I was able to play the the previous version fairly well. Lagged only a bit (or stuttered). The new version runs very well though and I didn't notice too much of a difference. I think that unless you see the two running side-by-side, you wouldn't notice.
Awesome. Glad it seems to be doing something!
I'm going to try raising the color count on the terrain.png next release, to see if it has any negative effects.
If anything, the newest release amkes it easier to see. I find myself getting disoriented by all the detail and colors . The newest release seems easier on my eyes. Hard to explain this though. When playing, you want to be able to see certain details of the landscape (in caves and such, not buildings or constructs). Sometimes, I have to stop and refocus when underground....could just be my tired brain/eyes though
I get what you mean. you might be surprised to know that a LOT of that can be solved by switching HD patchers! (more below)
They only thing about your pack I wondered about while playing....was the speed at which the lava and water flows. Lava barely moves and water, if it moves faster at all, seems far too slow. Not the still animations, mind you, but the flowing.
It seems he just copy-pasted the still textures and renamed them.
I'm only guessing since they seem to be the same texture.
Actually, you guys can blame he speed on notch & Co. this time.
The flowing water and lava aren't animated at all; They use Minecraft's default mechanism & timing for "flowing" the textures down the blocks.
Personally, I prefer it over the faster flowing textures that never quite look right with "Minecraftia's" weird laws of physics.
Is there any reason for the clouds bugging out?
I can see scrambled edges on them when they're supposed to be flat.
As Matt said, use Optifine and set Clouds to "fast".
Along those lines...
I don't use optifine...prolly never will when the regular patcher woorks top notch.
MCPatcher is great in that they keep coming up with new visual ideas to toss in the game; as a patcher itself, it's quite underwelming.
Quite simply, if you're using any detailed HD pack with MCPatcher, it's looking about 500% shittier than the artist intended.
Minecraft's complete lack of mipmapping and such basically means that any block textures more than a yard away from you are immediately breaking down into awful looking loose pixels. This is mostly fine in a game that's supposed to look like crap by default, but as soon as you add any real detail to the textures, you're assure that your game is basically going to look like the ass-end of a long hallway in Wolfenstein 3D.
While MCPatcher does nothing to help this, Optifine includes ingame settings for Mipmapping, AF, and even anti-aliasing! On top of that, the mod's optimization coding is supurb and the game runs better than default WITH all the advanced features running.
The only real "problem" with Optifine is that fact that people overlook it for its more famous but less talented sister. Some random dude comes up with a bit of coding to add (for example) skyboxes and says "Hey! I should offer this to MCPatcher!", and Optifine's left to play catch-up.
If you've got any doubts, I quickly grabbed some comparative screenshots of vDC on both MCPatcher and Optifine. I think they speak for themselves.
I really can't express enough just how much better optifine is than MCPatcher for detailed HD textures. Even the screenshots don't do it justice.
It make the Minecraft look like an actual videogame, as opposed to an orgy of colored fireflies.
Doom,
I just noticed the gui-icon for your air supply while underwater, that is pretty cool that it is a H20 bubble but to be correct about it being oxygen it should be O2. Not sure if you meant to do that on purpose or not.
...D'oh!
Good catch!
I'm planning on updating all of the old hud icons sooner or later, so just look at that as a glaring testiment to my stupidity in the meantime.
Is there alternate textures for swords? The Iron sword not looking like a sword greatly annoys me.
As Matt mentioned, there are some weapon alts in the separate Alt Textures download.
Currently, they're just recolors and bloodier versions of the other weapons, but as it turns out I'm working on some new weapon alts right this moment.
Here's a WIP for you Warcraft fans.
I think I'll make Iron and Diamond versions of Frostmourne. (If there's not too much detail loos when I shrink it to size, I may keep it as default iron sword)
I'm also going to try and toss in a katana and roman sword.
I see what you mean about optifine. I'll give it s shot.
Awesome.
Hopefully it works as well for you as it has for me!
