Little tool I mostly created for myself as I was undecided between two texture packs I liked, and decided I wanted parts from both of them. So I mocked this up, It's my first release and if you get an error, you'll have to work out what went wrong because this program doesn't catch any errors at current. It just throws them at you and expects you to fix it. I know, not exactly friendly.
I've barely started on the features I'm going to implement, this is just my first proof of concept. I want to see if the Minecraft Forums have any interest in the application and if so, I'll put more time into developing it. I'm a features person so feel free to give me ideas and I'll fill up a list of fantastic features and fundamentals.
Screenshots: ( Application might differ slightly from screenshots shown here )
It supports 16x, 32x, 64x, 128x and 256x256 textures and auto scales between them.
In fact it supports any dimension texture pack and any amount of columns and rows, It's all in an XML config file. Which means I can send out config updates when Mojang changes something.
[*:1sjuvtgs]Group texture selection for copying entire image sets over ( Such as wheat; or break animation )
[*:1sjuvtgs]Some sort of zoom level for the preview
[*:1sjuvtgs]Finish the export and import for single textures or groups of textures
[*:1sjuvtgs]Larger preview for textures available for previewing
Changes Log Version 0.1.1 ( May 7 2011 )
[*:1sjuvtgs]Added missing 64x64 entry to the New menu.
[*:1sjuvtgs]Implimented basic tiling for texture preview ( Right click the preview box for a context menu )
[*:1sjuvtgs]Minor bug fixes
Version 0.1 ( May 5 2011 )
[*:1sjuvtgs]Initial Release
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Quote from xau »
There's always a way!
I just don't know what it is yet.
I use a pack that I created by combining elements of four others (Soar, Albion, Misa, LB) plus some of my own adulteration, and this definitely makes it easier.
One request so far:
When there is a group of images that makes up one object, I'd love the option of copying and pasting them all at once, rather than one piece at a time. Wheat is a group of 8 images, for example. Beds are 6, pumpkins are 4, etc.
I don't think I'd want this to be the only way it works, because there are some texture groups that I only want part of. I take ore textures from multiple sources for my pack, for example.
Thanks so much for sharing this with the rest of us, I really appreciate it.
Although I've not tested it on any other operating systems, It should theoretically work in both Linux and OSX systems through the MonoProject. It doesn't contain any Windows specific dependencies so the Mono Framework should run it fine. I can test this at a later time. If anyone can let me know if it works in Linux or OSX I'd appreciate that :smile.gif:
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Quote from xau »
There's always a way!
I just don't know what it is yet.
I see you already have import/export entries, I hope they are working soon.
It would also be great if we could select the zoom level of the preview, from 16x all the way up to 256x. Also, some type of tiled preview... :smile.gif:
Great work, man, keep it up!
Edit: Also, you missed size 64x64 in File - New texture :wink.gif:
Ahh yes, Woops. I'll fix that size entry now :smile.gif: and zoom levels and tiling should be plenty easy enough so I can do that now also. The Import/Exports should be working by next big release which should be in a couple days :smile.gif:
Quote from ImmaSaintBRO »
I used it to make a texture mixed with 3 dif packs in less than 5 mins, great tool, keep going with it please
I'm glad people are using it, and you can be sure I'll keep this project going.
Quote from koenverd1000 »
You should post this on the Texture Pack subforum. You will get a lot more views of you post it there!
Is it possible for me to move it there? Probably not ae, I guess I could ask an admin to move it. Thanks koenverd1000 :smile.gif:
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Quote from xau »
There's always a way!
I just don't know what it is yet.
If I put a smaller pixel value texture into a larger one I get a streak of blank pixels in the lower and leftmost sides. It's like resizing something on gimp2.
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If I helped you or if my post did click the in the bottom right corner of the post.
I should also do some touching up work on MCTM tonight and get out a version 0.2. Get exporting and importing of single tiles done and also groups of tiles. Also it seems the 'Crying Obsidian' tile has been changed to a mask for Fancy grass biomes or something like that? Any news on this?
Rollback Post to RevisionRollBack
Quote from xau »
There's always a way!
