I searched extensively, and the only Zelda packs I found were based on Link to the Past and on.
So I made a retro pack based on the games that started it all. About half blocks I admit were dead on copied from the maps from the game, some I edited a bit, a few I made from scratch.
Past Version Descriptions.
V.4 update is here, sheep are now golem like (still am going to work on them), changed beds and cloth, boats are now rafts, and i think i changed something else but i've forgotten so...... SURPRISE!!
V.5 Will be up in a few seconds; it adds a few new paintings, custom water (i CANNOT do the flowing animation stuff, i'm not good at making it not look like crap, if any one wants to try and fix it, feel free) and maybe a surprise or to. EDIT: and i know, forgot to make water slightly translucent, or what ever it's called where you can see shadows under the surface, will fix in next update.
V.6 Fixed water somewhat, changed music blocks and TNT, added slimes and squids, a few items, and a rather evil surprise, if you find it post a screenshot...also if you see a slime I can't find one to see if it looks good or not.
V.7 Adds most mobs, more items reskins, character skin, armor, and first part of custom lava.
V.8 Adds new textures for 1.6, slight change to front of furnace and dispensers, skins for pigmen and pig zombies, both with an alternate, and support for the brainslime mod found here: http://www.minecraft...mily-charlotte/ . The map background is more or less temp to see if i like it. Can't think of any other important changes. Will change block preview image later and add an image of a map.
V.9 This will be the last update until the next game update. I changed the color scheme of lapis, iron, gold, and diamond blocks and created a new netherrack texture. All five of those blocks still have alternates in the .zip folder. also changed tall grass image, fixed the flowing water colors, removed maps because I don't like my designs yet, and added custom fire. Still need to get a new block preview.
V 10: Adds pistons, and shears. Changed stone, cobble, mossy, and ores. Added new leaves based on http://www.minecraft..._1#entry3245756 with permission. Changed grass to be lighter and started on changing the particles. Now once we figure out what this "silverfish.png" is for and if it has a use currently, I'll update with that if I can think of a good skin for it.
V.11: Adds support for the Aether Mod... I hope, don't feel like reinstalling it to check just let me know if I did something wrong, k? Adds more or lees all the blocks, some items, maybe 3 enemies will do more of those later. And armor. Might be some other things I changed in the base pack, but nothing to big. In the block folder of the Aether stuff there are some alts to the Enchanted Gravitite that I may or may not have finished doing, can't remember. Keep an eye on the TP thread because I'm gonna be putting up the first version of my new pack within the hour, it's just a preview though.
V.12: Functionality for 1.8. Exp bar and all new blocks are skinned. Except melons. Textured charge states of bows and ender pearls, the rest will be next update. Endermen are Dark Link. Changed original spider texture to cave spiders and gave regular ones a new look. Silverfish I honestly am not sure what to do with. Can't think of anything else, next update will have more items skinned and I'll start on the GUI, I promise.
V.13: Adds small chest. Added webs since I forgot to stick something in the space for it last version. I think that's it, might have changed something else though. In the terrain png there are 2 textures I've added for the upcoming Nether Brick and the Mushroom biome grass. Tell me what you think of them.
V.14: Adds textures for 1.9. All meat based food is now textured. Melons are skinned based on one of the veggies in Ice Climber. I just noticed that I may have screwed up Endermen eyes, let me know if they look... off. Partial completion of the GUI will come with the next version, next week if I need to fix Endermen, whenever the next MC update is otherwise.
V.15: Adds support for Minecraft 1.9 Pre-3. Most important thing in this update is custom GUI. Makes me feel proud of myself that I actually sat down and did it. I also skinned the enchanter's book thing to the best of my ability, the way it folds is just weird. Cobblestone and Obsidian have a new texture and I changed the colors on Bedrock. No skin for the air portal frame, broken air portal frame, or brewing stand; but I did skin the weird white cobblestone thing that doesn't seem to be used in-game yet. Changed bucket texture to be more bucketey and gave glass bottles the old bucket texture. Can't remember if this was in last update, but Blazes are Eyes of Ganon from Zelda II and Magma Cubes have their own gel texture. Priority for next update is skinning the rest of the items introduced in the 1.9 pre-releases. Gonna work on updating the block image this weekend.
V.16: Support for Minecraft Pre-Release-5. Added 7 alternate character skins to the mob folder. New texture for Pigmen and Zombie Pigmen. Textures for Pigs, Silverfish, Snow Golems, Wolves, and the Enderdragon. New texture for Iron, Gold, Diamond, and Lapiz blocks, Obsidian, Wood and Iron Doors. Fixed an error on the cloth textures and made the colors more vibrant. Slight change to sandstone. New textures for Glowstone and Soul Sand. Textures for a few more items. Removed block variants from pack, they will be added to my extra textures pack in the next update of it, link to it is under the download link.
V.17: Compatibility for 1.0.0. Adds new alts for Zombie Pigmen. All mobs are now skinned, except chickens. New armor based on Moblins, Darknuts and Armoses with alt Iron armor.
