* New: solid stone, trunk (old trunk is now the pine texture), brick, bookcase, tall grass, ore blocks, sign, sand, tilled dirt.
* Mod Support! CTM Support, BCW Support, RandoMobs Support.
* Japan is cancelled because my textures were lackluster and I'd rather add more support for mods.
Almost forgot, here's the randomobs.properties file for this pack:
Zombie Variations = 15
The number of zombie variations the game will use.
Skeleton Variations = 7
The number of skeleton variations the game will use.
Spider Variations = 4
The number of spider variations the game will use.
Creeper Variations = 5
The number of creeper variations the game will use.
Slime Variations = 6
The number of slime variations the game will use.
Pig Variations = 6
The number of pig variations the game will use.
Sheep Variations = 4
The number of sheep variations the game will use.
Squid Variations = 3
The number of squid variations the game will use.
Cow Variations = 6
The number of cow variations the game will use.
Chicken Variations = 6
The number of chicken variations the game will use.
PigZombie Variations = 4
The number of pigzombie variations the game will use.
Really digging the new tall grass. Though, I am bummed you're not a fan of wildgrass. I modified wildgrass's grass with yours and it turned out beautiful. Here's an example:
Just found this texture pack today, and I've got to say, this is my favorite of all time. I like this better than Pixeludi and Painterly combined. =P
Also, love the textures for the workbench! Definitely something original for once!
Only thing I don't like about this texture pack is how fast the lava animates,It looks quite strange considering how slow lava move's in the game.
I may be dumb and missing something, but I don't think it's possible to slow it down anymore at 16x. In the animation I move it one pixel at a time, but because the textures are so tiny that one pixel is a pretty big leap.
There's a **** ton more mobs than I remember there being. I'll consider it a long-term project. However, every time I say that it gets done in a day so who knows. Going to support PeacefulPack and Airships right now cause they're easy.
There's a **** ton more mobs than I remember there being. I'll consider it a long-term project. However, every time I say that it gets done in a day so who knows. Going to support PeacefulPack and Airships right now cause they're easy.
Jeez, guess I have to download PremiumWood now. :tongue.gif:
Download
http://adf.ly/1aGEX
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If you can retake the screens using the new version I'll throw 'em in the OP. As of right now I've upated some of the stuff in it.
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Really excited for more mod support! :smile.gif:
It's in the OP now.
Added a poll, vote for the next mod I support!
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Also, love the textures for the workbench! Definitely something original for once!
I may be dumb and missing something, but I don't think it's possible to slow it down anymore at 16x. In the animation I move it one pixel at a time, but because the textures are so tiny that one pixel is a pretty big leap.
http://www.minecraftforum.net/topic/366322-premiumwood-alternate-texture-packs/
Now about Mo' Creatures...
There's a **** ton more mobs than I remember there being. I'll consider it a long-term project. However, every time I say that it gets done in a day so who knows. Going to support PeacefulPack and Airships right now cause they're easy.
Jeez, guess I have to download PremiumWood now. :tongue.gif:
Keep up the good work, SMP!
It's beasttt :3