So I got the shaders working but I can't figure out how to install Optifine with it.
you need to install it the old way manually. after installing forge, open versions folder, open 1.6.4-Forge9.11.1.916 folder, open 1.6.4-Forge9.11.1.916.jar with winzip, do not delete meta-inf folder. open optifine.zip and drag contents into forge.jar
that should do it. only ctm, aa and af dont work so turn them off
you need to install it the old way manually. after installing forge, open versions folder, open 1.6.4-Forge9.11.1.916 folder, open 1.6.4-Forge9.11.1.916.jar with winzip, do not delete meta-inf folder. open optifine.zip and drag contents into forge.jar
that should do it. only ctm, aa and af dont work so turn them off
Uh, no. Optifine is now a Forge mod, no need to install it directly in the .jar anymore. Optifine is also not yet fully complete for 1.6.4, so you would be using it at your own risk in 1.6.4.
I installed Optifine and the Shaders mod exactly this way for 1.6.2 and it worked great.
Uh, no. Optifine is now a Forge mod, no need to install it directly in the .jar anymore. Optifine is also not yet fully complete for 1.6.4, so you would be using it at your own risk in 1.6.4.
I installed Optifine and the Shaders mod exactly this way for 1.6.2 and it worked great.
actually with 1.6.4 optifine is only compatible the old way, because if put in mods folder it overides shader core. trust me. the only way to use it in mod folder is to download karyonix's beta plugin, which i havent tested so cannot comment on. and yes its all in beta atm
But Optifine in mods folder is not compatible because of change in Forge/FML.
Forge 9.11.0.897/FML 6.4.16.765 can load Optifine in mods folder but it runs Optifine's class transformer after ShadersMod, so Optifine overwrite the change that ShadersMod does, so ShadersMod is not functional.
Compatible with Minecraft 1.6.4.
Incompatible with "Optifine in mods folder" in Minecraft 1.6.4 unless patched with "optifinefml". Compatible with Optifine loaded as a library, or installed in forge jar file in versions folder.
actually with 1.6.4 optifine is only compatible the old way, because if put in mods folder it overides shader core. trust me. the only way to use it in mod folder is to download karyonix's beta plugin, which i havent tested so cannot comment on. and yes its all in beta atm
Ok, yeah. I just checked out the code and it's true. Both mods have made changes towards 1.6.4 compatibility and unfortunately it's no longer just a drag and drop into the mods folder. Can't wait until Mojang actually gets an API out.
Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
Biome Variants/Technical Biomes
Over 20 variants for the biomes.
M - Biomes with an M variant are much rarer than any other variant.
Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
Desert M has patches of water unlike normal deserts
Birch Forest M has taller birch trees than usual
Savanna M has grassless dirt and mountains that can generate above the clouds and up to y=220.
Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
Savanna Plateau and Mesa Plateau are both plateaus
Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
Hills - More technical hills biomes have been added to fit with the new biomes.
Birch Forest Hills,Cold Taiga Hills, and Mega Taiga Hills can now be generated.
Beach - New beaches separate certain biomes from oceans and rivers.
Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
Cold Beach is composed of Sand with a layer of Snow on top.
Usually generates between a cold biome, such as Ice Plains, and a body of water.
Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
Achievements screen can now be zoomed in and out using the mouse wheel.
Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
When a player earns an achievement, it is now announced in chat; This can be turned off
Can be hovered over to show an achievement tooltip
Can now give items to players with custom names, lore and enchantments [8]
Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
Will now print renamed items' name in chat and show tooltips when hovered over
"Useful to map makers, modders, players and server admins"
Added a way to do things when clicking things in chat, like executing a command
Other actions include opening a URL and showing an item tooltip when hovered on
"Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
Names can now be clicked to PM people
Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
Fog
Removed the thin fog around the player
Fog is only at the edge of the visible chunks now
Death Screen
If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
Edge of the World
All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
This includes air blocks.
This creates essentially an invisible wall at the boundary.
As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
Can only be obtained using /give item id, 422 or minecraft:hopper_command_block, or using /summon
Activate using activator rails
Run their command every so often as long as they are powered - Running a command block minecart across a single powered activator rail at full speed will run its command thrice
New Potions
Potion of Water Breathing
Can be brewed with a pufferfish
Enables you to breathe underwater for 3 minutes without oxygen bar depleting
Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
The clouds go black and the sky goes much darker.
