Hello! First of all: I'm not english, so I can make mistakes in some words because I'm still learning.
Now: I love this texture pack, that inspire me a lot, soon I want to make one too.
How do you draw this texture pack? By hand in a drawing tablet or with the mouse?
And last, but not least important: I have a bug: I don't see your texture of the water or the lava, I see it's in the terrain but I don't see it in-game. I need to patch Minecraft or something like in others texture packs to see it? I hope not, I don't like to modify so much the files, because I download a lot of mods, and I'am reinstalling the game like 4 times per week.
Again: I love this texture pack! The Yogcast video makes me download this texture pack.
Looking forward for 1.8 and your response at least; the one of the bug.
Anzonx.
By mouse, in photoshop CS5 and yes you have to patch the game.
Hi !
About 1.8:
There is some blinking on the chest texture. It occurs to the line of pixels just where the chest open, if you know what I mean.
It looks like the armors, when 2 pieces of it get into each other, it's a kind of blinking.
They look pretty great huh? The world generation definately improved for 1.8, still a bit buggy, but Notch always seems to hit a bug or two with world gen. as does anyone, I imagine it can be a tricky system. Although with SMP's pack it looks marvelous anyway!
your 32p pack was the first texture pack I used. Would love to see a revival in that resolution. Good to see you back (even if I'm a little late on the uptake)
I absolutely love everything about this pack... except the wood. Everything involving wood, except the logs. The darkness bugs me to no end. This is the only thing stopping me from using this as my main pack.
I don't know if anyone's ever taken the time to recolor them into something lighter? I tried to recolor them using both default and Painterly Pack's palettes and I couldn't seem to come up with enough colors. I then tried to make my own colors, but that failed horribly.
So what do you think is coming next for this pack? There's probably not gonna be any updates after 1.8 for a long time, so...
What next?
For the most part, I'm done. Just going to be updating mod support and vanilla support as new things come out. I've considered adding support for BuildCraft, IndustrialCraft and EquivalentExchange but I'm not sure yet. I've got a scifi texture pack I'm making for a project I'm working on. After the project is finished I'll be releasing it.
btw your missing some stuff that supposed to be next to the breaking animation.
New Defaults:
+ Explosion Animation
+ Pig: Added snout stuff
+ Silverfish: Added texture
+ Particlefield.png: Whatever this does.
+ Vines: Redid them.
+ Melon Slices: Recolored them.
+ Chests: Tweaker them a bit.
By mouse, in photoshop CS5 and yes you have to patch the game.
:mellow.gif:
About 1.8:
There is some blinking on the chest texture. It occurs to the line of pixels just where the chest open, if you know what I mean.
It looks like the armors, when 2 pieces of it get into each other, it's a kind of blinking.
They look pretty great huh? The world generation definately improved for 1.8, still a bit buggy, but Notch always seems to hit a bug or two with world gen. as does anyone, I imagine it can be a tricky system. Although with SMP's pack it looks marvelous anyway!
Thanks for the effort you put into this.
Thanks! I love John Smith's TP and it influenced this one a lot. If anyone is looking for a great 32x, definitely check out his.
What next?
I don't know if anyone's ever taken the time to recolor them into something lighter? I tried to recolor them using both default and Painterly Pack's palettes and I couldn't seem to come up with enough colors. I then tried to make my own colors, but that failed horribly.
Anyone?
For the most part, I'm done. Just going to be updating mod support and vanilla support as new things come out. I've considered adding support for BuildCraft, IndustrialCraft and EquivalentExchange but I'm not sure yet. I've got a scifi texture pack I'm making for a project I'm working on. After the project is finished I'll be releasing it.