On another note, the Frostmournes are done!
if anyone wants to play around with them before the next release, just manually plop your choice into your items.png
It's funny...I noticed that you haven't done the regular mobs yet (chickens, pigs, and such). I never did in my pack either. Always had a hard time "getting to" things that weren't gonna be "monsterish".
i love the new update its awesome.. the blaze are magnificiant.
here is download for 2.3 blood rain/skullflakes. Download
Awesome! I can't wait until Optifine adds betterskies.
Also, I'm not sure if I mentioned it yet, but thanks for putting all your downloads in one folder! it saves an incredible amount of tedious HTML.
It's funny...I noticed that you haven't done the regular mobs yet (chickens, pigs, and such). I never did in my pack either. Always had a hard time "getting to" things that weren't gonna be "monsterish".
Pretty much, yeah. Animals are also pretty boring, as far as outlining goes.
I'll probably try my hand at a chicken soon, as they're as monsterish as the animals get (outside the Mooshroom, which will wait until the cow is done)
Anywho, here are all the new sword alt textures, for anyone who wants to try them out!
Frostmourne, gladius, and katana!
Okay, one more little update!
I've thrown together two different 2x2 weapon rack paintings, replacing the gunrack and one of the Doom paintings.
I've also finally finished my forgotten Tarman skin, so vDC has a brand new zombie!
(Who just happens to be the greatest zombie ever)
The image doesn't really show it, but he features transparency layering on-par with my HD Venom skin, for the face and ribcage.
BEAUTIFUL UPDATES DOOM! i love the frostmourne, great as an iron probably. I hope you don't change the diamond sword though. And the zombie. That zombie is awesome!
BEAUTIFUL UPDATES DOOM! i love the frostmourne, great as an iron probably. I hope you don't change the diamond sword though. And the zombie. That zombie is awesome!
Thanks dude! I'm going to work on a few more textures, mess with the optimization some more, and have a release Monday. It's probably going to seem like a pretty small update, being mostly technical tweaks and alt textures. Hope no one minds.
On another note, I'm working on fixing up some of the older paintings. (once I'm happy with the paintings, I'll toss the older ones in for some "more paintings" support)
Very awesome updates Doom! The new zombie RULES!!!
BRAAAIIIINZZZ!!
I started using optifine along with that magic launcher. Other than the very rare freeze upon loading (not sure what is causing it), works like a charm. One of those things that a person who rarely uses mods of any kind will over look. Optifine has really come a long way since I last read up on it.
Keep up the great work
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
Dang. 128x is the most my computer can support without lagging. Too bad some of the textures are higher resolution. And 32x doesn't look good. 64x one would be nice.
Very awesome updates Doom! The new zombie RULES!!!
BRAAAIIIINZZZ!!
I started using optifine along with that magic launcher. Other than the very rare freeze upon loading (not sure what is causing it), works like a charm. One of those things that a person who rarely uses mods of any kind will over look. Optifine has really come a long way since I last read up on it.
Keep up the great work
Nice! I'm glad it worked for you! (And yeah, MagicLauncher is handy as hell too)
If you really want the full-on vonDoomCrafty experience, I also recommend adding a few tiny visual mods:
- HD Player Skins - a MUST have! I've got a load of HD skins linked in the OP, but I'd love to see one or two from you some day!
- 3-D Items - Makes unheld items look 3-d and spin. (it's cooler ingame than it sounds)
- Mob Amputation - lets you hack off mob limbs, and adds blood splatter and gibs!
Just be sure to add Forge first, and use the forge version of 3d items, and you're all set for some awesomeness.
On a completely different note, I'd like to someday find someone to work with on a vDC soundpack (since the soundpacks mod is awesome but has **** for a selection), and the zombies MUST have some version of Tarman's "Braaaains!"
Those swords look great, can't wait too use them!
Will the Axe shown on your latest painting also be available as an alt, because i totally love it.
Also the [WIP] Better than Wolves Addon is now available for download wuhu!
