I am going to make a story about a ancient temple, so this gives you a idea what the temple looks like.
This is the first time I'm ever releasing a texture pack. This texture pack is intended to be RPG as I try hard to make it that way. I want everything to qualify as RPG. I'm still working on this, and versions are coming out every 4 or more hours or so. As I'm just new to this Texture pack creator thingy, I want some nice comments about it. To give you a sneak peek, look here:
Pretty neat, huh? The glass looks like it's from Doku's RPG a bit, but I did no responsibility for copying his. I just made it from scratch.
Installation Instruction:
1. Download the pack from MediaFire above. When done, go to your download folder in your document. (Shortcut: Windows + R then My Documents/Downloads)
2. Copy TempleCraft.zip from there. Now, do Windows + R or Start menu -> Run then type %AppData%.\.minecraft\bin.
3. Hit okay, then paste the texture pack inside. No MCPatcher is needed. I don't intend on adding custom water/lava.
4. Close up and launch Minecraft. Go to "Mods & Texture Packs" and select "TempleCraft.zip". Hit okay and then run a world or go on a server.
TEXTURE ISSUES:
+ The Dirt side where Grass is darker than the dirt in Fancy Setting. It might be fixed in DV003.
+ Redstone looks crappy. I might change it.
+ Stone is overnoised. Third time I have to revamp it.
Good luck, I hope you'll like it. Also, should I continue it?
I don't normally play with x16 textures, but since you've formatted your post right and I liked the pattern for the cobblestone, I decided to check it out.
You've got a good start here. As I mentioned before, I like the cobblestone. I also like the grass and the wood is nice, too.
The only things that looked bad to me were the sun, bed, and wood door. The bed was too bright and the sun looked like something might be wrong with it, so I looked at the file, and indeed it wasn't looking much at all like the file does. It's appearing much brighter in-game, so maybe if you just lowered the gamma on the image? The moon looks rather bright as well. As for the wood door, it's way to dark and I'm not sure why the green dot thing is there or what it is.
As far as things I didn't dislike but think could use some work, there's the moss stone, obsidian, stone, and gold ore. The gold ore just looks a little odd with some of the ore bit touching the edge of the texture. The moss stone could do with the moss part being both darker and perhaps being where the cracks/groves of the stones are. As for the stone and obsidian, I like them, but they could tile better. The obsidian has that cool purple pattern on it, but the pattern stops before the edges of the texture, so it looks more like a decal painted on the obsidian than an actual part of it (the brightness of the purple doesn't help that). The stone's tiling issue is much more subtle, but the way the dark lines end right before the edge of the texture looks odd, especially because they span the rest of the texture.
So overall, while it could use some work you certainly ought to continue. I would advise toy try and shade a little bit more, but I don't think that the textures need it all too much.
I don't normally play with x16 textures, but since you've formatted your post right and I liked the pattern for the cobblestone, I decided to check it out.
You've got a good start here. As I mentioned before, I like the cobblestone. I also like the grass and the wood is nice, too.
The only things that looked bad to me were the sun, bed, and wood door. The bed was too bright and the sun looked like something might be wrong with it, so I looked at the file, and indeed it wasn't looking much at all like the file does. It's appearing much brighter in-game, so maybe if you just lowered the gamma on the image? The moon looks rather bright as well. As for the wood door, it's way to dark and I'm not sure why the green dot thing is there or what it is.
As far as things I didn't dislike but think could use some work, there's the moss stone, obsidian, stone, and gold ore. The gold ore just looks a little odd with some of the ore bit touching the edge of the texture. The moss stone could do with the moss part being both darker and perhaps being where the cracks/groves of the stones are. As for the stone and obsidian, I like them, but they could tile better. The obsidian has that cool purple pattern on it, but the pattern stops before the edges of the texture, so it looks more like a decal painted on the obsidian than an actual part of it (the brightness of the purple doesn't help that). The stone's tiling issue is much more subtle, but the way the dark lines end right before the edge of the texture looks odd, especially because they span the rest of the texture.
