That's certainly interesting! I don't want another thread out there for a 32x revival but if you want to post updates like that in here I'd add something about it in the OP.
That's certainly interesting! I don't want another thread out there for a 32x revival but if you want to post updates like that in here I'd add something about it in the OP.
It won't be perfect as such because I'm not recreating them by hand, but I think what I've got so far is usable.
*EDIT*
By the way, I'm the one who did the 1.2.5 textures for the wood and circle stone and such during that interlude where you weren't doing anything.
I believe that bug happens when switching between another texture pack that has a different lighting texture. You have to restart Minecraft if you get it.
There seems to be something wrong with this pack? I'm using minecraft_1.2.5_optifine_hd_mt_c3 and SMPs-Revival_2321406.zip. This is what light sources look to me: http://i.imgur.com/sIkcs.jpg
Note that it should be day, but it's all dark and there is this wavy pattern around the torch.
Or the drugs kicked in. I particularly like the look of that.
I've seen it in-game a lot, it's even trippier in person. In revival news, ****ing Optifine needs to update! I've got a massive update ready to release but it's half broken in every version of Optifine. The amount of CTM things I have made is insane and it's a damn shame they can't be fully utilized yet. I don't know if sp614x is waiting for 1.3 to drop or what, but I may just release this without fully working CTMs.
Also my sci-fi texture pack is actually coming out soon. It's a full on creative texture pack (sorry, no survival version) meant to accommodate any sci-fi build someone would want to make. I expect to see some amazing things built with it, it's even more extensive than voxelbox's deep space texture pack. It will make for some amazing adventure maps as well.
But what did I mean by extensive? Well...
I've customized all the biomes to let players create about 6 distinct planet types, with 2 more biomes left blank in case texture savvy players want to make their own planet type. A wide variety of metals and planet blocks let players whether they want to build GRIMDARK alien-esque environments, or crazy colorful ones like Avatar.
CTM has been utilized to add 28 more blocks to the game and add multiple uses to each block. What do I mean? Well one of the blocks is an extendable microwave when placed horizontally, but when placed on it's own it's a coffee maker. I've made enough distinct decorative blocks / tech stuff to allow any kind of sci-fi room you could want (armories, medbays, botanical gardens, robotics, engineering, the list goes on...)
I'm going to keep testing it for now and hopefully get some pictures up soon.
You need to make a visable download link.. Im completely lost, and If i have to save the image as png its fine but for others its not..
Are you kidding me? The link is in the 2nd ****ing line in the topic.
Also, the new update is great, although I wish you'd base your CTM features around MCPatcher rather than Optifine. MCPatcher has extended features, and it's pretty much the original when it comes to these things. The main reason I say this is because some CTM features with the pack aren't working properly, such as the sugar cane CTM, as Optifine does it backwards for some reason.
Are you kidding me? The link is in the 2nd ****ing line in the topic.
Also, the new update is great, although I wish you'd base your CTM features around MCPatcher rather than Optifine. MCPatcher has extended features, and it's pretty much the original when it comes to these things. The main reason I say this is because some CTM features with the pack aren't working properly, such as the sugar cane CTM, as Optifine does it backwards for some reason.
Maybe MCpatcher has changed since I last used it, but doesn't it lack vertical CTMs? As for using Optifine over MCPatcher, I think it's just the better choice. Optifine has all of MCPatcher's features and more. I don't know why sp614x changed the way CTMs are displayed, but I did mention/whine like a ***** to him about it.
Edit: God damnit, MCpatcher seems to have better CTM support now, along with the cool custom skies feature. But Optifine has so many better features aaaaaaaaaa. Not sure what I should do now.
Edit 2: I'm going to stick the optifine compatible texture files in /ctm/optifine/ for those who want to use optifine. MCPatcher compatible files will be the default.
Why are you so ANGRY? Why do people get so mad over Minecraft? Here's my reasoning; what are redstone torches used for in builds?
A) Used in wiring up contraptions, hidden behind walls and floors so you can't see the giant hideous redstone workings powering a piston door or whatever.
B ) When they're not used solely for mechanical purposes, they're usually candle stand-ins to provide some light in a nice dark atmosphere.
Basically every use of a redstone torch I've seen is either hidden in wiring (where it doesn't matter what it looks like) or is already being used as a candle.
It's chicken3.png in the pack, and it looks like it does in the screenshot, but it looks kind of weird...