...
Thread on the BTW Forums with downloadlink:
Wow. I'll be honest, I get about 3 random people a day asking to use my textures for various things, so when you said you'd worked on BTW support, I kind of assumed it'd be crap like a lot of the other stuff.
I'm happy to say I was completely wrong! Great work, dude!
I know this'll make a lot of people happy.
If you're going to keep on working on the textures, I'd be more than happy to let you use some of the multi-layered PSDs from the originals!
If you'd be down, just send me a PM.
As for the axe, currently there aren't any items it would fit (size-wise).
It's part of the Battlegear mod support though!
Dang. 128x is the most my computer can support without lagging. Too bad some of the textures are higher resolution. And 32x doesn't look good. 64x one would be nice.
In other news, tomorrow's released has shaped up into a surprisingly fun one!
There were a few Optimization tweaks, so i still really need feedback on how it plays for you!
I've decided to old Iron Sword with the bloody Gladius, and the Gold Sword with the bloody golden Frostmourne; as well as adding the whole bunch of new swords into the Alt Textures.
I've also finally finished the Particles; tweaking the old stuff, and adding some pretty cool potion effects!
On top of that and the new Zombie, I've also added 3 new paintings (in addition to the new ones shown above)
I'm working towards replacing all the old ones, which will be added in as More Paintings support.
Speaking of More Paintings...
With tomorrow's release, I'm officially starting...
wait for it...
★★★★★★★★★★★★★★★★★★★★★ "the Official First Bi-Annual vonDoomCraft 'Race for the Paint' Screenshot and/or Screencapture Non-Contest for the Charity of No One" ★★★★★★★★★★★★★★★★★★★★★
(Exciting, I know!)
Most awesome name in the history of history aside, it all boils down to this: I plan on adding support for the "More Paintings" mod (can you guess its purpose?), but I'm not much of a builder. So I need your screenshots to become pieces of official vDC art!
And be sure include the name you'd wish to be called in the vDC ReadMe credits!
RULES & LEGAL STUFF:
Rules:
-- All submitted images must be created by the submitter!
-- One can submit as many entries as they wish.
Ending Date:
--Don't really have one. Once the paintings.png is filled?
Winners:
-- As well as having your build imortalized as vDC artwork, your name will be included in the vDC credits!
--Winners will be chosen by Emperor Doom,
*By submitting images, the user waves their right to the images and any monitary gain that may comes from their usage.
(just covering my bases)
Ok, so that's the official writeup for it I'll be posting in the OP and facebook page. Anyone think of anything more I could add, or that neds explaining?
On a completely different note, I'd like to someday find someone to work with on a vDC soundpack (since the soundpacks mod is awesome but has **** for a selection), and the zombies MUST have some version of Tarman's "Braaaains!"
I can totally do this!!
Just let me know all the mods/apps to use for MC. I started doing this back when they first had a mod which the Last Days crew started trying out.
With tomorrow's release, I'm officially starting...
wait for it...
[center]★★★★★★★★★★★★★★★★★★★★★ "the Official First Bi-Annual vonDoomCraft 'Race for the Paint' Screenshot and/or Screencapture Non-Contest for the Charity of No One" ★★★★★★★★★★★★★★★★★★★★★
(Exciting, I know!)
I lol'd so hard...the beer that shot out of my nose became 20% more alcoholic
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
Just let me know all the mods/apps to use for MC. I started doing this back when they first had a mod which the Last Days crew started trying out.
Awesome!!
First official minecraft super-villian team-up, right here!
I don't really have a plan for the soundpack or a due date or anything, but tell you what; if you happen upon some spooky sounds or anything you think would be vonDoomy, save it in a folder or something adn we'll throw out ideas later!
Also, I could care less about copyrights and such for a little soundpack, so worse comes to worse, I have all the soundfiles from Dawn of War 1 laying around somewhere.
Cocknied Creepers, anyone?
