List of installed mods: Modloader, MCPatcher, Water Shader Alpha 4C, Rei's Minimap mod, MAtmos.
All of them work, but not sure what is causing this issue...Any ideas? reset to default jar, and it fixed. However, you are missing all of the new food items in the pack...the 256x256 pack from adfly version 3.5.4.
List of installed mods: Modloader, MCPatcher, Water Shader Alpha 4C, Rei's Minimap mod, MAtmos.
All of them work, but not sure what is causing this issue...Any ideas? reset to default jar, and it fixed. However, you are missing all of the new food items in the pack...the 256x256 pack from adfly version 3.5.4.
I am at a loss for why the glass and fire are bugging out... I would bet though that it has something to do with the water shader, I know it has a lot of things it messes with. Try loading everything except that and let me know
Is anyone else having this issue with the fire and glass?
I couldn't duplicate the situation, no matter what I tried.
I fixed the crosshair and am going to fix the hearts and stomachs because they don't "run out" when you get hurt or are hungry.
I will release an update tonight.
I may include some textures for meat as well
I figured out the problem after testing things. It is the water shader, it messes up my windows and fire and tree foliage, as well as screwing up a few things. Try it without the water shader until he gets the kinks worked out :tongue.gif:
Also, I would like everyone to know that I have fixed/will fix the following and release it in an update by this weekend:
-The crosshair was invisible. Now it's not. Problem solved.
-The hearts and stomachs didn't reflect when hunger was setting in or damage was being taken. I fixed this.
-Also, I noticed that on my levers, I have some floating pixels, this will be fixed tonight.
-The sign has a floating pixel at the end of it. Fixing tonight.
-My minecart rails also have a line of floating pixels, this will be fixed tonight.
-I am also going to create the experience bars tonight.
-My hope is also to finish the GUI so that it is mine.
-I plan on moving the current iron block to be an alternate, and making a new one tonight that tiles better.
-Now that 1.9 prerelease is out, I will update the packs with the new textures.
-I am planning on adding the missing items in tonight as well.
Version 3.5.7 (codename Magnum :tongue.gif:) will be a decently-sized update. Plan on seeing the download links update by this weekend.
I plan to add in a future update some alternate files to the OP so people can choose what wood color they like. I plan on having what's in there now (oak), Mahogany, and Chestnut, as well as possibly pine. The wood texture will be the same but will be shaded and colored differently. This will apply to everything wood in the game, so this is why I am not releasing the alternate woods with the update, since it will take a while to get everything wood converted for each resolution.
oh dag nabbit! I'll get to work on that tonight. I did a lot last night on the pack as well. I will release another update once I finish everything but tools and armor on the items. I also finished the main gui. the future of this pack is bright! :smile.gif:
I love how this texture pack looks so much...except for glass blocks. I was using glass to make an underwater dome and now it looks awful. Would it be possible to make glass completely clear instead of having that design on them?
I love how this texture pack looks so much...except for glass blocks. I was using glass to make an underwater dome and now it looks awful. Would it be possible to make glass completely clear instead of having that design on them?
Using the 128x pack btw
If you open up the alternates.png inside the pack, it has a bunch of alternate glass blocks and glowstone blocks, you might be interested in trying that. If it still isn't what you are looking for, let me know and I'll create it for the next update! :tongue.gif:
on 256x Right now, and by what I mean is it seems to be all same shade from distance.
Ah. Are you using the optifine add-in or the mcpatcher? With the optifine add-in it lets you use mipmapping which helps to decrease the noise. Most dirt will look pretty similar when far away. Can you post a screenshot of what you mean?
Also, I have a relatively large update too that includes more of the GUI's :smile.gif:
Woah, talk about awkward. I recently started a texture pack I planned on naming Synthetic Reality (It's a sort of abstract, yet somewhat realistic/simple pack), having no idea there was another pack named that. XD
Guess I have to think of another name. Also, just so this post isn't completely off topic...Your textures look nice, but they seem reallllllly gritty/noisy.
