This texture pack utilizes MCPatcher's Connected Textures & Randomobs mods to a huge extent. If you want to use my extensive connected textures mod support, MCPatcher is required. Currently MCPatcher has a better CTM version than Optifine's. If you try and use CTM with Optifine ~C3 you're going to get a lot of bugs.
What is CTM? Words cannot do it justice, check out these pictures:
Notice
Regarding use of my work..
I get a lot of PMs about using my work so I thought I'd clarify some things. You're free to use my work in any video, server, map or project as long as I get full and clear credit with a link to my thread. This means you can do what you want with it, as long as it is only distributed with that project. I just ask that you don't use it in any public texture pack mix, edited or not. Please don't PM me about permission for things, because I'll tell you the same thing you just read.
Update [5/7/2012]: Send all your fan edits, old version textures and other stuff to Zakristone so he may add them to the customizer!
Update [6/29/2012]: Dear servers using my texture pack, please give me credit for my work. Especially if you're going to edit it.
(Lookin' at you, A Song of Ice and Blood!)
I update and overhaull my texture pack a lot. I encourage users to take backups before updating their texture pack, because things change and some people don't always like them. If you have any old old old versions, I even encourage you to post them because I'm terrible at keeping old versions. It's fun to look back at old textures!
Sorry for all the words.
SMP's Revival Texture Pack by SMP is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Pictures
(Builds are from WesterosCraft, an awesome server that's recreating Westeros from Game of Thrones.)
About
It's been almost a year since I released the first version of Revival. A lot has changed since then, pretty much every texture has been redone, including a general change in style overall. My pixel art skills are always improving so I can't guarantee the pack will look the same in another 6 months. My changes have been mostly well received though, so I hope you guys will continue to enjoy my work. If you do enjoy it, share it with your friends, family, family pets, strangers or acquaintences; I'd appreciate it!
I'm not done yet though, I will continue to update this pack for the forseeable future and I always have a todo.txt with 10 more things I need to update. My interest in Minecraft waxes and wanes, and with it, so does the speed of my updates. Stick with me though, because I'll put SOMETHING out, temporary or not.
Just for fun, I figured I'd write a little about the history of my texture pack career™.
In late 2009, I made a replacement leaf texture just because I was sick of the neon green leaves. This spiralled out of control as I realised there was always something I didn't like about another texture. This led to my first pack which I stupidly called SMP's Realistic. It wasn't realistic at all but HD textures weren't A Thing then and I was using colors pulled from photos.
Then someone figured out that you could make higher-res textures just by doubling the size of the texture file. The first thing I did was make a hideous photo realistic texture pack called 2Realistic (get it? GET IT?!). I canned that almost immediately though and made a regular 32x texture pack where everything ended up looking like a different colored sand. I called it...SMP's Texture Pack.
I'm not sure when it happened, but I made a really lazy 16x version of it for the Webhallen texture pack contest.
Around the same time, Doku released his first texture pack and it blew my mind. Actual pixel art, and it was awesome. I had the great idea to make a cartoony texture pack, and for the first time I ever, I didn't just abuse photoshop tools to something out. Warning: the image below is terrible and will probably hurt to look at.
After some time I just gave up on Minecraft in general, discontinuing my pack and letting others take over it. For months I used a John Smith/DokuCraft mix pack I made, and around May '11 I decided to make a 16x mix pack too. It used textures from a bunch of different packs including painterly, quandary, eld and norsecraft. I don't have any pics of the original pack, but I do have this terrain.png from when I first started making my own replacements.
Then stuff and things happened, and this is the oldest version of Revival I can find. If you have an earlier version, please post it here so I can look back in nostalgia . Edit (5/21/12): Thanks to The Barinade for relinking the very first release of Revival! It's the second image below.
You can follow me on twitter here, but I never tweet and I'm not interesting.
If you're looking for a good server host, check out Akliz.
I will never charge for my texture pack or use any ad-based link referrals, but if you're feeling extra generous, donations would be very much appreciated .
Wow, that looks amazing. It has such a nice theme to it, though I feel it's a bit too dark. Other than that it looks great. Nice to see you back as well
Also, I can't seem to PM you so I'm just gonna go ahead and post this here
So I was trying to send you a message before but this **** forum gave me an error so I have to retype the entire thing. I'll keep it short.