Video Settings
Render Distance is now a slider ranging from 2 to 16 chunks
The sky is now visible on Short (4 chunks) render distance
Max Framerate is now a slider ranging from 10 to 250 fps, then Unlimited
Added mipmapping, anisotropic filtering and FSAA (as a shader)
Mipmap levels can be set to Off and 1 through 4
Anisotropic filtering can be be disabled or set to 2, 4, 8 or 16
Moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there
Function keys can be changed.
Cinematic camera is no longer assigned a key by default, and can be rebinded along with screenshot and camera keys
Added 'Sprint' key which can be changed
By default, sprinting can be activated by pressing the left control key
The original sprinting controls still function.
Doesn't allow sprinting while sneaking
Can be held down continuously to always sprint when moving
The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.
Creative mode inventory
Changed the display item for the Decoration Blocks tab from the Rose to the new Peony flower.
Planned to have odd width to allow for design variations and have fun with ghasts
Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
Logging
Logging is now done using Log4j 2
Default logging location is now in logs/latest.logs, older logs are archived in logs/2013-09-23-1.lg.gz, with the number at the end increasing each startup
Thanks to Log4j 2, the way logs are saved can be changed, examples: html page, database, errors only, no logging at all
For those of you waiting for it (and I know you are), I am now starting on re-texturing Thaumcraft 4. It's gonna take a while though with ~500 textures.
you need to install it the old way manually. after installing forge, open versions folder, open 1.6.4-Forge9.11.1.916 folder, open 1.6.4-Forge9.11.1.916.jar with winzip, do not delete meta-inf folder. open optifine.zip and drag contents into forge.jar
that should do it. only ctm, aa and af dont work so turn them off
It doesn't work for me I click Play and nothing happens...
How to use
1. Make a copy of OptiFine_.jar file and rename to "0000_OptiFine_.jar" (or other meaningful name) .
2. Open optifinefml.7z and 0000_OptiFine_.jar in archive program (7-Zip or WinRAR or WinZip).
3. Copy the content of optifinefml.7z into 0000_OptiFine_.jar .
4. Close archive program.
5. Copy 0000_OptiFine_.jar to mods folder.
How to use
1. Make a copy of OptiFine_.jar file and rename to "0000_OptiFine_.jar" (or other meaningful name) .
2. Open optifinefml.7z and 0000_OptiFine_.jar in archive program (7-Zip or WinRAR or WinZip).
3. Copy the content of optifinefml.7z into 0000_OptiFine_.jar .
4. Close archive program.
5. Copy 0000_OptiFine_.jar to mods folder.
hey guys i have new internet now. it should never run out again. and so i have started a vanilla survival server with latest snapshot. pm me if you wanna join.
also i will have an update soon. i have done: all stained glass, podzol dirt, red sand, coal block and packed ice. working on new flowers next. ctm for the stained glass will take some time for me to work out so that won't be in update.
edit: what do you guys think about this sunflower? (texture is from borderlands 2)
edit: someone post so i'm not triple posting.. i have update ready for snapshot.
check this out - minecraft meets fps/rpg with awesome graphics and space!
ok heres an update for latest snapshot. note there is a bug where water and semi transperent (glass) texures dissapear in latest snapshot
done:
stained glass
podzol dirt
most flowers (havent done white flowers or double flowers)
sunflower
red sand
coal block
packed ice
new fish
fixed couple bugs
i will do the ports tomorrow
download from my sig (filename- 1.6.4 vonDoomCraft_BETA snapshot 13w41b)
ok i have uploaded: 1.6.4 vonDoomCraft_BETA snapshot 13w43a
includes fixes for new wood types
new saplings
stained hardened clay.
still to do: stained glass pane edges.
hay block and quartz block i don't think i can do.
let me know what you guys think about the hardened clay, tell me if any colours need to be changed.
well i haven't been able to come up with goodlooking quartz, i was kinda leaving it for doom, but if i do come up with something before doom i will upload it.
