I don't think that's a good idea since tropicraft has a lush feel to it while RPG texture packs have a dark gloomy lite to them.
I'm actually done trying to add mod support after my next update. Its very time consuming and I never use any mods so its hard to really care about any of them. Plus they constantly update or simply stop updating all together. Massive hassle.
I checked it out, likely going to use it in the next update. Also interesting idea doing it on the top as well as the bottom
yea, looks cool when ridding in the minecart. Are you going to make any animated textures for your pack?
I have a mix pack I put together with textures from like 10 other packs, like for example I have mixcrafts smooth stone and doku's diamond(and i made it animated). I would love a animated gerudoku/tyken style torch.
John Smith's animated torch is nice, but it doesn't quite match my mix pack.
Also here is my idea for what to put in the entrance to your lab, across from the guard desk
Im loving your texture pack with the exception of one tiny detail.
And I mean Tiny.
The crosshair dot im finding to be a little bit hard to work with when theres a lot going on around you, especially when working in an area with lots of gravel and sand.
Is there anyway to change the look of the crosshair to more like the default one or something similiar?
Any tips you can give would be much appreciated
Great job on the texture pack. Keep up the good work.
Is there anyway to change the look of the crosshair to more like the default one or something similiar?
Any tips you can give would be much appreciated
In the gui folder of the texture pack, there is file named icons.png. Edit this in a photo editing program(photoshop/gimp/paint.net) The crosshair is the texture in the upper left corner. Tyken's crosshair is a 2x2 white block, I made it a 10x10 cross. Here, try this one...
Please help! I used MCpatcher and everything seemed to work but fire doesnt work, it says "Patch the Game" I did already though and im not sure how to fix this.
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Curse PremiumI'm actually done trying to add mod support after my next update. Its very time consuming and I never use any mods so its hard to really care about any of them. Plus they constantly update or simply stop updating all together. Massive hassle.
Channel
https://www.youtube.com/user/Tyken132
My Blog/Forums
http://tyken132.com/
Also here is an Idea I gad for your tram tunnel to your secret lab in your youtube LP
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Curse PremiumI checked it out, likely going to use it in the next update. Also interesting idea doing it on the top as well as the bottom
Channel
https://www.youtube.com/user/Tyken132
My Blog/Forums
http://tyken132.com/
I have a mix pack I put together with textures from like 10 other packs, like for example I have mixcrafts smooth stone and doku's diamond(and i made it animated). I would love a animated gerudoku/tyken style torch.
John Smith's animated torch is nice, but it doesn't quite match my mix pack.
Also here is my idea for what to put in the entrance to your lab, across from the guard desk
Im loving your texture pack with the exception of one tiny detail.
And I mean Tiny.
The crosshair dot im finding to be a little bit hard to work with when theres a lot going on around you, especially when working in an area with lots of gravel and sand.
Is there anyway to change the look of the crosshair to more like the default one or something similiar?
Any tips you can give would be much appreciated
Great job on the texture pack.
In the gui folder of the texture pack, there is file named icons.png. Edit this in a photo editing program(photoshop/gimp/paint.net) The crosshair is the texture in the upper left corner. Tyken's crosshair is a 2x2 white block, I made it a 10x10 cross. Here, try this one...
icons.png
I love the tex pack!
Doku made most of the textures...