I lol'd so hard...the beer that shot out of my nose became 20% more alcoholic
I have a dropbox account. We could share so you would be able to pick and choose what you want. I'm totally on board with the sound files....lemme know what you want
I have a dropbox account. We could share so you would be able to pick and choose what you want. I'm totally on board with the sound files....lemme know what you want
/headbangs
Awesome. I'll PM you, probably tomorrow with some details and such.
In the meantime, here's the last couple of preview pic before tomorrow's release!
I've got them pretty much done. There's a little issue with the hilt sticking through the hands I missed, but otherwise, I think it's pretty cool.
Check below for the early "release".
Awesome! I can't wait until Optifine adds betterskies.
Also, I'm not sure if I mentioned it yet, but thanks for putting all your downloads in one folder! it saves an incredible amount of tedious HTML.
Pretty much, yeah. Animals are also pretty boring, as far as outlining goes.
I'll probably try my hand at a chicken soon, as they're as monsterish as the animals get (outside the Mooshroom, which will wait until the cow is done)
Anywho, here are all the new sword alt textures, for anyone who wants to try them out!
Frostmourne, gladius, and katana!
I've got them pretty much done. There's a little issue with the hilt sticking through the hands I missed, but otherwise, I think it's pretty cool.
Check below for the early "release".
Awesome! I can't wait until Optifine adds betterskies.
Also, I'm not sure if I mentioned it yet, but thanks for putting all your downloads in one folder! it saves an incredible amount of tedious HTML.
Pretty much, yeah. Animals are also pretty boring, as far as outlining goes.
I'll probably try my hand at a chicken soon, as they're as monsterish as the animals get (outside the Mooshroom, which will wait until the cow is done)
Anywho, here are all the new sword alt textures, for anyone who wants to try them out!
Frostmourne, gladius, and katana!
Huzzah!
Love the new alt textures, but how do I install them into my vDC?
In all seriousness, the new release should be set in about 4 hours.
I'm home on lunch break at the moment, but when I am home for good, I have to upload the files, take & edit screenshots, update this thread and some other pages, and some other stuff all tied into a release.
Wow, thank you. Means a lot to me that you like it!
I will definitely keep working on the textures because i use them myself ingame,so if i come up to a problem were cutting and copy/pasting is not good enough i will let you know :D.
Ph1il93
Sweet. let me know if there's anything I can help with.
In the meantime, I'll take a look through BTW's textures later today and see if there's anything that'd need special attention, texture-wise.
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I'm going to try raising the color count on the terrain.png next release, to see if it has any negative effects.
I get what you mean. you might be surprised to know that a LOT of that can be solved by switching HD patchers! (more below)
Actually, you guys can blame he speed on notch & Co. this time.
The flowing water and lava aren't animated at all; They use Minecraft's default mechanism & timing for "flowing" the textures down the blocks.
Personally, I prefer it over the faster flowing textures that never quite look right with "Minecraftia's" weird laws of physics.
As Matt said, use Optifine and set Clouds to "fast".
Along those lines...
MCPatcher is great in that they keep coming up with new visual ideas to toss in the game; as a patcher itself, it's quite underwelming.
Quite simply, if you're using any detailed HD pack with MCPatcher, it's looking about 500% shittier than the artist intended.
Minecraft's complete lack of mipmapping and such basically means that any block textures more than a yard away from you are immediately breaking down into awful looking loose pixels. This is mostly fine in a game that's supposed to look like crap by default, but as soon as you add any real detail to the textures, you're assure that your game is basically going to look like the ass-end of a long hallway in Wolfenstein 3D.
While MCPatcher does nothing to help this, Optifine includes ingame settings for Mipmapping, AF, and even anti-aliasing! On top of that, the mod's optimization coding is supurb and the game runs better than default WITH all the advanced features running.
The only real "problem" with Optifine is that fact that people overlook it for its more famous but less talented sister. Some random dude comes up with a bit of coding to add (for example) skyboxes and says "Hey! I should offer this to MCPatcher!", and Optifine's left to play catch-up.
