Interesting texture pack. It is very nice except it is a tad dull...Can you make it brighter and happier or will that clash with the theme of the pack?
Interesting texture pack. It is very nice except it is a tad dull...Can you make it brighter and happier or will that clash with the theme of the pack?
It will clash, I might start another, brighter-looking pack in 4-5 months after I finish everything on this one and just update it for the game updates.
Also, thank you 42and19 for the review. :smile.gif:
It will clash, I might start another, brighter-looking pack in 4-5 months after I finish everything on this one and just update it for the game updates.
Also, thank you 42and19 for the review. :smile.gif:
No problem :biggrin.gif:
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
New cobblestone textures
V4 cobblestone will be for the square stone in the future, also added the "cracked' version.
Vine/ivy texture
Iron fence texture
Added some more detail to the grass texture
Made the tall grass texture darker to be more accurate
Made the "birch" and "pine" wood textures more like the normal one and pine is darker. The current textures tiled poorly.
Clearer glass texture. Again.
Put a window on the trap-door texture.
Changed the front of the sticky piston to have a different design instead of a green splat. It looks less cartoon-y.
New cobblestone, new mossy cobblestone, mossy stone bricks, stone bricks, cracked stone bricks, and vines:
A bonus feature is that stone brick almost tiles with cobblestone. The edges of the stones line up, the pattern just isn't identical and the edges are slightly thinner on the cobble. They weren't meant to tile together, but they do look nice together because of that.
More vines:
Just an image with the 1.8 lighting, you can see the clearer glass too:
Same area from the roof:
Iron gates:
Another image of the new glass. You can also see the borders I've added around the wool, to make it tile better:
Updated grass texture and more natural color long grass:
I'm going to leave the noisy biome texture because I think it looks more interesting than if the grass is all a solid texture. It also reminds that the game is made of blocks. I don't want the pack to be mega-realistic.
Also, would anyone like me to make a tutorial on how to make HD textures tile properly, especially hand-drawn ones? I've seen a lot of texture packs that tile badly so maybe some people are confused or frustrated by it, so I could share my methods.
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This is the best texture pack I've seen since I started trolling the boards here. I can't wait until you release an update to work with 1.8. Game is pretty much unplayable until then lol
This is the best texture pack I've seen since I started trolling the boards here. I can't wait until you release an update to work with 1.8. Game is pretty much unplayable until then lol
Thanks.
Here are some stronghold screenshots just for fun, even though some of the textures aren't new:
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My texture pack:
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It will clash, I might start another, brighter-looking pack in 4-5 months after I finish everything on this one and just update it for the game updates.
Also, thank you 42and19 for the review. :smile.gif:
No problem :biggrin.gif:
Yes I am. Here's what I did today:
New cobblestone textures
V4 cobblestone will be for the square stone in the future, also added the "cracked' version.
Vine/ivy texture
Iron fence texture
Added some more detail to the grass texture
Made the tall grass texture darker to be more accurate
Made the "birch" and "pine" wood textures more like the normal one and pine is darker. The current textures tiled poorly.
Clearer glass texture. Again.
Put a window on the trap-door texture.
Changed the front of the sticky piston to have a different design instead of a green splat. It looks less cartoon-y.
Added a few textures for paintings
I don't know. But if there is it will have options for: clear/detailed glass, different resolutions, different stone saturation
New cobblestone, new mossy cobblestone, mossy stone bricks, stone bricks, cracked stone bricks, and vines:
A bonus feature is that stone brick almost tiles with cobblestone. The edges of the stones line up, the pattern just isn't identical and the edges are slightly thinner on the cobble. They weren't meant to tile together, but they do look nice together because of that.
More vines:
Just an image with the 1.8 lighting, you can see the clearer glass too:
Same area from the roof:
Iron gates:
Another image of the new glass. You can also see the borders I've added around the wool, to make it tile better:
Updated grass texture and more natural color long grass:
I'm going to leave the noisy biome texture because I think it looks more interesting than if the grass is all a solid texture. It also reminds that the game is made of blocks. I don't want the pack to be mega-realistic.
Also, would anyone like me to make a tutorial on how to make HD textures tile properly, especially hand-drawn ones? I've seen a lot of texture packs that tile badly so maybe some people are confused or frustrated by it, so I could share my methods.
Probably... the end of this week or a bit later.
Thanks.
Here are some stronghold screenshots just for fun, even though some of the textures aren't new: