try this. (i didn't need it but i remember seeing this so it may help you)
Thanks it worked.
Also how do you change DOF and cell shading?
Also is there a way to get the breaking block texture?
Ever since I started using shaders it disappeared.
Thanks it worked.
Also how do you change DOF and cell shading?
Also is there a way to get the breaking block texture?
Ever since I started using shaders it disappeared.
(removing the 2 slashes in front of each option will activate that option)
to change dof and cell-shader open final.fsh and replace/modify these lines:
hey guys i modified the shaders to include emperor dooms adjustment, waving water, lava, lilypads, vines, leaves,wheat, fire and cell shading. all settings can be adjusted if you know how. i take no credit for any of this i simply combined existing shaders.
Awesome pics, guys!!
I'll hit up full responses tomorrow; as I'm working on a bunch of items at the moment. (Cookies, Bread, and some others are already set!)
Just popping in with some screens of my own!
Fun fun fun!
Anywho, aside from the items, I've finished: a Skeletal bat variant, a stitchless Creeper variant, Rei's Minimap Icons, aaaand some stuff I seem to have forgotten.
Probably gonna save up and have a big release near the end of the week.
cool, ichun makes some good mods... battlegear had a similar function where you could sheath your sword to the belt on player's side and the shield went on the back.
There are not. I've even reinstalled the pack. Still slenderish.
if you are using a 64x or 32x port then that is my fault, i havent much internet so cannot fix untill doom updates again. in meantime delete these from anim folder (they should be there) :
Awesome texture pack but I just can't understand why such basic things such as pigs/chickens/cows/sheeps haven't been done yet. I mean, it's not like they were introduced into the game recently. That's the only thing keeping me from using it. Besides that, you're an awesome artist.
VDC started out as a (hostile) mob pack iirc. Eventually the forums fed it enough rare candies and it evolved into a full blown texture pack. Doom generally works on stuff that interests him and he has ideas for. Generally this means new blocks that are introduced into the game, old placeholders he wants to kill, and random stuff he's thought of something awesome for. Passive mobs just seem to have missed the boat. They'll get done at some point, but until then, we can just stare into an enderman's mesmerizing eyes and be content.
*Random Doom quotes on passive mob skins*
*Also, I hate how these forums handle copying text >_>*
*No context for you!*
Pretty much, yeah. Animals are also pretty boring, as far as outlining goes. I'll probably try my hand at a chicken soon, as they're as monsterish as the animals get (outside the Mooshroom, which will wait until the cow is done)
While I do plan on texturing the animals, I haven't really sat down specifically to come up with stuff for them yet. The Chicken, I'm fairly sure i know what I'll do; the rest of them, we'll have to wait and see.
Most of the passive mob textures will be around the same resolution as the Slimes (smaller than the rest of my textures), to keep video lag down. There will be some loss of detail, but honestly, 99% of Minecrafters are used to their game looking like Super Nintendo anyways.
*No more random quotes*
Here's a pig texture that Zomb69 made out of the pigman texture
Thanks it worked.
Also how do you change DOF and cell shading?
Also is there a way to get the breaking block texture?
Ever since I started using shaders it disappeared.
(removing the 2 slashes in front of each option will activate that option)
to change dof and cell-shader open final.fsh and replace/modify these lines:
//#define BOKEH_DOF - add the 2 slashes
and
#define CEL_SHADING
#define CEL_SHADING_THRESHOLD 0.4
#define CEL_SHADING_THICKNESS 0.001
remove the slashes and change thickness to 0.001
it will look like this-
//#define HDR
//#define HDR_RANGE 1.0 // Higher value means that HDR will modulate screen brightness more. Default = 1.0
//#define BOKEH_DOF
//#define GODRAYS
//#define GODRAYS_EXPOSURE 0.4
//#define GODRAYS_SAMPLES 64
//#define GODRAYS_DECAY 0.75
//#define GODRAYS_DENSITY 0.4
//#define GLARE
//#define GLARE_AMOUNT 0.25
//#define GLARE_RANGE 3.0
//#define BLOOM
//#define BLOOM_AMOUNT 1.0
//#define BLOOM_RANGE 3
#define CEL_SHADING
#define CEL_SHADING_THRESHOLD 0.4
#define CEL_SHADING_THICKNESS 0.001
//#define USE_HIGH_QUALITY_BLUR
#define VIGNETTE
#define VIGNETTE_STRENGTH 1.4
#define CROSSPROCESS
#define BRIGHTMULT 1.20 // 1.0 = default brightness. Higher values mean brighter. 0 would be black.
