so all you did was upsize textures, select individuals blocks and items, and press the bumpmap button?
you need to put work into it dude. if you made your on representations of the default in 32/64/128/256 then i would criticize you.
the rounded pixels pack would look great bumpmapped, because it already developed i popped out feel, and bumpmapping would make it even better. now im not telling you to steal his idea/textures, im telling you to make textures that pop out decently!
I love this texture pack the only reson why im not downloading ti is because is 64x64 my computer cant run it, and yes i know about mcpatcher and all that jazz
This is awesome; great for people who like the default texture. I know you stated you would support glsl, but when is it going to happen?
Yes, i know...
You have to know that this is much work. I promise that i will do it! But please let me time, ok when i write you a PM if i done it? :smile.gif:
My first try to make Bump Mapping. -.-
Well i have to learn the whole thing with these Shaders, its not very easy, i hope i get it ready this week, but cant promise it!
I don't even know how bump mapping works :tongue.gif:
good luck with it heh, Take your time. I'd prefer you take 1 weeks to get a good quality bump map images than a moderate quality image in 2 days.
You have to make a new terrain.png where the Alpha channel is the height. Seems to be easy, but isnt. :wink.gif:
Yeah, it will take some time, i'm trying to do my best and get you a good output.
If you get good enough, I think you should write your own shader. That should be fun to watch. ^^
Na, don't think that this will go well. :smile.gif:
I've already tried my slef in Java, but doesn't had enough patience. I think i stick with Textures, i'm at the moment working on a second TP.
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Is there a chance that in the future you are going to support mods, because I really love your texture pack but industrial craft 2 is coming out soon and I was wondering if there was a slight chance you might support it?
Thank you for this great texture pack!
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Wallace : It's amazing what we can do with computers these days.
Scott : Dude! Now I'm reading it!
Wallace : So happy for you.
Well, ExSeaD is right. I write it on my list but the GLSL Shaders need much time so it probably will take some time till i get to industrial craft 2.
This is great news :biggrin.gif: I don't care how much time it takes, I still use your texture pack with IC2, because it doesn't class that much and I also can't wait to give a try to the glsl.
Thank you again BlowJoe for your TP!
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Scott : Dude! This thing claims I have mail.
Wallace : It's amazing what we can do with computers these days.
Scott : Dude! Now I'm reading it!
Wallace : So happy for you.
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Glad you like it :biggrin.gif:
Btw. it is compatible with random Mobs from now on :biggrin.gif:
you need to put work into it dude. if you made your on representations of the default in 32/64/128/256 then i would criticize you.
the rounded pixels pack would look great bumpmapped, because it already developed i popped out feel, and bumpmapping would make it even better. now im not telling you to steal his idea/textures, im telling you to make textures that pop out decently!
It doesn't completely change the textures, just enhance it to look more... 3D?
Anyway, love it.
I give you
Ohh, thanks for that note. I think i overwrote them wihle i was pasting the files in the directory. Will fix it fast.
Edit: Oh yes, do you play StarCraft II? I seem to remember a player that I just played with called BlowJoe...
Yes, i know...
You have to know that this is much work. I promise that i will do it! But please let me time, ok when i write you a PM if i done it? :smile.gif:
Oups forgot...
its done now :biggrin.gif:
Other than that, the texture pack is amazing, just hope this is fixed for me :ohmy.gif:
You have to use HD patcher.
Just read the Description and do what i wrote there.
Well i have to learn the whole thing with these Shaders, its not very easy, i hope i get it ready this week, but cant promise it!
You have to make a new terrain.png where the Alpha channel is the height. Seems to be easy, but isnt. :wink.gif:
Yeah, it will take some time, i'm trying to do my best and get you a good output.
Na, don't think that this will go well. :smile.gif:
I've already tried my slef in Java, but doesn't had enough patience. I think i stick with Textures, i'm at the moment working on a second TP.
@shocka:
Thank you :smile.gif:
Thank you for this great texture pack!
Wallace : It's amazing what we can do with computers these days.
Scott : Dude! Now I'm reading it!
Wallace : So happy for you.
This is great news :biggrin.gif: I don't care how much time it takes, I still use your texture pack with IC2, because it doesn't class that much and I also can't wait to give a try to the glsl.
Thank you again BlowJoe for your TP!
Wallace : It's amazing what we can do with computers these days.
Scott : Dude! Now I'm reading it!
Wallace : So happy for you.