If you've got any doubts, I quickly grabbed some comparative screenshots of vDC on both MCPatcher and Optifine. I think they speak for themselves.
I really can't express enough just how much better optifine is than MCPatcher for detailed HD textures. Even the screenshots don't do it justice.
It make the Minecraft look like an actual videogame, as opposed to an orgy of colored fireflies.
...D'oh!
Good catch!
I'm planning on updating all of the old hud icons sooner or later, so just look at that as a glaring testiment to my stupidity in the meantime.
As Matt mentioned, there are some weapon alts in the separate Alt Textures download.
Currently, they're just recolors and bloodier versions of the other weapons, but as it turns out I'm working on some new weapon alts right this moment.
Here's a WIP for you Warcraft fans.
I think I'll make Iron and Diamond versions of Frostmourne. (If there's not too much detail loos when I shrink it to size, I may keep it as default iron sword)
I'm also going to try and toss in a katana and roman sword.
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Retired Staff"This may hurt a little, but it's something you'll get used to...."
Hopefully it works as well for you as it has for me!
On another note, the Frostmournes are done!
if anyone wants to play around with them before the next release, just manually plop your choice into your items.png
here is download for 2.3 blood rain/skullflakes. Download
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Thanks dude!
I've got them pretty much done. There's a little issue with the hilt sticking through the hands I missed, but otherwise, I think it's pretty cool.
Check below for the early "release".
Awesome! I can't wait until Optifine adds betterskies.
Also, I'm not sure if I mentioned it yet, but thanks for putting all your downloads in one folder! it saves an incredible amount of tedious HTML.
Pretty much, yeah. Animals are also pretty boring, as far as outlining goes.
I'll probably try my hand at a chicken soon, as they're as monsterish as the animals get (outside the Mooshroom, which will wait until the cow is done)
Anywho, here are all the new sword alt textures, for anyone who wants to try them out!
Frostmourne, gladius, and katana!
Huzzah!
I've thrown together two different 2x2 weapon rack paintings, replacing the gunrack and one of the Doom paintings.
I've also finally finished my forgotten Tarman skin, so vDC has a brand new zombie!
(Who just happens to be the greatest zombie ever)
The image doesn't really show it, but he features transparency layering on-par with my HD Venom skin, for the face and ribcage.
Thanks dude! I'm going to work on a few more textures, mess with the optimization some more, and have a release Monday. It's probably going to seem like a pretty small update, being mostly technical tweaks and alt textures. Hope no one minds.
On another note, I'm working on fixing up some of the older paintings. (once I'm happy with the paintings, I'll toss the older ones in for some "more paintings" support)
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Retired StaffBRAAAIIIINZZZ!!
I started using optifine along with that magic launcher. Other than the very rare freeze upon loading (not sure what is causing it), works like a charm. One of those things that a person who rarely uses mods of any kind will over look. Optifine has really come a long way since I last read up on it.
Keep up the great work
"This may hurt a little, but it's something you'll get used to...."
Nice! I'm glad it worked for you! (And yeah, MagicLauncher is handy as hell too)
If you really want the full-on vonDoomCrafty experience, I also recommend adding a few tiny visual mods:
- HD Player Skins - a MUST have! I've got a load of HD skins linked in the OP, but I'd love to see one or two from you some day!
- 3-D Items - Makes unheld items look 3-d and spin. (it's cooler ingame than it sounds)
- Mob Amputation - lets you hack off mob limbs, and adds blood splatter and gibs!
Just be sure to add Forge first, and use the forge version of 3d items, and you're all set for some awesomeness.
On a completely different note, I'd like to someday find someone to work with on a vDC soundpack (since the soundpacks mod is awesome but has **** for a selection), and the zombies MUST have some version of Tarman's "Braaaains!"
Wow. I'll be honest, I get about 3 random people a day asking to use my textures for various things, so when you said you'd worked on BTW support, I kind of assumed it'd be crap like a lot of the other stuff.