--------------------------------------------------
i have updated pack with new wood planks. click my sig. filename: 1.7 prerelease vonDoomCraft_BETA
the new snapshots change the way custom sound is enabled. i need to watch a tutorial and fix it before custom sounds can be used.
ok i did a bit of playin round with textures and came up with some quartz blocks. let me know what you guys think about em. also redid some things still todo glass pane edges. i will get to em this arvo. click my sig. filename: 1.7.1 vonDoomCraft_BETA_3_9
you need to install it the old way manually. after installing forge, open versions folder, open 1.6.4-Forge9.11.1.916 folder, open 1.6.4-Forge9.11.1.916.jar with winzip, do not delete meta-inf folder. open optifine.zip and drag contents into forge.jar
that should do it. only ctm, aa and af dont work so turn them off
Uh, no. Optifine is now a Forge mod, no need to install it directly in the .jar anymore. Optifine is also not yet fully complete for 1.6.4, so you would be using it at your own risk in 1.6.4.
I installed Optifine and the Shaders mod exactly this way for 1.6.2 and it worked great.
actually with 1.6.4 optifine is only compatible the old way, because if put in mods folder it overides shader core. trust me. the only way to use it in mod folder is to download karyonix's beta plugin, which i havent tested so cannot comment on. and yes its all in beta atm
Incompatible with "Optifine in mods folder" in Minecraft 1.6.4 unless patched with "optifinefml".
Compatible with Optifine loaded as a library, or installed in forge jar file in versions folder.
Ok, yeah. I just checked out the code and it's true. Both mods have made changes towards 1.6.4 compatibility and unfortunately it's no longer just a drag and drop into the mods folder. Can't wait until Mojang actually gets an API out.
World Generation
Additions
- Biomes[2]
- Mesa
- Composed of multiple colored hardened clay
- Has a floor similar to a desert biome, but Red Sand instead of Sand
- Dead bushes spawn in this biome
- Occasional dying forests spawn on top of the clay mountains
- There is no rain in this biome
- This is a very rare biome
- Savanna
- Curved Acacia-like Trees
- Horses can spawn in this biome
- NPC Villages may generate in savanna biomes
- There is no rain in this biome
- Sunflower Plains
- Exactly the same as Plains, but can spawn Sunflowers
- Roofed Forest
- Has dark grass and giant mushrooms with 2 by 2 spruce trees
- Has extremely dense trees and leaves; dark and dangerous under the canopy even during the day
- Monsters will most likely be able to spawn during the day and the night
- Monsters that spawned at night can survive during the day
- This is the first biome aside from the Mushroom Island that naturally spawns with giant mushrooms
- Birch Forest
- A forest made entirely of birch trees.
- Flower Forest
- Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
- Taiga
- Non-snowy taiga variation. The previous taiga biomes are now Cold Taiga biomes
- Mega Taiga
- This is a very rare biome
- Contains 2x2 Spruce trees
- Has a dirt block variant known as Podzol.
- Currently obtained only by the silk touch enchantment.
- Contains dirt blocks that do not allow grass to grow.
- They have a data value of 1.
- Only obtainable with /give because there is no visual difference.
- Moss Stone "boulders" are scattered around in this biome.
- Dead Bushes, Mushrooms, and Ferns spawn in this biome.
- Extreme Hills+
- Contains spruce trees
- Ice Plains Spikes
- Contains giant ice spires similar to upside down icicles made of Packed Ice
- These ice spikes can reach y=120 from normal ground
- Lakes of packed ice are dotted around the biome
- Deep Ocean
- Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
- Biome Variants/Technical Biomes
- Over 20 variants for the biomes.
- M - Biomes with an M variant are much rarer than any other variant.
- Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
- Desert M has patches of water unlike normal deserts
- Birch Forest M has taller birch trees than usual
- Savanna M has grassless dirt and mountains that can generate above the clouds and up to y=220.
- Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
- Savanna Plateau and Mesa Plateau are both plateaus
- Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
- Hills - More technical hills biomes have been added to fit with the new biomes.
- Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
- Beach - New beaches separate certain biomes from oceans and rivers.
- Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
- Cold Beach is composed of Sand with a layer of Snow on top.
- Usually generates between a cold biome, such as Ice Plains, and a body of water.
- World type
- AMPLIFIED
- Mountains in this world type can reach up to Y: 256
- Extremely resource intensive and requires powerful computer to run.
- Ravines here can reach down to bedrock.
