack.
Dang, it's just like I said though, mcpatcher breaks mods easily. Like toomanyitems, optifine, timber!, and I like those more than enough to not be able to use mcpatcher :/
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Quote from Cryptic »
Well, it looks like minecraft decided
"That's a nice everything you've got there... it would be a shame if someone ****ING THREW IT IN ****ING SPACE! :3"
I've just realized that this texture pack is barely a month older than my map, and it's the one I've recommended using alongside it for a while. I should have noticed sooner! It's definitely my favorite, and I hope a lot of the people who played my map decided to use it, because it's the one I kept the most often while building. A definitely high quality texture pack, if you ask me!
I've just realized that this texture pack is barely a month older than my map, and it's the one I've recommended using alongside it for a while. I should have noticed sooner! It's definitely my favorite, and I hope a lot of the people who played my map decided to use it, because it's the one I kept the most often while building. A definitely high quality texture pack, if you ask me!
Your map is amazing. I regret not finishing it the first time I played it, rage quitting at the obsidian parkour section
I've just realized that this texture pack is barely a month older than my map, and it's the one I've recommended using alongside it for a while. I should have noticed sooner! It's definitely my favorite, and I hope a lot of the people who played my map decided to use it, because it's the one I kept the most often while building. A definitely high quality texture pack, if you ask me!
I remember playing your map a long time ago, I accidentally burned half of the place down long before I was supposed too! Made navigation...interesting.
Anyway for 1.3 the plan is to update Revival and then 2263.
I remember playing your map a long time ago, I accidentally burned half of the place down long before I was supposed too! Made navigation...interesting.
Anyway for 1.3 the plan is to update Revival and then 2263.
Doesn't surprise me, as that happened to a lot of people! That's what happens when you make the place easily flammable, I'm afraid. I'm really looking forward to both of those packs being updated! I'll have to wait for some mods as well, so I'm taking a little Minecraft break for now
Anyway for 1.3 the plan is to update Revival and then 2263.
Is there a chance that we could know an estimated update? I love this pack but havent been able to use it lately since all of the snapshots.
Tomorrow, maybe?
This is my favourite Texture pack....
I have been using it since about 1.5/1.6 beta.....
But with 1.3.1 there is a CTM bug....
I am using MCpatcher and the logs only show the 'side' texture....
I fixed this easily myself, but thought i should point it out to you....
-Lungora.
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“One arrow alone can be easily broken but many arrows are indestructible.” -Genghis Khan
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Creative screen is weird because you're using the pre-release. The critical hit particles aren't missing though.
Check it out here. Quick description and a picture or two for now, you can see and read more over at the thread.
nevertheless, I replaced the "particles" with painterly ones and that seemed to do the job, but am still working on the creative mode interface. It's specifically the new tabs that seem glitched/missing.
edit: Replacing the file called "Allitems" with the similarly named painterly version seemed to fix that too. I shall now be using this sweet texture pack!
also might download the sci fi pack, or at least remember it.o_O That looks perfect for a custom map. Deep Space Turtle Chase, prepare to meet your equal!
Speaking of custom maps, is that a screenshot from one you're making, or just a showcase of its potential?
I see I was mistaking which particles were which. This will be fixed in the next version.
Also no, just some test builds used to showcase the pack.
I would love to see a x32 version if you get the motivation/time.
peace.
I for one don't particularly care for the flickering light, although the rest of the pack is great.
Also check me out on:
WordPress, Etsy, and Spore.
I remember playing your map a long time ago, I accidentally burned half of the place down long before I was supposed too! Made navigation...interesting.
Anyway for 1.3 the plan is to update Revival and then 2263.
Eh, that part has always been tricky
Doesn't surprise me, as that happened to a lot of people! That's what happens when you make the place easily flammable, I'm afraid. I'm really looking forward to both of those packs being updated! I'll have to wait for some mods as well, so I'm taking a little Minecraft break for now
Is there a chance that we could know an estimated update? I love this pack but havent been able to use it lately since all of the snapshots.
Tomorrow, maybe?
I have been using it since about 1.5/1.6 beta.....
But with 1.3.1 there is a CTM bug....
I am using MCpatcher and the logs only show the 'side' texture....
I fixed this easily myself, but thought i should point it out to you....
-Lungora.
“One arrow alone can be easily broken but many arrows are indestructible.” -Genghis Khan