V.18: Minor update. Added spawner eggs as funky magic potions. Changed some textures to ones I think work better, support for the new jungle trees. Let me know what you think of the jungle trees, how they look, and what you think of the new Creeper skin /trollface.
V.19: Full 1.2.0 update. All the new stuff, most of it textured. Not a lot to say that I haven't said in posts. Oh new glowstone, because the last new version looked very similar to a block in SMB2 and I hadn't noticed that until yesterday. lol.
V.20: Kept you waiting, huh? This update adds compatibility with 1.3 and snapshot 12w38b. 2 folders added to the mob folder that include alternate textures for village golems, bats, zombies, and witches. New textures for zombies and chickens. Zelda textures for zombie villagers, wither skeletons, the Wither boss, bats, VILLAGERS!!! ('bout time right?) and witches. Got textures for more items and blocks that I can't remember specifically off the top of my head. Just a heads up, mossy cobble stone walls look weird, but there's nothing I can do about that . Leather armor is set up to work with dyes, which means anyone not using snapshots will have grey armor, sorry. Also 2 alternate leather armors in a seperate folder in "armor". I think I added a new painting too for the new spot used. Think that's all, so download and tell me what you think!
First, find an image hosting site. Upload pics there, link to pics here. There's a tutorial in the must-read sticky.
Rollback Post to RevisionRollBack
"Some scientists claim that hydrogen, because it is so plentiful, is the basic building block of the universe. I dispute that. I say that there is more stupidity than hydrogen, and that is the basic building block of the universe." -Frank Zappa
I get the feeling that I screwed up the redstone dust somehow when you place it. Can someone with some level of knowhow tell me if I did, and how to fix it?
I get the feeling that I screwed up the redstone dust somehow when you place it. Can someone with some level of knowhow tell me if I did, and how to fix it?
Make sure there is a CLEAR space below the redstone, the new update needs clear blocks below redstone so it shows up right
I get the feeling that I screwed up the redstone dust somehow when you place it. Can someone with some level of knowhow tell me if I did, and how to fix it?
Make sure there is a CLEAR space below the redstone, the new update needs clear blocks below redstone so it shows up right
Yeay, thanks, I played around with it a bit and got it working.
Hope to have another update before Friday, will have a temp version of sheep until i can think of something better, a few block changes, and i think i did some more items.
Unless I get bored tonight, next update will be tomorrow with slimes and signs, a somewhat less crappy flowing water animation, and fixed water......and a surprise.. /evillaugh
Next version is up, of you come across a slime, get a good screenshot, i cant find one and i dont know if they look weird or not. and so i can have a slime image in the op.
So I made a retro pack based on the games that started it all. About half blocks I admit were dead on copied from the maps from the game, some I edited a bit, a few I made from scratch.
Past Version Descriptions.
V.5 Will be up in a few seconds; it adds a few new paintings, custom water
(i CANNOT do the flowing animation stuff, i'm not good at making it not look like crap, if any one wants to try and fix it, feel free)and maybe a surprise or to. EDIT: and i know, forgot to make water slightly translucent, or what ever it's called where you can see shadows under the surface, will fix in next update.V.6 Fixed water somewhat, changed music blocks and TNT, added slimes and squids, a few items, and a rather evil surprise, if you find it post a screenshot...also if you see a slime I can't find one to see if it looks good or not.
V.7 Adds most mobs, more items reskins, character skin, armor, and first part of custom lava.
V.8 Adds new textures for 1.6, slight change to front of furnace and dispensers, skins for pigmen and pig zombies, both with an alternate, and support for the brainslime mod found here: http://www.minecraft...mily-charlotte/ . The map background is more or less temp to see if i like it. Can't think of any other important changes. Will change block preview image later and add an image of a map.
V.9 This will be the last update until the next game update. I changed the color scheme of lapis, iron, gold, and diamond blocks and created a new netherrack texture. All five of those blocks still have alternates in the .zip folder. also changed tall grass image, fixed the flowing water colors, removed maps because I don't like my designs yet, and added custom fire. Still need to get a new block preview.
V 10: Adds pistons, and shears. Changed stone, cobble, mossy, and ores. Added new leaves based on http://www.minecraft..._1#entry3245756 with permission. Changed grass to be lighter and started on changing the particles. Now once we figure out what this "silverfish.png" is for and if it has a use currently, I'll update with that if I can think of a good skin for it.
V.11: Adds support for the Aether Mod... I hope, don't feel like reinstalling it to check just let me know if I did something wrong, k? Adds more or lees all the blocks, some items, maybe 3 enemies will do more of those later. And armor. Might be some other things I changed in the base pack, but nothing to big. In the block folder of the Aether stuff there are some alts to the Enchanted Gravitite that I may or may not have finished doing, can't remember. Keep an eye on the TP thread because I'm gonna be putting up the first version of my new pack within the hour, it's just a preview though.