I just don't know what it is yet.
I should also do some touching up work on MCTM tonight and get out a version 0.2. Get exporting and importing of single tiles done and also groups of tiles. Also it seems the 'Crying Obsidian' tile has been changed to a mask for Fancy grass biomes or something like that? Any news on this?
It is for when you turn your graphics to fancy that the sides of grass are the same color as the tops. It's just the grass in grey scale.
Rollback Post to RevisionRollBack
If I helped you or if my post did click the in the bottom right corner of the post.
I've barely started on the features I'm going to implement, this is just my first proof of concept. I want to see if the Minecraft Forums have any interest in the application and if so, I'll put more time into developing it. I'm a features person so feel free to give me ideas and I'll fill up a list of fantastic features and fundamentals.
Application Language: C#
Assembly Version: 0.1.1
Release Version: Alpha 7/5/2011
Executable/Compressed Size: 64KB / 25 KB
.NET Version: Built for 3.5
Screenshots: ( Application might differ slightly from screenshots shown here )
It supports 16x, 32x, 64x, 128x and 256x256 textures and auto scales between them.
In fact it supports any dimension texture pack and any amount of columns and rows, It's all in an XML config file. Which means I can send out config updates when Mojang changes something.
Download
NeverCast's Blog • My Software
Upcoming Features
[*:1sjuvtgs]Group texture selection for copying entire image sets over ( Such as wheat; or break animation )
[*:1sjuvtgs]Some sort of zoom level for the preview
[*:1sjuvtgs]Finish the export and import for single textures or groups of textures
[*:1sjuvtgs]Larger preview for textures available for previewing
Changes Log
Version 0.1.1 ( May 7 2011 )
[*:1sjuvtgs]Added missing 64x64 entry to the New menu.
[*:1sjuvtgs]Implimented basic tiling for texture preview ( Right click the preview box for a context menu )
[*:1sjuvtgs]Minor bug fixes
Version 0.1 ( May 5 2011 )
[*:1sjuvtgs]Initial Release
Minecraft Texure Merger
My Blog and Software
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Edit: There you go guys, Give it a spin. Let me know how it feels. Have a good night, I'm outies :smile.gif:
Minecraft Texure Merger
My Blog and Software
I use a pack that I created by combining elements of four others (Soar, Albion, Misa, LB) plus some of my own adulteration, and this definitely makes it easier.
One request so far:
When there is a group of images that makes up one object, I'd love the option of copying and pasting them all at once, rather than one piece at a time. Wheat is a group of 8 images, for example. Beds are 6, pumpkins are 4, etc.
I don't think I'd want this to be the only way it works, because there are some texture groups that I only want part of. I take ore textures from multiple sources for my pack, for example.
Thanks so much for sharing this with the rest of us, I really appreciate it.
I've added your suggestion to the Upcoming Features list and I will be sure to have it included in my next release.
Minecraft Texure Merger
My Blog and Software
Minecraft Texure Merger
My Blog and Software
Ahh yes, Woops. I'll fix that size entry now :smile.gif: and zoom levels and tiling should be plenty easy enough so I can do that now also. The Import/Exports should be working by next big release which should be in a couple days :smile.gif:
I'm glad people are using it, and you can be sure I'll keep this project going.
Is it possible for me to move it there? Probably not ae, I guess I could ask an admin to move it. Thanks koenverd1000 :smile.gif:
Minecraft Texure Merger
My Blog and Software
Minecraft Texure Merger
My Blog and Software
I should also do some touching up work on MCTM tonight and get out a version 0.2. Get exporting and importing of single tiles done and also groups of tiles. Also it seems the 'Crying Obsidian' tile has been changed to a mask for Fancy grass biomes or something like that? Any news on this?
Minecraft Texure Merger
My Blog and Software
It is for when you turn your graphics to fancy that the sides of grass are the same color as the tops. It's just the grass in grey scale.
Okay thanks for that Icabob4
Yes it will, but I'll have to make a tile config for it. But yes it'll work. :smile.gif:
Minecraft Texure Merger
My Blog and Software