Edit: System specs: Celeron® Dual core CPU T3500 @ 2.10 GHz 2.09GHz(64-bit operating system) I have no idea what halp of that means, so I just posted everything I seen on the system part of the control panel.
Sorry for the time it took to reply.
It seems your CPU (Processor) is to old, and slow, (2010 is actually very old for a processor ) and does not have anuff Processing power to run Minecraft with those textures with out FPS Drop, this is because the CPU memory cache is to low, and Minecraft eats it up by loading the textures.
In laymen terms. You need to by a new Laptop or replace the processor.
(Edit)
You may want to turn off the animations with Optifine, but i still doubt you will get a solid FPS increase like it was suggested in the post above, but i think it wont help, since you got 1mb of l3 cache on your processor.
Solid Fps is anything above 70. below its just a minor increase
I love this pack but i don't really like the gold, diamond, or iron ores. I love the coal lapis and redstone, But the others bug me. maybe its just the way that there centered in the block and circular.. It looks weird when you find a vain of it..
Hey folks!
Sorry for the lack of responses; Work's been hell. I'll get to them when I get out today.
For now though, just to clarify, I'm going to try and have a 256x version once it's all done!
The problem is that most of the terrain (especially the complicated bits like Chests and stuff with lots of small parts) was created at 128x128.
I could, once it's all set, up-size them all, but frankly they'd just look like blurry versions of the 128x.
So, it looks like they'd all have to be redone from scratch.
I am gonna try and redo most of the original vDC terrain bits (Sand, Stone, etc) at some later point, so I'll create them at 256x.
But it still leaves a whole lot of textures that need to be remade.
It's basically the one giant pain in the ass that's waiting for me once I'm finished with the main pack, so I am trying to make it a little less of a ***** as I go along; But I'm still not looking forward to it lol.
Anywho, I'm gonna try and work on some textures today (haven't had the chance to this week), so I should hopefully have something worth showing off later tonight.
OH! And the Redstone wiring as actual wiring kept turning out really crappy looking.
You think anyone'd be dissappointed if I made a standard "bloody puddle" redstone to start with?
I actually think it might be nice to use for creepy decorations, as well as wiring and whatnot.
Hey folks!
Sorry for the lack of responses; Work's been hell. I'll get to them when I get out today.
For now though, just to clarify, I'm going to try and have a 256x version once it's all done!
The problem is that most of the terrain (especially the complicated bits like Chests and stuff with lots of small parts) was created at 128x128.
I could, once it's all set, up-size them all, but frankly they'd just look like blurry versions of the 128x.
So, it looks like they'd all have to be redone from scratch.
I am gonna try and redo most of the original vDC terrain bits (Sand, Stone, etc) at some later point, so I'll create them at 256x.
But it still leaves a whole lot of textures that need to be remade.
It's basically the one giant pain in the ass that's waiting for me once I'm finished with the main pack, so I am trying to make it a little less of a ***** as I go along; But I'm still not looking forward to it lol.
Anywho, I'm gonna try and work on some textures today (haven't had the chance to this week), so I should hopefully have something worth showing off later tonight.
OH! And the Redstone wiring as actual wiring kept turning out really crappy looking.
You think anyone'd be dissappointed if I made a standard "bloody puddle" redstone to start with?
I actually think it might be nice to use for creepy decorations, as well as wiring and whatnot.
The "bloody puddle" redstone would look pretty badass! Speaking of 256x version that would be epic but unfortunately my computer hates me when it's a 256x pack!
Alrighty!
Sorry I didn't post this last night. I was deciding on whether or not to keep it secret and sneak it into the next update.
Decided against it.
(sl)Enderman!
The screen obviosuly won't show it, but this bad boy is quite possibly the most complicated animated texture made for Minecraft!
The tendrils at the end of the hands and feet are animated; As well as the "neck" (default "bottom jaw"), and entire head!
For this next update, I'm going to try and toss in a few more new textures, but the bulk of it is going to be updates to the existing mobs (Adding some more detail, doing some fixes, and making them better match the packs' current style)
ok internet back on...
nice enderman... cant wait to see it in-game!
for those who really wanted it here it is: VonDoomCraft 32x Port (contains no animations except water/lava and portal)(mobs are not changed)
i will make a 64x and 32x version every update. next update i will redo the flat 128x so its just like a patch.
