This randomized texture feature should be default for minecraft. Very happy with this latest update, SMP. You continue to surprise me, as I never suspected you had so much content to give us all at once. Do you have any plans on releasing a different gravel texture, as I have become quite partial to the gray style in default. I know that's asking a lot, seeing as that means more CTM for you to do. Just a query, though.
This randomized texture feature should be default for minecraft. Very happy with this latest update, SMP. You continue to surprise me, as I never suspected you had so much content to give us all at once. Do you have any plans on releasing a different gravel texture, as I have become quite partial to the gray style in default. I know that's asking a lot, seeing as that means more CTM for you to do. Just a query, though.
Thanks for your continued support of my pack! You're one of the proud few to display the sig-advertisement! However, I have no interest to get back into the alt game and I'm really not a fan of the vanilla style gravel either :/
Anyways, small update!
This pack's CTM is now based on MCPatcher rather than Optifine. If you would like to use Optifine instead, check the /ctm/optifine/ folder in the .zip for Optifine compatible files. I also fixed a few bugs.
Did you figure it out yourself are do there happen to be any tutorials on it?
Read the official documentation ("Information for Texture Pack Artists" in the MCPatcher thread) very carefully. After that it was trial and error and studying some of the cool stuff that WantedRobot made for the FyreUK/Doku pack.
Please...make this work with the technic pack/tekkit. I love this texture pack and I want to use it when I play tekkit. Good job btw, my friends and I all use this texture pack
Also, what does CTM mean? Sorry, but I just dont know.
When do you plan on revealing your scifi pack? Sounds really ambitious.
Very soon actually! Switching to MCpatcher introduced some small bugs I have to fiddle with, then I just have to build some stuff for promo pics and it will be ready to go.
Well, its is a rather dark texture pack in comparison to default, especially if you were around for Alpha's bright green grass and trees! I actually prefer this darker shade, as the lighting given off by the torches is superb. Also NeroLinkz, I stared at that avatar of yours for a good minute waiting for it to load. Touche, good sir.
SMP, like a I mentioned above, the torch lighting really makes me love this pack even more. But is that just my Optifine doing that, or is that your work? I don't know the details on texturing, I'm afraid.
If you want to use Optifine, delete the terrain#.properties files in /ctm/ and take the files from /ctm/optifine/ and put them in /ctm/.
Thanks for the info, two quick questions: Will the glass blocks be connected soon, and will the grass we randomized again soon? That was one of my favorite parts
I have a texture suggestion for you SMP. I've been saving this idea for a while, and I'll probably use it myself in the next texture pack I make, but anyway, if you take the critical hit texture in the particles.png and change it to just a 1x1 red pixel, it gives a blood effect to your critical hits and looks awesome!
Thanks for your continued support of my pack! You're one of the proud few to display the sig-advertisement! However, I have no interest to get back into the alt game and I'm really not a fan of the vanilla style gravel either :/
Anyways, small update!
This pack's CTM is now based on MCPatcher rather than Optifine. If you would like to use Optifine instead, check the /ctm/optifine/ folder in the .zip for Optifine compatible files. I also fixed a few bugs.
Did you figure it out yourself are do there happen to be any tutorials on it?
Read the official documentation ("Information for Texture Pack Artists" in the MCPatcher thread) very carefully. After that it was trial and error and studying some of the cool stuff that WantedRobot made for the FyreUK/Doku pack.
When do you plan on revealing your scifi pack? Sounds really ambitious.
Also, what does CTM mean? Sorry, but I just dont know.
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Curse PremiumIt's gorgeous...
Thanks!
Oh my.
Very soon actually! Switching to MCpatcher introduced some small bugs I have to fiddle with, then I just have to build some stuff for promo pics and it will be ready to go.
Anyways, the new update is great, I've been using this pack for a long time. It's definitely the best 16x pack out there.
Strange, as far as I know the free standing string uses the same texture as the tripwire string.
how do I take those ore textures and block textures and transfer them into the actual base texture pack?
Btw thanks for the epic sig I love it!
Just the info i needed...
Well, its is a rather dark texture pack in comparison to default, especially if you were around for Alpha's bright green grass and trees!
SMP, like a I mentioned above, the torch lighting really makes me love this pack even more. But is that just my Optifine doing that, or is that your work? I don't know the details on texturing, I'm afraid.
Thanks for the info, two quick questions: Will the glass blocks be connected soon, and will the grass we randomized again soon? That was one of my favorite parts
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Curse PremiumKeep up the good work!