Rollback Post to RevisionRollBack
Creator of
To post a comment, please login or register a new account.
I like!
Do you mind if I put it on the OP with your name?
Sure. It would be my pleasure! :smile.gif:
It's up there!
Alright folks, it's your turn to post screenshots. Once I get more of the GUI done, I will be having a contest, so look forward to it! :smile.gif:
Both the fire and windows are bugging out.
List of installed mods: Modloader, MCPatcher, Water Shader Alpha 4C, Rei's Minimap mod, MAtmos.
All of them work, but not sure what is causing this issue...Any ideas? reset to default jar, and it fixed. However, you are missing all of the new food items in the pack...the 256x256 pack from adfly version 3.5.4.
I am at a loss for why the glass and fire are bugging out... I would bet though that it has something to do with the water shader, I know it has a lot of things it messes with. Try loading everything except that and let me know
I couldn't duplicate the situation, no matter what I tried.
I fixed the crosshair and am going to fix the hearts and stomachs because they don't "run out" when you get hurt or are hungry.
I will release an update tonight.
I may include some textures for meat as well
I figured out the problem after testing things. It is the water shader, it messes up my windows and fire and tree foliage, as well as screwing up a few things. Try it without the water shader until he gets the kinks worked out :tongue.gif:
Also, I would like everyone to know that I have fixed/will fix the following and release it in an update by this weekend:
-The crosshair was invisible. Now it's not. Problem solved.
-The hearts and stomachs didn't reflect when hunger was setting in or damage was being taken. I fixed this.
-Also, I noticed that on my levers, I have some floating pixels, this will be fixed tonight.
-The sign has a floating pixel at the end of it. Fixing tonight.
-My minecart rails also have a line of floating pixels, this will be fixed tonight.
-I am also going to create the experience bars tonight.
-My hope is also to finish the GUI so that it is mine.
-I plan on moving the current iron block to be an alternate, and making a new one tonight that tiles better.
-Now that 1.9 prerelease is out, I will update the packs with the new textures.
-I am planning on adding the missing items in tonight as well.
Version 3.5.7 (codename Magnum :tongue.gif:) will be a decently-sized update. Plan on seeing the download links update by this weekend.
I plan to add in a future update some alternate files to the OP so people can choose what wood color they like. I plan on having what's in there now (oak), Mahogany, and Chestnut, as well as possibly pine. The wood texture will be the same but will be shaded and colored differently. This will apply to everything wood in the game, so this is why I am not releasing the alternate woods with the update, since it will take a while to get everything wood converted for each resolution.
it will be out in a few minutes!
I got a lot done and am glad I got the update in!
I can't remember if I have the latest version.
Aww thanks :smile.gif:
yup silly 42i have a release log on the OP. :tongue.gif:
oh dag nabbit! I'll get to work on that tonight. I did a lot last night on the pack as well. I will release another update once I finish everything but tools and armor on the items. I also finished the main gui. the future of this pack is bright! :smile.gif:
what resolution are you using?
Using the 128x pack btw
If you open up the alternates.png inside the pack, it has a bunch of alternate glass blocks and glowstone blocks, you might be interested in trying that. If it still isn't what you are looking for, let me know and I'll create it for the next update! :tongue.gif:
on 256x Right now, and by what I mean is it seems to be all same shade from distance.
Ah. Are you using the optifine add-in or the mcpatcher? With the optifine add-in it lets you use mipmapping which helps to decrease the noise. Most dirt will look pretty similar when far away. Can you post a screenshot of what you mean?
Also, I have a relatively large update too that includes more of the GUI's :smile.gif:
I'd try optifine, it is an amazing tool. It lets you change a lot about how the video effects work, and practically doubles your fps.
Send me some screens of your best works of Minecraft architecture! :smile.gif:
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumGuess I have to think of another name. Also, just so this post isn't completely off topic...Your textures look nice, but they seem reallllllly gritty/noisy.