32x pretty much gave me 300 fps average. so massive performance increase at the cost of some detail- still looks good though.
Glad folks are liking the design so far! I think people are gonna have fun with it once he's ingame.
On another note, I just spent a few hours updating the old mobs, and I think they're looking much better!
Aside from the texture updates, I've also thrown in some new Slime alts for Random Mobs. I'm also working on a new Creeper right now, which will become the new default one.
Sweet! I wasn't expecting that many for 64.
Hopefully, with the next release, folks will be coming back and realizing that there's the lower res versions; and those numbers should go up.
Ok, got one more picture!
I couldn't get the Slimes to hold still, so here's all four of the random faces:
I like the second one the best.
Anywho, I think for tomorrow I'm gonna try and do some of the smaller mobs (Silverfish, Lava Cube things, and Blazes?) and maybe a few items.
I'll keep everyone posted!
sweet those slimes look great... i like them all.
i was thinking the other day about connected textures that can apply to any texture, i wondered if its possible for fire (probably not) but it would be cool. but while i,ve been resizing yr pack for you i notice the complexity of the glass you made (very impressive -that would have confused the hell out of me) so understand how much work it would require. anyway just a rambling thought i had... thanks doom
sweet those slimes look great... i like them all.
i was thinking the other day about connected textures that can apply to any texture, i wondered if its possible for fire (probably not) but it would be cool. but while i,ve been resizing yr pack for you i notice the complexity of the glass you made (very impressive -that would have confused the hell out of me) so understand how much work it would require. anyway just a rambling thought i had... thanks doom
Honestly, I have no idea how the connected textures (other than glass and bookcases) work. I've checked the original mod's thread a few times, but I think I gave up after figuring I had no real use for it outside of bookcases and glass. I'll have to look into it again, as a lot of folks seem to be spooging themselves over connected textures lately.
Really, I'm a lot more excited about the possibilities of random textures. (which, again, I know nothing about yet)
Fire though... oof...
I've probably said it before, but I have absolutely no idea how to animate fire; let alone fire that would match this style. More than likely, it'll be the last texture made for the pack.
And I think I may have to do something cheap like finding a good animated fire gif and drawing over the frames; which I was really trying to avoid with the pack.
Luckily, the stand-in animated fire that comes packaged with Optifine/MCPatcher works pretty nicely.
Nicely enough, I've noticed, that most folks on youtube tend to think it's part of the pack.
Dude, it didn't even occur to me that ion order to do the resizing and stuff, you actually have to take a peek at the textures themselves...
I'm kind of giddy that someone finally gets to see the textures in the same format I do. Know what I mean?
And, god, yeah... I had mercifully forgotten about the ctm glass!
That was a day long project, not even including making the original glass.
Tedious, tedious stuff.
Anywho, thanks as always for the help and support!
By the way, if you ever need any of the original multi-layer textures for anything, let me know and I'll save them as PSDs.
inside anim folder it is now called DOOMsol.properties
over 260 dl(2days) for x64 port no complaints, yet.
Sorry for the time it took to reply.
It seems your CPU (Processor) is to old, and slow, (2010 is actually very old for a processor ) and does not have anuff Processing power to run Minecraft with those textures with out FPS Drop, this is because the CPU memory cache is to low, and Minecraft eats it up by loading the textures.
In laymen terms. You need to by a new Laptop or replace the processor.
(Edit)
You may want to turn off the animations with Optifine, but i still doubt you will get a solid FPS increase like it was suggested in the post above, but i think it wont help, since you got 1mb of l3 cache on your processor.
Solid Fps is anything above 70. below its just a minor increase
yes i could but you will lose some detail obviously. i will look at it this arvo.
64x port - 400 downloads in 3 days!!so
sorry for double post
yes i could but you will lose some detail obviously. i will look at it this arvo.
64x port - 400 downloads in 3 days!!
Sorry for the lack of responses; Work's been hell. I'll get to them when I get out today.
For now though, just to clarify, I'm going to try and have a 256x version once it's all done!
The problem is that most of the terrain (especially the complicated bits like Chests and stuff with lots of small parts) was created at 128x128.
I could, once it's all set, up-size them all, but frankly they'd just look like blurry versions of the 128x.
So, it looks like they'd all have to be redone from scratch.