V.12: Functionality for 1.8. Exp bar and all new blocks are skinned. Except melons. Textured charge states of bows and ender pearls, the rest will be next update. Endermen are Dark Link. Changed original spider texture to cave spiders and gave regular ones a new look. Silverfish I honestly am not sure what to do with. Can't think of anything else, next update will have more items skinned and I'll start on the GUI, I promise.
V.13: Adds small chest. Added webs since I forgot to stick something in the space for it last version. I think that's it, might have changed something else though. In the terrain png there are 2 textures I've added for the upcoming Nether Brick and the Mushroom biome grass. Tell me what you think of them.
V.14: Adds textures for 1.9. All meat based food is now textured. Melons are skinned based on one of the veggies in Ice Climber. I just noticed that I may have screwed up Endermen eyes, let me know if they look... off. Partial completion of the GUI will come with the next version, next week if I need to fix Endermen, whenever the next MC update is otherwise.
V.15: Adds support for Minecraft 1.9 Pre-3. Most important thing in this update is custom GUI. Makes me feel proud of myself that I actually sat down and did it. I also skinned the enchanter's book thing to the best of my ability, the way it folds is just weird. Cobblestone and Obsidian have a new texture and I changed the colors on Bedrock. No skin for the air portal frame, broken air portal frame, or brewing stand; but I did skin the weird white cobblestone thing that doesn't seem to be used in-game yet. Changed bucket texture to be more bucketey and gave glass bottles the old bucket texture. Can't remember if this was in last update, but Blazes are Eyes of Ganon from Zelda II and Magma Cubes have their own gel texture. Priority for next update is skinning the rest of the items introduced in the 1.9 pre-releases. Gonna work on updating the block image this weekend.
V.17: Compatibility for 1.0.0. Adds new alts for Zombie Pigmen. All mobs are now skinned, except chickens. New armor based on Moblins, Darknuts and Armoses with alt Iron armor.
V.18: Minor update. Added spawner eggs as funky magic potions. Changed some textures to ones I think work better, support for the new jungle trees. Let me know what you think of the jungle trees, how they look, and what you think of the new Creeper skin /trollface.
V.19: Full 1.2.0 update. All the new stuff, most of it textured. Not a lot to say that I haven't said in posts. Oh new glowstone, because the last new version looked very similar to a block in SMB2 and I hadn't noticed that until yesterday. lol.
V.20: Kept you waiting, huh? This update adds compatibility with 1.3 and snapshot 12w38b. 2 folders added to the mob folder that include alternate textures for village golems, bats, zombies, and witches. New textures for zombies and chickens. Zelda textures for zombie villagers, wither skeletons, the Wither boss, bats, VILLAGERS!!! ('bout time right?) and witches. Got textures for more items and blocks that I can't remember specifically off the top of my head. Just a heads up, mossy cobble stone walls look weird, but there's nothing I can do about that
Here's a link where you can find a bunch of Nintendo themed skins made by me.
You may find some you like.
And here you can find a previews of skins and textures I'm making.
Ignore the thing about leaving the forums
Feel free to point out anything that you think looks weird or needs to be fixed.
Download here: http://www.mediafire...yo3xpjjkapay905
My Extra Textures Pack: http://www.minecraft...re-grab-bag-v3/
Have some screens:
Preview of some paintings-
Your character skin, spent last night making it.
Alternate skins for your character, pigmen, and zombie pigs.
The GUI.
Coming soon: Nintendo World Resource Pack
You should add custom Zelda water and lava! :biggrin.gif: That would be great.
What game(s?) did you get these textures from? I noticed the candles/torches were the actual candles in Zelda I...that was really cool.
Over all, nice job!
And thanks, I tried not to just copy-paste everything from maps and sprites.
Still don't know how to post images. :sad.gif: Sucks being new to forums :sad.gif:
Coming soon: Nintendo World Resource Pack
Coming soon: Nintendo World Resource Pack
And someone help me think of something to do for the workbench and music blocks to make them less drab.
Coming soon: Nintendo World Resource Pack
Coming soon: Nintendo World Resource Pack
Coming soon: Nintendo World Resource Pack
Make sure there is a CLEAR space below the redstone, the new update needs clear blocks below redstone so it shows up right
Yeay, thanks, I played around with it a bit and got it working.
Coming soon: Nintendo World Resource Pack
Hope to have another update before Friday, will have a temp version of sheep until i can think of something better, a few block changes, and i think i did some more items.
Oh!! and boats.
Coming soon: Nintendo World Resource Pack
see first post for details.
Coming soon: Nintendo World Resource Pack
Coming soon: Nintendo World Resource Pack
Coming soon: Nintendo World Resource Pack
Coming soon: Nintendo World Resource Pack
Blue Candle ftw!
Coming soon: Nintendo World Resource Pack
Coming soon: Nintendo World Resource Pack
Also i've got most hostile mobs done.
Coming soon: Nintendo World Resource Pack
V.7 will sucker punch you tonight, V.8 will come next week with 1.6.....hope it's not ti many new textures...
Coming soon: Nintendo World Resource Pack