I'm planning on adding your pack to my texture pack list today so I'm wondering if you want to use adf.ly links for your pack. It being first on the list means it'll get around 25,000 views for the thread link and 5,000 for the image link in a week. 50,000 views = around 50$ using a banner ad. Banner ads work the same as any normal link only it adds a small banner with an ad at the top of the page which can be exited out of by the viewer any time he wants to. No waiting and no popups. The links would stay there until June 6th which is adfly's pay day, which is also when you'd get payed. 80% goes to you, 20% to me.
But youre SMP, don't you have a finished pack? I heard about a pack called "SMP's Pack" with an own website before this was created.
About 2 years ago I had "SMP's Realistic" which was 16x, then about a year ago I had SMP's Texture Pack which was 32x. Just for fun I started this one.
Wow, that looks amazing. It has such a nice theme to it, though I feel it's a bit too dark. Other than that it looks great. Nice to see you back as well :tongue.gif:
Also, I can't seem to PM you so I'm just gonna go ahead and post this here :ohmy.gif:
So I was trying to send you a message before but this **** forum gave me an error so I have to retype the entire thing. I'll keep it short.
I'm planning on adding your pack to my texture pack list today so I'm wondering if you want to use adf.ly links for your pack. It being first on the list means it'll get around 25,000 views for the thread link and 5,000 for the image link in a week. 50,000 views = around 50$ using a banner ad. Banner ads work the same as any normal link only it adds a small banner with an ad at the top of the page which can be exited out of by the viewer any time he wants to. No waiting and no popups. The links would stay there until June 6th which is adfly's pay day, which is also when you'd get payed. 80% goes to you, 20% to me.
My main PC is broken so I'm stuck on my laptop which has a REALLY bright monitor. Once I get back on my regular monitor I can fix any brightness issues, haha.
Also sure thing about the list + ad.fly thing, just don't put it up yet. I'll add a GUI to this pack so I can at least have a .zip up for download, instead of just a .png. I'll PM you when that's done and you can put it up. Shouldn't take long.
My main PC is broken so I'm stuck on my laptop which has a REALLY bright monitor. Once I get back on my regular monitor I can fix any brightness issues, haha.
Also sure thing about the list + ad.fly thing, just don't put it up yet. I'll add a GUI to this pack so I can at least have a .zip up for download, instead of just a .png. I'll PM you when that's done and you can put it up. Shouldn't take long.
Yeah, it's stuff like the trees that I think are kind of dark. Also, the flowers seem to clash a bit too much in terms of brightness with the grass and the surroundings. Keep up the good work though :ohmy.gif:
Also, the adfly will only link to this thread though, not to the direct download, so any changes you do in the future won't affect it.
Well I like the fact that you put a lot of detail into this pack, in fact, the entire pack is detailed, which is kinda impressive for a 16x. But to me it seems like the colors are too dark, specially for the trees, plants and the light-like blocks (Pumpkins, glow-stones and gold blocks). Other then that, it seems pretty sweet.
Yeah, it's stuff like the trees that I think are kind of dark. Also, the flowers seem to clash a bit too much in terms of brightness with the grass and the surroundings. Keep up the good work though :ohmy.gif:
Also, the adfly will only link to this thread though, not to the direct download, so any changes you do in the future won't affect it.
I still don't know why I can't PM you >_>
But no, I make and keep track of all the adfly links so I don't want to get confused with anything. I'll just pm you and everyone else at the end of the month for their paypal.
You can also check the following links out ocasionally to see the exact number of views and other info your pack gets from the TPC btw.
Current Version: Website
Misc: Old Alts & Mod Support
Customizer (Fan Managed): Customizer (thanks Cabralol522! and formerly Zakristone.)
This texture pack utilizes MCPatcher's Connected Textures & Randomobs mods to a huge extent. If you want to use my extensive connected textures mod support, MCPatcher is required. Currently MCPatcher has a better CTM version than Optifine's. If you try and use CTM with Optifine ~C3 you're going to get a lot of bugs.
What is CTM? Words cannot do it justice, check out these pictures:
Notice
Pictures
(Builds are from WesterosCraft, an awesome server that's recreating Westeros from Game of Thrones.)
About
It's been almost a year since I released the first version of Revival. A lot has changed since then, pretty much every texture has been redone, including a general change in style overall. My pixel art skills are always improving so I can't guarantee the pack will look the same in another 6 months. My changes have been mostly well received though, so I hope you guys will continue to enjoy my work. If you do enjoy it, share it with your friends, family, family pets, strangers or acquaintences; I'd appreciate it!
