Is there any chance we could get a fix for the flickering chest glitch? Somebody posted a fixed version + explanation of why it happened earlier in the thread but the links have since disappeared.
The 'I want to customize this pack' link leads to Default Customizer... of the Default Texture Pack. Can you please fix this? Because I really liked customizing this pack. This pack is one of the best and is my favorite substitute for Default.
Thank you for making such a wonderful Texture Pack
Thanks for an excellent texture pack, I absolutely love it and it suits my world fantasticly.
There seems to be some extremely dark grass introduced lately, and your pack makes it look black/gray instead of really dark green like the original textures. Don't know if this is intentional or a bug, but it looks absolutely horrible :smile.gif:
Example below:
Edit:
Just found out that it might be a swamp biome that's suddenly been placed in the middle of some of my work. In any case, I hope the intention isn't to make swamps black?
1) Swamp colors are hardcoded into the game
2) The fact that SMP's Revival has darker grass colors makes it turn black. A lot of other texture packs do this as well, and there's nothing they can really do about it, aside from making the grass brighter.
3) If you want the swamp biome gone, try messing around with some level.dat's to change the seed, or find a program that can change it. I had to do this with one of my worlds, as there was a swamp biome placed in my forest, along with a desert where it should've been a taiga.
1) Swamp colors are hardcoded into the game
2) The fact that SMP's Revival has darker grass colors makes it turn black. A lot of other texture packs do this as well, and there's nothing they can really do about it, aside from making the grass brighter.
3) If you want the swamp biome gone, try messing around with some level.dat's to change the seed, or find a program that can change it. I had to do this with one of my worlds, as there was a swamp biome placed in my forest, along with a desert where it should've been a taiga.
That's really nice to know, thanks. I thought it had something to do with the textures themselves. Thanks for the tip by the way, I'll mess around with it and see if it does anything. Luckily I still have my server backup from pre-swamp biomes.
Sorry I haven't updated in a while guys. An update for 1.0 will get here eventually, but I can't make any promises as to when.
It's all good. I think the only thing new from pre-release 4 to 1.0 is the enderdrgaon egg, and of course the enderdragon itself which you said you still have to do.
Then again, there's always animated textures if you're still interested in that.
Posting to get that diamond mark thing so I can notice this thread easier.
A friend recently linked me to this pack and I must say I'm impressed by the quality of it. It has enough detail to look better than most 16x packs, but not too much to make it heavy and overworked (like Painterly does, IMO). I think the stone related textures are my favorites (could be the coloring that reminds me of those RPG games I love so much). Anyways, good work on the pack, can't wait for full 1.0 support~
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Curse PremiumTry this link: http://minecraftcustomizer.net/pack/SMPs+Revival
Are you really that dumb?
Thank you for making such a wonderful Texture Pack
Good Job Man, diamonds to you
the chests are messed up on that one
http://www.mediafire.com/?kzkunoyn0r0cdr3
Please +1 if you like it :smile.gif:
Stop asking and read for yourself. The title doesn't say 1.0, so that means it isn't for 1.0.
People these days...
There seems to be some extremely dark grass introduced lately, and your pack makes it look black/gray instead of really dark green like the original textures. Don't know if this is intentional or a bug, but it looks absolutely horrible :smile.gif:
Example below:
Edit:
Just found out that it might be a swamp biome that's suddenly been placed in the middle of some of my work. In any case, I hope the intention isn't to make swamps black?
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Curse Premium1) Swamp colors are hardcoded into the game
2) The fact that SMP's Revival has darker grass colors makes it turn black. A lot of other texture packs do this as well, and there's nothing they can really do about it, aside from making the grass brighter.
3) If you want the swamp biome gone, try messing around with some level.dat's to change the seed, or find a program that can change it. I had to do this with one of my worlds, as there was a swamp biome placed in my forest, along with a desert where it should've been a taiga.
That's really nice to know, thanks. I thought it had something to do with the textures themselves. Thanks for the tip by the way, I'll mess around with it and see if it does anything. Luckily I still have my server backup from pre-swamp biomes.
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Curse PremiumIt's all good. I think the only thing new from pre-release 4 to 1.0 is the enderdrgaon egg, and of course the enderdragon itself which you said you still have to do.
Then again, there's always animated textures if you're still interested in that.
A friend recently linked me to this pack and I must say I'm impressed by the quality of it. It has enough detail to look better than most 16x packs, but not too much to make it heavy and overworked (like Painterly does, IMO). I think the stone related textures are my favorites (could be the coloring that reminds me of those RPG games I love so much). Anyways, good work on the pack, can't wait for full 1.0 support~
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Curse Premiumhttp://www.mediafire.com/?22tfmq09an7gq8f
It's set in my Redstone Park map, and the scene is kind of like a forest/swamp with a little house, vines, lily pads, tall trees, etc.