So overall, while it could use some work you certainly ought to continue. I would advise toy try and shade a little bit more, but I don't think that the textures need it all too much.
Thank you for using my texturepack.
Yea, I might put up a Texture-Fix list where I display ugly textures and try to get them fixed the right way.
The green dot on the door is to add detail. I'll also update the stone, but that means I have to revamp the whole ore thingy to make it match with the background.
Is that wise? It sounds like you're throwing a tantrum when you put it that way. Plus, people may have more feedback if they have more to look at.
It's just not enough support to continue it. I have updated so much stuff that I feel like I'm wasting my time trying to get my pack popular with little feedback.
This is the first time I'm ever releasing a texture pack. This texture pack is intended to be RPG as I try hard to make it that way. I want everything to qualify as RPG. I'm still working on this, and versions are coming out every 4 or more hours or so. As I'm just new to this Texture pack creator thingy, I want some nice comments about it. To give you a sneak peek, look here:
Pretty neat, huh? The glass looks like it's from Doku's RPG a bit, but I did no responsibility for copying his. I just made it from scratch.
Download:
http://www.mediafire.com/?qdpl3glybx650cl = 1.5_01 (DV002)
http://www.mediafire.com/?1209ssprsqdj4qv = 1.5_01 (DV001)
Installation Instruction:
1. Download the pack from MediaFire above. When done, go to your download folder in your document. (Shortcut: Windows + R then My Documents/Downloads)
2. Copy TempleCraft.zip from there. Now, do Windows + R or Start menu -> Run then type %AppData%.\.minecraft\bin.
3. Hit okay, then paste the texture pack inside. No MCPatcher is needed. I don't intend on adding custom water/lava.
4. Close up and launch Minecraft. Go to "Mods & Texture Packs" and select "TempleCraft.zip". Hit okay and then run a world or go on a server.
TEXTURE ISSUES:
+ The Dirt side where Grass is darker than the dirt in Fancy Setting. It might be fixed in DV003.
+ Redstone looks crappy. I might change it.
+ Stone is overnoised. Third time I have to revamp it.
Good luck, I hope you'll like it. Also, should I continue it?
Thanks for commenting your opinion. This is the first time I ever uploaded.
Btw, mind telling me what TLC means? The Learning Channel? The Learning Center?
You've got a good start here. As I mentioned before, I like the cobblestone. I also like the grass and the wood is nice, too.
The only things that looked bad to me were the sun, bed, and wood door. The bed was too bright and the sun looked like something might be wrong with it, so I looked at the file, and indeed it wasn't looking much at all like the file does. It's appearing much brighter in-game, so maybe if you just lowered the gamma on the image? The moon looks rather bright as well. As for the wood door, it's way to dark and I'm not sure why the green dot thing is there or what it is.
As far as things I didn't dislike but think could use some work, there's the moss stone, obsidian, stone, and gold ore. The gold ore just looks a little odd with some of the ore bit touching the edge of the texture. The moss stone could do with the moss part being both darker and perhaps being where the cracks/groves of the stones are. As for the stone and obsidian, I like them, but they could tile better. The obsidian has that cool purple pattern on it, but the pattern stops before the edges of the texture, so it looks more like a decal painted on the obsidian than an actual part of it (the brightness of the purple doesn't help that). The stone's tiling issue is much more subtle, but the way the dark lines end right before the edge of the texture looks odd, especially because they span the rest of the texture.
So overall, while it could use some work you certainly ought to continue. I would advise toy try and shade a little bit more, but I don't think that the textures need it all too much.
Thank you for using my texturepack.
Yea, I might put up a Texture-Fix list where I display ugly textures and try to get them fixed the right way.
The green dot on the door is to add detail. I'll also update the stone, but that means I have to revamp the whole ore thingy to make it match with the background.
Any comments or stuff I could really work on?
It's just not enough support to continue it. I have updated so much stuff that I feel like I'm wasting my time trying to get my pack popular with little feedback.
EDIT: Your right. I should update.
Am I just WASTING my time trying to make a texturepack? If I fail at being a artist, I'll go make mods MYSELF.