Improvements & Changes- Biomes
- Jungle
- Melons can now be found in Jungle Biomes in patches similar to Pumpkins
- Jungle biomes have been made much rarer
- Has a Jungle Edge which has less foliage, but slowly leads into the main jungle
- Jungle trees now have branches
- Swampland
- Grass is greener and fluctuates more in color, depending on biome temperature
- In shallower parts, the coast is covered in staggered dirt block with lilypads between them
- Plains
- Now spawns with two of the new flowers - azure bluets and dandelions
- Extreme Hills
- Snow at high elevations of over y=95
- Contain Stone and large dirt patches
- Gravel can replace ground cover
- Flat valleys near sea level
- Can generate up to y=150, slightly above the clouds (previously y=124)
- Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
- Ocean[3][4][5]
- Oceans are smaller and take up much less of the map[2]
- Contain only gravel on the floor instead of sand, dirt, and gravel
- Gravel Beaches
- Appear more often
- Desert NPC Village wells are now made of cobblestone and have gravel bases like in plains Villages
- Categorisation of Biomes
- Four main categories based on temperature[2]
- Snow-covered, cold, medium, dry/warm
- Placement of Biomes
- Biomes will attempt to avoid getting placed next to a biome that is too different to itself[2]
- Elevation of Biomes
- Much greater variation of elevation in general
- Most biomes can generate to y=100
- Hills technical biomes have been made taller
- Modified the temperature system
- Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
- Biomes with a base temperature of 0.15 or less snow instead of rain
- Biomes with a base temperature of 1.5 or greater don't rain[citation needed]
- Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
- Temperature decreases by 0.05 every 30 blocks increase in altitude
- Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
GameplayAdditions
- Commands
- /setidletimeout
- Automatically kick idle players after some time
- Multiplayer-only command, can be used only by server operators
- Usage: /setidletimeout <Minutes until kick>
- /tellraw
- Is written in json to create "buttons" in chat.
- Usage: /tellraw <player> <raw json message>.
- /summon
- Can be used to summon any entity in the game to the player, including Giants, Ender Crystals, Ender Dragons, and primed TNT.
- Usage: /summon <EntityName> [x] [y] [z] [dataTag].
- /achievement
- Can be used to give a player achievements or statistics.
- Usage: /achievement give <stat_name> [player].
- /setblock
- Can be used to create, delete, or replace a block without the use of FallingSand
- Usage: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag].
- /testforblock
- Checks for blocks in specific locations
- Usage: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
- Particle effects
- Fishing now has particle effects.
- Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
- Falling now has particle effects.
- Particle size depends on distance fallen.
- New achievements
- Repopulation
- Breed two cows with Wheat
- Requires the "Cow Tipper" achievement
- Diamonds to you!
- Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag
- Requires the "DIAMONDS!" achievement
- Adventuring Time
- Discover all Biomes
- Requires the "The End?" achievement
- The Beginning?
- Spawn the Wither
- Requires the "The End." achievement
- The Beginning.
- Kill the Wither
- Requires the "The Beginning?" achievement
- Beaconator
- Craft a Beacon
- Requires the "The Beginning." achievement
- New statistics
- Distance by Horse
- Junk Fished
- Treasure Fished
- Mobs statistics
Improvements & Changes- Fishing
- Changes to fishing mechanics
- Items other than fish can be obtained by fishing.
- Fish: 4 items total, including Raw Fish, Raw Salmon, Clownfish, and Pufferfish.
- Treasure: 7 items total, including enchanted fishing rods, enchanted bow, enchanted books, name tags, tripwire hook, lilypads, and saddles.
- Junk: 11 items total, including damaged fishing rods, water bottles, rotten flesh, string, leather, bowls, sticks, boots or damaged boots.
- New enchantments for Fishing Rods that can change your luck when fishing.
- Lure - reduces wait time to catch an item.
- Luck of the Sea - increases chance of getting treasure and decreases chance of getting junk.
- Achievements and statistics[6]
- Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
- Are now per world/server[7]
- Achievements screen can now be zoomed in and out using the mouse wheel.
- Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
- Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
- When a player earns an achievement, it is now announced in chat; This can be turned off
- Can be hovered over to show an achievement tooltip
- Scoreboard
- Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
- This is the reason why statistics/achievements were changed to be stored per world/server
- Commands
- /give
- Can now give items to players with custom names, lore and enchantments [8]
- Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
- Will now print renamed items' name in chat and show tooltips when hovered over
- Usage: /give <player> <ID> [quantity] [damage value] [tag]
- /time set day
- Now sets the time to 1000 instead of 0
- /time set night
- Now sets the time to 13000 instead of 12000
- Custom NBT data can now be added via commands
- Works with /give and /summon
- Syntax examples:
- /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
- /summon Pig ~ ~ ~ {Saddle:1, CustomName:"Babe", CustomNameVisible:1}
- /give @p 397 1 3 {SkullOwner:MHF_Pig}
- NBT format
- List tags no longer need to be named
- No longer crashes when given the wrong type (integer/short)
- Chat system
- "Useful to map makers, modders, players and server admins"
- Added a way to do things when clicking things in chat, like executing a command
- Other actions include opening a URL and showing an item tooltip when hovered on
- "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
- Names can now be clicked to PM people
- Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
- Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
- Fog
- Removed the thin fog around the player
- Fog is only at the edge of the visible chunks now
- Death Screen
- If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
- Edge of the World
- All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
- This includes air blocks.
