I plan on making a very cool hand drawn 128x (will be available in 64x too) texture pack based on Fallout 3/Fallout New Vegas. It's hand drawn and heavily inspired by Bordercraft/Scribblecraft. I have a lot of concepts and a basic foundation of what I want to do. Problem is I need some guidance on how I go about implementing this... like the right dimensions, access, etc.
I tried searching all over the net for this and can't quite find this specific information. I know how to make a pixel type re-skin of Minecraft which isn't particularly what I want to do. What I want to know is how do I go about doing this with hand drawn Hi-Definition textures similar to Bordercraft/Scribblecraft?
Please help me out here folks. I tried contacting the people who made those texture packs I said were my inspiration but they're not available unfortunately. This is the only thread I ever made... I'm a great artist and if you're a Fallout fan you're going to love what I will make - just need to know the right steps of implementation.
If you're going to scan images, just like print out a 128x128 square and use that as guideline, and maybe resize a little.
If you're going to use a pen tablet and draw it digitally, I will punch you in the facehole!
Screw digital... my talent relies on good old pen and pad. I will hand draw it and scan it.
Thanks for replying though, and I am trying that technique already actually but getting everything down is quite a task of l o n g trail and error - that's why I would love some specifics, I'll pump out this awesome texture pack like there's no tomorrow if I can get this info.
The default terrain.png is 256x256, if you go with 32x it should be 512x512, 64x would be 1024x1024 and so on. Resize the image according to the resolution you want to work with, and then start making the textures individually on 128x128 canvases (or 64x64, whatever) and you paste them over the original texture in the terrain.png (which should now be a .psd) and you do that with everything until there's nothing else to replace.
I didn't actually got what you were asking, but I assumed it had something to do with what I just said, so if it didn't well, try to be a little bit more specific.
The default terrain.png is 256x256, if you go with 32x it should be 512x512, 64x would be 1024x1024 and so on. Resize the image according to the resolution you want to work with, and then start making the textures individually on 128x128 canvases (or 64x64, whatever) and you paste them over the original texture in the terrain.png (which should now be a .psd) and you do that with everything until there's nothing else to replace.
I didn't actually got what you were asking, but I assumed it had something to do with what I just said, so if it didn't well, try to be a little bit more specific.
That's what I needed... thanks. I just wanted to know the related dimensions and the eventual file extension.
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I plan on making a very cool hand drawn 128x (will be available in 64x too) texture pack based on Fallout 3/Fallout New Vegas. It's hand drawn and heavily inspired by Bordercraft/Scribblecraft. I have a lot of concepts and a basic foundation of what I want to do. Problem is I need some guidance on how I go about implementing this... like the right dimensions, access, etc.
I tried searching all over the net for this and can't quite find this specific information. I know how to make a pixel type re-skin of Minecraft which isn't particularly what I want to do. What I want to know is how do I go about doing this with hand drawn Hi-Definition textures similar to Bordercraft/Scribblecraft?
Please help me out here folks. I tried contacting the people who made those texture packs I said were my inspiration but they're not available unfortunately. This is the only thread I ever made... I'm a great artist and if you're a Fallout fan you're going to love what I will make - just need to know the right steps of implementation.
Screw digital... my talent relies on good old pen and pad. I will hand draw it and scan it.
Thanks for replying though, and I am trying that technique already actually but getting everything down is quite a task of l o n g trail and error - that's why I would love some specifics, I'll pump out this awesome texture pack like there's no tomorrow if I can get this info.
I didn't actually got what you were asking, but I assumed it had something to do with what I just said, so if it didn't well, try to be a little bit more specific.
That's what I needed... thanks. I just wanted to know the related dimensions and the eventual file extension.