I'm not done yet though, I will continue to update this pack for the forseeable future and I always have a todo.txt with 10 more things I need to update. My interest in Minecraft waxes and wanes, and with it, so does the speed of my updates. Stick with me though, because I'll put SOMETHING out, temporary or not.
Just for fun, I figured I'd write a little about the history of my texture pack career™.
In late 2009, I made a replacement leaf texture just because I was sick of the neon green leaves. This spiralled out of control as I realised there was always something I didn't like about another texture. This led to my first pack which I stupidly called SMP's Realistic. It wasn't realistic at all but HD textures weren't A Thing then and I was using colors pulled from photos.
Then someone figured out that you could make higher-res textures just by doubling the size of the texture file. The first thing I did was make a hideous photo realistic texture pack called 2Realistic (get it? GET IT?!). I canned that almost immediately though and made a regular 32x texture pack where everything ended up looking like a different colored sand. I called it...SMP's Texture Pack.
I'm not sure when it happened, but I made a really lazy 16x version of it for the Webhallen texture pack contest.
Around the same time, Doku released his first texture pack and it blew my mind. Actual pixel art, and it was awesome. I had the great idea to make a cartoony texture pack, and for the first time I ever, I didn't just abuse photoshop tools to something out. Warning: the image below is terrible and will probably hurt to look at.
After some time I just gave up on Minecraft in general, discontinuing my pack and letting others take over it. For months I used a John Smith/DokuCraft mix pack I made, and around May '11 I decided to make a 16x mix pack too. It used textures from a bunch of different packs including painterly, quandary, eld and norsecraft. I don't have any pics of the original pack, but I do have this terrain.png from when I first started making my own replacements.
Then stuff and things happened, and this is the oldest version of Revival I can find. If you have an earlier version, please post it here so I can look back in nostalgia
Very first release ever:
Changelog
Now at SMPtextures!
To-Do
Links
Here's a sig since so many people like them!
You can follow me on twitter here, but I never tweet and I'm not interesting.
If you're looking for a good server host, check out Akliz.
I will never charge for my texture pack or use any ad-based link referrals, but if you're feeling extra generous, donations would be very much appreciated
It's right below "It's a thing alright.", the image itself. I've only done terrain.png
Download the first image, save it as terrain.png.
so now SMP is back! :biggrin.gif::D:D
THE STRONGEST ODOR BLOCKER IN THE GALAXY
Also, I can't seem to PM you so I'm just gonna go ahead and post this here
I'm planning on adding your pack to my texture pack list today so I'm wondering if you want to use adf.ly links for your pack. It being first on the list means it'll get around 25,000 views for the thread link and 5,000 for the image link in a week. 50,000 views = around 50$ using a banner ad. Banner ads work the same as any normal link only it adds a small banner with an ad at the top of the page which can be exited out of by the viewer any time he wants to. No waiting and no popups. The links would stay there until June 6th which is adfly's pay day, which is also when you'd get payed. 80% goes to you, 20% to me.
About 2 years ago I had "SMP's Realistic" which was 16x, then about a year ago I had SMP's Texture Pack which was 32x. Just for fun I started this one.
My main PC is broken so I'm stuck on my laptop which has a REALLY bright monitor. Once I get back on my regular monitor I can fix any brightness issues, haha.
Also sure thing about the list + ad.fly thing, just don't put it up yet. I'll add a GUI to this pack so I can at least have a .zip up for download, instead of just a .png. I'll PM you when that's done and you can put it up. Shouldn't take long.
Also, the adfly will only link to this thread though, not to the direct download, so any changes you do in the future won't affect it.
Ah ok, do I make the adfly link or do you?
I still don't know why I can't PM you >_>
But no, I make and keep track of all the adfly links so I don't want to get confused with anything. I'll just pm you and everyone else at the end of the month for their paypal.
You can also check the following links out ocasionally to see the exact number of views and other info your pack gets from the TPC btw.
Thread
Link Removed
Image
Link Removed
*painterly just didnt really meet my needs, even the customs.
* GUI
* Various other non-block/item textures.
Download: http://adf.ly/1aGEX
Screenshots:
(just the menu and crafting gui)