Also, I've noticed that random tall grass/ferns aren't working, and the random flowers don't include the default flowers from terrain.png. Is that intentional?
Why are you so ANGRY? Why do people get so mad over Minecraft? Here's my reasoning; what are redstone torches used for in builds?
A) Used in wiring up contraptions, hidden behind walls and floors so you can't see the giant hideous redstone workings powering a piston door or whatever.
B ) When they're not used solely for mechanical purposes, they're usually candle stand-ins to provide some light in a nice dark atmosphere.
Basically every use of a redstone torch I've seen is either hidden in wiring (where it doesn't matter what it looks like) or is already being used as a candle.
Me? Angry? I'm not angry at all. It's just my vision of texture pack. IMO they should be faithful to original, in some way.
I won't post the full terrain.png if you don't want me to.
It won't be perfect as such because I'm not recreating them by hand, but I think what I've got so far is usable.
*EDIT*
By the way, I'm the one who did the 1.2.5 textures for the wood and circle stone and such during that interlude where you weren't doing anything.
Or the drugs kicked in. I particularly like the look of that.
Link Removed
Also my sci-fi texture pack is actually coming out soon. It's a full on creative texture pack (sorry, no survival version) meant to accommodate any sci-fi build someone would want to make. I expect to see some amazing things built with it, it's even more extensive than voxelbox's deep space texture pack. It will make for some amazing adventure maps as well.
But what did I mean by extensive? Well...
I've customized all the biomes to let players create about 6 distinct planet types, with 2 more biomes left blank in case texture savvy players want to make their own planet type. A wide variety of metals and planet blocks let players whether they want to build GRIMDARK alien-esque environments, or crazy colorful ones like Avatar.
CTM has been utilized to add 28 more blocks to the game and add multiple uses to each block. What do I mean? Well one of the blocks is an extendable microwave when placed horizontally, but when placed on it's own it's a coffee maker. I've made enough distinct decorative blocks / tech stuff to allow any kind of sci-fi room you could want (armories, medbays, botanical gardens, robotics, engineering, the list goes on...)
I'm going to keep testing it for now and hopefully get some pictures up soon.
Download: http://www.planetminecraft.com/texture_pack/smps-revival-texture-pack/
Image gallery: http://imgur.com/a/SBZuZ#0
Changelog:
Profile pic by Cheshirette c:
Also, i think you should remove alts frome TP archive and place them in separate download.
Just IMO.
Are you kidding me? The link is in the 2nd ****ing line in the topic.
Also, the new update is great, although I wish you'd base your CTM features around MCPatcher rather than Optifine. MCPatcher has extended features, and it's pretty much the original when it comes to these things. The main reason I say this is because some CTM features with the pack aren't working properly, such as the sugar cane CTM, as Optifine does it backwards for some reason.
You call that an explanation?
Maybe MCpatcher has changed since I last used it, but doesn't it lack vertical CTMs? As for using Optifine over MCPatcher, I think it's just the better choice. Optifine has all of MCPatcher's features and more. I don't know why sp614x changed the way CTMs are displayed, but I did mention/whine like a ***** to him about it.
Edit: God damnit, MCpatcher seems to have better CTM support now, along with the cool custom skies feature. But Optifine has so many better features aaaaaaaaaa. Not sure what I should do now.
Edit 2: I'm going to stick the optifine compatible texture files in /ctm/optifine/ for those who want to use optifine. MCPatcher compatible files will be the default.
Why are you so ANGRY? Why do people get so mad over Minecraft? Here's my reasoning; what are redstone torches used for in builds?
A) Used in wiring up contraptions, hidden behind walls and floors so you can't see the giant hideous redstone workings powering a piston door or whatever.
B ) When they're not used solely for mechanical purposes, they're usually candle stand-ins to provide some light in a nice dark atmosphere.
Basically every use of a redstone torch I've seen is either hidden in wiring (where it doesn't matter what it looks like) or is already being used as a candle.
They're flowers! If you don't like them, go into into the "ctm" folder of the texture pack and delete "block12.properties".
It's chicken3.png in the pack, and it looks like it does in the screenshot, but it looks kind of weird...
Also, I've noticed that random tall grass/ferns aren't working, and the random flowers don't include the default flowers from terrain.png. Is that intentional?
Me? Angry? I'm not angry at all. It's just my vision of texture pack. IMO they should be faithful to original, in some way.