- This creates essentially an invisible wall at the boundary.
- As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
- Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
- Block/Item IDs
- Can now be referred to by their names instead of numbers.
- Will be the only option in the future.
- Necessary for the Mod API.
- The Sky
- Now darkens when inside.
Blocks & ItemsAdditions
- Fish
- Pufferfish
- Restores

- If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds.
- Used to brew a water breathing potion
- Salmon
- Can be cooked and eaten
- Uncooked: Restores

- Cooked: Restores



- Clownfish
- Usage still unknown besides being eaten and used to tame Ocelots
- Restores

- Packed Ice
- When broken, does not turn to water like normal ice blocks do
- Does not melt
- Opaque, rather than translucent like normal ice
- Podzol
- New dirt variation
- Only found in Mega Taiga Biomes
- Grassless Dirt
- Grass can not grow on it
- Only obtainable through /give
- Red Sand
- Generated in the Mesa biome
- Behaves like normal sand (can be smelted into Glass and crafted into TNT)
- Trees[2]
- Curved jungle trees with oak leaves. Found in savannas.
- Thick Spruce Trees (2x2)
- Flowers
- Red, Orange, White and Pink Tulips.
- Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
- Blue Orchid
- Can be crafted to Light Blue Dye
- Allium
- Can be crafted to Magenta Dye
- Azure Bluet
- Can be crafted to Light Gray Dye
- Oxeye Daisy
- Can be crafted to Light Gray Dye
- Poppy
- Replacement for the rose - roses no longer exist
- All flowers can burn
- Two blocks tall Flowers
- Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
- Sunflowers
- Typically face East
- Can be grown, unlike Roses and Dandelions.
- Can be crafted into 2 Yellow Dye
- Peonies.
- Can be crafted into 2 Pink Dye
- Rose bush
- Can be crafted into 2 Red Dye
- Lilac
- Can be crafted into 2 Magenta Dye
- Two block tall grass
- Double Tallgrass
- Can be made by applying Bonemeal to Tallgrass.
- Large Fern
- Can be made by applying Bonemeal to Fern.
- New variants of Monster Egg
- Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
- Minecart with Command Block
- Can only be obtained using /give item id, 422 or minecraft:hopper_command_block, or using /summon
- Activate using activator rails
- Run their command every so often as long as they are powered - Running a command block minecart across a single powered activator rail at full speed will run its command thrice
- New Potions
- Potion of Water Breathing
- Can be brewed with a pufferfish
- Enables you to breathe underwater for 3 minutes without oxygen bar depleting
- The potion is dark blue in appearance
Improvements & Changes- Written Books
- Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
- Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
- Can now be stacked (up to 16 per stack)
- Item Frames
- Now drop the item inside them when punched, then drop themselves if they are punched when empty. [9]
- Will display the name of the item they hold (if it is custom named) when looked at up close.
- Weighted Pressure Plates
- Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
- For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
- For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
- Sugar Cane
- Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
- Flint and Steel
- Is now a shapeless crafting recipe.
- Can now be used to ignite Creepers
- Dead Bushes
- Can now be placed on Hardened Clay and Stained Clay.
- Command Blocks
- Now show what command it ran recently.
- Lifted 256 character command limit
- Armor, Bows, Fishing Rods & Swords
- Can now get the Unbreaking enchant from enchantment tables
- Technical Blocks
- All technical block items removed, including Locked chest
- Maps
- Maps in item frames can now be placed on blocks
- Default maps cover 2x2 blocks, expanded maps cover 4x4, and so on
MobsImprovements & Changes
- Iron Golems
- Now drop poppies instead of roses
- Creepers
- Now explode after igniting it with flint and steel
- Zombies
- Reduced the lag that zombies create
GeneralImprovements & Changes
- Resource packs
- Complete menu overhaul
- The ability to select multiple resource packs at once.