I am gonna try and redo most of the original vDC terrain bits (Sand, Stone, etc) at some later point, so I'll create them at 256x.
But it still leaves a whole lot of textures that need to be remade.
It's basically the one giant pain in the ass that's waiting for me once I'm finished with the main pack, so I am trying to make it a little less of a ***** as I go along; But I'm still not looking forward to it lol.
Anywho, I'm gonna try and work on some textures today (haven't had the chance to this week), so I should hopefully have something worth showing off later tonight.
OH! And the Redstone wiring as actual wiring kept turning out really crappy looking.
You think anyone'd be dissappointed if I made a standard "bloody puddle" redstone to start with?
I actually think it might be nice to use for creepy decorations, as well as wiring and whatnot.
Sorry I didn't post this last night. I was deciding on whether or not to keep it secret and sneak it into the next update.
Decided against it.
(sl)Enderman!
The screen obviosuly won't show it, but this bad boy is quite possibly the most complicated animated texture made for Minecraft!
The tendrils at the end of the hands and feet are animated; As well as the "neck" (default "bottom jaw"), and entire head!
For this next update, I'm going to try and toss in a few more new textures, but the bulk of it is going to be updates to the existing mobs (Adding some more detail, doing some fixes, and making them better match the packs' current style)
nice enderman... cant wait to see it in-game!
for those who really wanted it here it is: VonDoomCraft 32x Port (contains no animations except water/lava and portal)(mobs are not changed)
i will make a 64x and 32x version every update. next update i will redo the flat 128x so its just like a patch.
32x pretty much gave me 300 fps average. so massive performance increase at the cost of some detail- still looks good though.
On another note, I just spent a few hours updating the old mobs, and I think they're looking much better!
Aside from the texture updates, I've also thrown in some new Slime alts for Random Mobs. I'm also working on a new Creeper right now, which will become the new default one.
I'll throw up some screenshots later tonight!
damn got a warning for bumping - first warning ever
if you missed it here is beta vondoomcraft 32x port (contains no animations except water/lava and portal)(mobs are not changed)
Updated old Creeper, new Creeper, One of the new Slimes, and the updated Zombie!
The other have been updated as well, but they're all pretty cosmetic.
btw x64 is up to 690 dl 200 for the others.
Hopefully, with the next release, folks will be coming back and realizing that there's the lower res versions; and those numbers should go up.
Ok, got one more picture!
I couldn't get the Slimes to hold still, so here's all four of the random faces:
I like the second one the best.
Anywho, I think for tomorrow I'm gonna try and do some of the smaller mobs (Silverfish, Lava Cube things, and Blazes?) and maybe a few items.
I'll keep everyone posted!
i was thinking the other day about connected textures that can apply to any texture, i wondered if its possible for fire (probably not) but it would be cool. but while i,ve been resizing yr pack for you i notice the complexity of the glass you made (very impressive -that would have confused the hell out of me) so understand how much work it would require. anyway just a rambling thought i had... thanks doom
Honestly, I have no idea how the connected textures (other than glass and bookcases) work. I've checked the original mod's thread a few times, but I think I gave up after figuring I had no real use for it outside of bookcases and glass. I'll have to look into it again, as a lot of folks seem to be spooging themselves over connected textures lately.
Really, I'm a lot more excited about the possibilities of random textures. (which, again, I know nothing about yet)
Fire though... oof...
I've probably said it before, but I have absolutely no idea how to animate fire; let alone fire that would match this style. More than likely, it'll be the last texture made for the pack.
And I think I may have to do something cheap like finding a good animated fire gif and drawing over the frames; which I was really trying to avoid with the pack.
Luckily, the stand-in animated fire that comes packaged with Optifine/MCPatcher works pretty nicely.
Nicely enough, I've noticed, that most folks on youtube tend to think it's part of the pack.
Dude, it didn't even occur to me that ion order to do the resizing and stuff, you actually have to take a peek at the textures themselves...
I'm kind of giddy that someone finally gets to see the textures in the same format I do. Know what I mean?
And, god, yeah... I had mercifully forgotten about the ctm glass!
That was a day long project, not even including making the original glass.
Tedious, tedious stuff.
Anywho, thanks as always for the help and support!
By the way, if you ever need any of the original multi-layer textures for anything, let me know and I'll save them as PSDs.
Yep.