#define DARKMULT 0.03 // 0.0 = normal image. Higher values will darken dark colors.
#define COLOR_BOOST 0.0 // 0.0 = normal saturation. Higher values mean more saturated image.
//#define MOTIONBLUR
#define MOTIONBLUR_AMOUNT 1.5
#define HIGHDESATURATE
#define GAMMA 0.8 //1.0 is default brightness. lower values will brighten image, higher values will darken image
as for the block-breaking texture is a shader fault i'm not sure if its been fixed yet
also i didn't realize that water fix adds rippling waves... its awesome.
the only problem with the shader mod as a whole is its so dark at night.
edit: v10rc5 doesn't work on 1.4.2 for me it makes everything see-thru, guess i'll wait. in meantime checkout this:
download here
if someone can get waving grass and flowers to work please do.
New server advert, with a shiny sexy logo by Doom
flying the vD flag high!
D
Des
I'll hit up full responses tomorrow; as I'm working on a bunch of items at the moment. (Cookies, Bread, and some others are already set!)
Just popping in with some screens of my own!
Fun fun fun!
Anywho, aside from the items, I've finished: a Skeletal bat variant, a stitchless Creeper variant, Rei's Minimap Icons, aaaand some stuff I seem to have forgotten.
Probably gonna save up and have a big release near the end of the week.
http://www.minecraftforum.net/topic/1508046-142-back-tools-v2-sheathed-weapons-tools/
Found it last night!
There are not. I've even reinstalled the pack. Still slenderish.
cool, ichun makes some good mods... battlegear had a similar function where you could sheath your sword to the belt on player's side and the shield went on the back.
if you are using a 64x or 32x port then that is my fault, i havent much internet so cannot fix untill doom updates again. in meantime delete these from anim folder (they should be there) :
DOOMenderhead.png
DOOMenderhead.properties
DOOMenderhead2.properties
DOOMenderhead3.properties
DOOMenderhead4.properties
DOOMenderhead5.properties
DOOMenderhead6.properties
DOOMenderneck.png
DOOMenderneck.properties
DOOMenderneck2.properties
DOOMenderneck3.properties
DOOMenderneck4.properties
DOOMendertendrils.png
DOOMendertendrils.properties
or delete the entire contents of mob folder and download/replace with this - hd mobs from op
sorry for any inconvieniance
the pic was grabbed from my server, with shaders, the border I whipped up in Photoslop
Des
*Random Doom quotes on passive mob skins*
*Also, I hate how these forums handle copying text >_>*
*No context for you!*
Pretty much, yeah. Animals are also pretty boring, as far as outlining goes.
I'll probably try my hand at a chicken soon, as they're as monsterish as the animals get (outside the Mooshroom, which will wait until the cow is done)
While I do plan on texturing the animals, I haven't really sat down specifically to come up with stuff for them yet. The Chicken, I'm fairly sure i know what I'll do; the rest of them, we'll have to wait and see.
Most of the passive mob textures will be around the same resolution as the Slimes (smaller than the rest of my textures), to keep video lag down. There will be some loss of detail, but honestly, 99% of Minecrafters are used to their game looking like Super Nintendo anyways.
*No more random quotes*
Here's a pig texture that Zomb69 made out of the pigman texture
http://i557.photobuc...tlepack/pig.png
/end somewhat incoherent post. I blame the nyquil.
this made me LoL seriously 8)
Des
doom have you any ideas for fire yet?
Des