- Resource packs at the top take precedence over those below if files appear more than once
- Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
- Servers can now offer resource packs again
- Max size increased to 50 MB
- Lighting
- Several lighting issues fixed.
- A lot fewer "black spots" in the terrain generator.[10]
- Torch bugs in strongholds and abandoned mineshafts have been fixed.[11][12]
- The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
- The clouds go black and the sky goes much darker.
- Video Settings
- Render Distance is now a slider ranging from 2 to 16 chunks
- The sky is now visible on Short (4 chunks) render distance
- Max Framerate is now a slider ranging from 10 to 250 fps, then Unlimited
- Added mipmapping, anisotropic filtering and FSAA (as a shader)
- Mipmap levels can be set to Off and 1 through 4
- Anisotropic filtering can be be disabled or set to 2, 4, 8 or 16
- Post-Processing (shaders) can be toggled[13]
- Options
- A completely new main options menu.
- Rewrote some of them
- New "Super Secret Settings" ingame.
- Rewrote scroll list GUI component
- Rewrote Key Configuration menu.
- Added separate keybinds for every hotbar slot
- Moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there
- Function keys can be changed.
- Cinematic camera is no longer assigned a key by default, and can be rebinded along with screenshot and camera keys
- Added 'Sprint' key which can be changed
- By default, sprinting can be activated by pressing the left control key
- The original sprinting controls still function.
- Doesn't allow sprinting while sneaking
- Can be held down continuously to always sprint when moving
- The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.
- Creative mode inventory
- Changed the display item for the Decoration Blocks tab from the Rose to the new Peony flower.
- Server list
- Can now be refreshed using F5
- Nether Portal
- Planned to have odd width to allow for design variations and have fun with ghasts
- Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
- New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
- Logging
- Logging is now done using Log4j 2
- Default logging location is now in logs/latest.logs, older logs are archived in logs/2013-09-23-1.lg.gz, with the number at the end increasing each startup
- Thanks to Log4j 2, the way logs are saved can be changed, examples: html page, database, errors only, no logging at all
Bug FixesFixed 49 Bugs:
It doesn't work for me
mmm thats odd. i will look into his experimental plugin to see if its easier.
ok see if this works
Here is an experimental FML Plugin for loading OptiFine from mods folder in Minecraft 1.6.4.
It is compatible with ShadersMod 2.0.1 beta 18.
optifinefml.7z download link (dropbox)
How to use
1. Make a copy of OptiFine_.jar file and rename to "0000_OptiFine_.jar" (or other meaningful name) .
2. Open optifinefml.7z and 0000_OptiFine_.jar in archive program (7-Zip or WinRAR or WinZip).
3. Copy the content of optifinefml.7z into 0000_OptiFine_.jar .
4. Close archive program.
5. Copy 0000_OptiFine_.jar to mods folder.
Awesome it works
cool glad i could help.
also i will have an update soon. i have done: all stained glass, podzol dirt, red sand, coal block and packed ice. working on new flowers next. ctm for the stained glass will take some time for me to work out so that won't be in update.
edit: what do you guys think about this sunflower? (texture is from borderlands 2)
edit: someone post so i'm not triple posting.. i have update ready for snapshot.
check this out - minecraft meets fps/rpg with awesome graphics and space!
done:
stained glass
podzol dirt
most flowers (havent done white flowers or double flowers)
sunflower
red sand
coal block
packed ice
new fish
fixed couple bugs
i will do the ports tomorrow
download from my sig (filename- 1.6.4 vonDoomCraft_BETA snapshot 13w41b)
edit: pack updated with better podzol dirt and more natural redsand. thanks 0101100
anyone wanna join my vanilla survival server? pm me. i really need more players
includes fixes for new wood types
new saplings
stained hardened clay.
still to do: stained glass pane edges.
hay block and quartz block i don't think i can do.
let me know what you guys think about the hardened clay, tell me if any colours need to be changed.
just click my sig
well i haven't been able to come up with goodlooking quartz, i was kinda leaving it for doom, but if i do come up with something before doom i will upload it.
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i have updated pack with new wood planks. click my sig. filename: 1.7 prerelease vonDoomCraft_BETA
the new snapshots change the way custom sound is enabled. i need to watch a tutorial and fix it before custom sounds can be used.
my new creeper house on my server
pm me to join my server