I'm happy to say I was completely wrong! Great work, dude!
I know this'll make a lot of people happy.
If you're going to keep on working on the textures, I'd be more than happy to let you use some of the multi-layered PSDs from the originals!
If you'd be down, just send me a PM.
As for the axe, currently there aren't any items it would fit (size-wise).
It's part of the Battlegear mod support though!
The 64x version is located in the "Low Res ports" download folder.
here's the direct link - http://www.mediafire...ps3u0r1h8lzcdeo
-------------------
In other news, tomorrow's released has shaped up into a surprisingly fun one!
There were a few Optimization tweaks, so i still really need feedback on how it plays for you!
I've decided to old Iron Sword with the bloody Gladius, and the Gold Sword with the bloody golden Frostmourne; as well as adding the whole bunch of new swords into the Alt Textures.
I've also finally finished the Particles; tweaking the old stuff, and adding some pretty cool potion effects!
On top of that and the new Zombie, I've also added 3 new paintings (in addition to the new ones shown above)
I'm working towards replacing all the old ones, which will be added in as More Paintings support.
Speaking of More Paintings...
With tomorrow's release, I'm officially starting...
wait for it...
"the Official First Bi-Annual vonDoomCraft 'Race for the Paint' Screenshot and/or Screencapture Non-Contest for the Charity of No One"
★★★★★★★★★★★★★★★★★★★★★
(Exciting, I know!)
Most awesome name in the history of history aside, it all boils down to this:
I plan on adding support for the "More Paintings" mod (can you guess its purpose?), but I'm not much of a builder.
So I need your screenshots to become pieces of official vDC art!
Just upload your best screenshots to the interwebs and post them either on the Official vDC Discussion Thread, or the Official vDC Facebook Page!
And be sure include the name you'd wish to be called in the vDC ReadMe credits!
RULES & LEGAL STUFF:
Rules:
-- All submitted images must be created by the submitter!
-- One can submit as many entries as they wish.
Ending Date:
--Don't really have one. Once the paintings.png is filled?
Winners:
-- As well as having your build imortalized as vDC artwork, your name will be included in the vDC credits!
--Winners will be chosen by Emperor Doom,
*By submitting images, the user waves their right to the images and any monitary gain that may comes from their usage.
(just covering my bases)
Ok, so that's the official writeup for it I'll be posting in the OP and facebook page. Anyone think of anything more I could add, or that neds explaining?
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Retired StaffI can totally do this!!
Just let me know all the mods/apps to use for MC. I started doing this back when they first had a mod which the Last Days crew started trying out.
I lol'd so hard...the beer that shot out of my nose became 20% more alcoholic
"This may hurt a little, but it's something you'll get used to...."
Awesome!!
First official minecraft super-villian team-up, right here!
I don't really have a plan for the soundpack or a due date or anything, but tell you what; if you happen upon some spooky sounds or anything you think would be vonDoomy, save it in a folder or something adn we'll throw out ideas later!
Also, I could care less about copyrights and such for a little soundpack, so worse comes to worse, I have all the soundfiles from Dawn of War 1 laying around somewhere.
Cocknied Creepers, anyone?
I do what I can.
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"This may hurt a little, but it's something you'll get used to...."
In the meantime, here's the last couple of preview pic before tomorrow's release!
Love the new alt textures, but how do I install them into my vDC?
You have to manually place the ones you want to use in your "items.png" (inside your vDC texturepack), using Photoshop or such.
Patience, young padawan!
In all seriousness, the new release should be set in about 4 hours.
I'm home on lunch break at the moment, but when I am home for good, I have to upload the files, take & edit screenshots, update this thread and some other pages, and some other stuff all tied into a release.
So I'd say between 4:30pm-5:30pm EST.
Sweet. let me know if there's anything I can help with.
In the meantime, I'll take a look through BTW's textures later today and see if there's anything that'd need special attention, texture-wise.